Switch Theme:

Will 6th Edition be too similar to Fantasy?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

So, already from reading the new WD I've seen that 40k will include Psychic Disciplines, which we presume will work similar to Fantasy's Magic - we've already seen mentions of 'Mastery Level' (Magic Level) and generation; there's challenges; a random charge distance; more emphasis on your 'Warlord'; Mysterious Terrain; a table of 6 Missions and some other rumours that hint at other possible links.

Now, I'm not complaining about this rules-wise, in fact, many of the things I've listed above are things I love about Fantasy, but what bothers me that the two game systems may be very similar to play and what I've liked about playing both Game Systems is that they're both very different and make for varied games.

Yes, the rulebook hasn't come out yet, but looking at WD, there seems to be many similarities.

So, what does the community of Dakka think?

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Longtime Dakkanaut





Unless Fantasy gets round bases, does away with formations altogether, and completey changes its core dynamics, no I don't think so.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Too similar is fine by me. I personally would be thrilled if they released a pdf or even WD on crossing units over between the two.

I don't know many in our local area that play both equally (a few have a small WHFB force and then have massive 40k stuff, and a few are the opposite, but only 2 die-hards in both).

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

It'd be ironic, as the original Rogue Trader rules were just adapted Fantasy rules.

Vehicles were essentially large multi-wound creatures, and Psykers bought and used their powers by what level of Psychic mastery the model had, and using a power drained their "power points" until they were gone or they could get some respite to recharge them.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Beautiful and Deadly Keeper of Secrets





Seeing as the fantasy rules are far more stable than 40k, as well as balanced..Why not?
   
Made in gb
Water-Caste Negotiator





As I pointed out when I failed to see this thread already existed (God-Emperor, I'm so embarrassed...), we're also getting Fear, Look Out Sir!, Stand and Shoot/Overwatch and muti wound tanks/ monsters.

I've always wanted to learn Fantasy, so I think it's great


Tau, Dark Eldar and Inquisition 40K player, occasional Lizardman Fantasy player, proud Lord of the Rings player and Rebel X-Wing player

> 4000 pts 1500 pts 1500 pts 1500pts

Ascalam wrote:Only the Eldar could party hard enough to rip a hole in the material universe, and then stage an after-party in the webway like nothing happened
 
   
Made in us
Regular Dakkanaut






I don't mind 40k taking some of Fantasy's stronger points and boosting the game.

To me, Fantasy is much more about maneuvering and positioning your entire army and not just certain units you need to win you the game so I don't think 40k is going to be too much in danger of getting to this style.
   
Made in gb
Powerful Pegasus Knight





As long as they don't introduce elves, dark elves, orcs and tomb kings it'll still be different enough...oh wait.
   
Made in au
Liche Priest Hierophant







40K units are still more skirmish-like as you get to manuver indivdual models, not just the unit
but in someway it is getting a bit too similar... especially with the new 'Warlords' and 'Mysterious Terrain'
Oh well, I'm just glad all my armies have HQ's with similar LD (Necrons all have the same, Chaos are all LD 10 in the HQ department) The only thing I'll hate using now (in thaat regard) are orks... My squishy warboss will be the target of a lot of firepower....
   
Made in us
Beautiful and Deadly Keeper of Secrets





Matt.Kingsley wrote:40K units are still more skirmish-like as you get to manuver indivdual models, not just the unit
but in someway it is getting a bit too similar... especially with the new 'Warlords' and 'Mysterious Terrain'
Oh well, I'm just glad all my armies have HQ's with similar LD (Necrons all have the same, Chaos are all LD 10 in the HQ department) The only thing I'll hate using now (in thaat regard) are orks... My squishy warboss will be the target of a lot of firepower....


Not like it'll change to much, orks are fearless at 10+ and the warlord chosen trait "Inspirational General" will really only help those units that cant hit 10+

Like Mega-nobz. Now that PW are 3+ rather than 2+ mega armor might be using in a worthwhile manner now, not to mention you don't have to use that, there's some other options for the warlord of the army.

This message was edited 1 time. Last update was at 2012/06/23 22:20:17


 
   
Made in au
Liche Priest Hierophant







Well, I run biker boss with mega armour mek, just coz t suprises my oppents to learn that they both have the same no. of attacks (doble pk ftw)
So, yeah, I suppose it isn't that bad...

   
Made in au
[MOD]
Making Stuff






Under the couch

Asking if it will be 'too similar' seems to be predicated on the idea that this is automatically a bad thing.


For what it's worth, 2nd edition 40K was almost identical to the corresponding edition of Warhammer Fantasy. Nobody minded... it just made it easier to learn both games. (And coincidentally made it possible to run 40K armies against WHFB armies with just a little bit of tweaking )


 
   
Made in us
Screamin' Stormboy





sc

I dont care if they boost the psychic stuff my weirdboy is too unreliable and im sick of stupid space wolfes making my nobs take initiative tests without me being able to block out psychic powers, also I dont think it will ever be too similar considering since 40k has vehicles, for the most part since the release of all those stupid super chariots the empire just got

Kaptain! I got the tellyportas workin.
Did yer test im out?
No sir, wez low on grotz
After you den mista Nailbrain
!Bizap!
I have no idea if dat meanz it worked... ahhh zog it, ere we go WAAAGH!!!
!Bizap! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Gorfang EadSplitta wrote:I dont care if they boost the psychic stuff my weirdboy is too unreliable and im sick of stupid space wolfes making my nobs take initiative tests without me being able to block out psychic powers, also I dont think it will ever be too similar considering since 40k has vehicles, for the most part since the release of all those stupid super chariots the empire just got


From what I've heard other psykers will get the chance to block powers now, the hood only buffs it up to 4+ or so.
   
Made in us
Regular Dakkanaut



SoCal

The Shadow wrote:So, already from reading the new WD I've seen that 40k will include Psychic Disciplines, which we presume will work similar to Fantasy's Magic - we've already seen mentions of 'Mastery Level' (Magic Level) and generation; there's challenges; a random charge distance; more emphasis on your 'Warlord'; Mysterious Terrain; a table of 6 Missions and some other rumours that hint at other possible links.

Now, I'm not complaining about this rules-wise, in fact, many of the things I've listed above are things I love about Fantasy, but what bothers me that the two game systems may be very similar to play and what I've liked about playing both Game Systems is that they're both very different and make for varied games.

Yes, the rulebook hasn't come out yet, but looking at WD, there seems to be many similarities.

So, what does the community of Dakka think?


They might as well rename it WH40KB. Not lovin' it.

"Word to your moms, I came to drop bombs." -- House of Pain 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

The changes to the psychic system, whatever they might be, are part of the reason I am always disappointed in new editions.

There's plenty wrong with 40K that needs a change. There's confusing rules, clumsy mechanics, redundant stats and needless complication.

But the psychic powers were not one of them. Psychic powers worked pretty well with the old system. You had a list of powers in your codex, you paid points for them, the end. Why change it? It smacks of change for it's own sake, because someone in the studio had an idea and followed up on it like an over-excited puppy, rather than everyone sitting down and planning how they could actually improve the way the game plays.

"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Well, to clear things up I'm worried about this purely because I don't want two games systems that are almost identical to play: it defeats the point really.

@Kaldor: Yes, I agree. It might not be as bad if you have to 'buy' the Powers in the rulebook, but from what I've seen you generate them.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Beautiful and Deadly Keeper of Secrets






But the psychic powers were not one of them. Psychic powers worked pretty well with the old system. You had a list of powers in your codex, you paid points for them, the end. Why change it? It smacks of change for it's own sake, because someone in the studio had an idea and followed up on it like an over-excited puppy, rather than everyone sitting down and planning how they could actually improve the way the game plays.


Because they didn't, not all of them worked properly in the same manner and there was no fully agreed upon rule between them.

See the arguments between JOTWW and the Blood Lance, roll to hit or not roll to hit, powers being misused and not being used in the right section, all the ones with powers getting randomly determined by codex powers, and even than there was arguments for even the more base line damage ones.

With this, it adds new ones, adds classification for all the powers as well as the rules that govern them, and finally makes it so that there is actual levels to determine things.

This message was edited 1 time. Last update was at 2012/06/24 11:02:29


 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Fantasyhammer 40000... damn.

Personally, I can see what GW is trying.to do. They seem to think changing 40k to mimic fantasy will make it easier to learn fantasy and get you doing both. Personally I don't WANT TO play FANTASY. I want to play 40k. When I first went into GW in
'07 (right before the changeover to 5th) I looked at the 2 systems and said "I like 40k, but not fantasy". I didn't like the 7th ed system nor 8th that much. The 4th 40k rules I didn't even use. I waited untill summer 08 before building anything, and didn't play a single game untill Oct 08, for intro games. The changeover the 5th was the first rules system I learned and I liked it much better than 4th (ie TLoS and simpler damage).

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
 
Forum Index » 40K General Discussion
Go to: