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Made in us
Dangerous Outrider




Maine USA

Alright so I was at a tournament yesterday and I was going up against a high elf list who was going heavy light, attempting to do strength 7 Banishment by combining his light mage's together. Now he said he was going to cast banishment on my great cannon. Now, if he were going to cast banishment, his LoS (to my knowledge) would be blocked by the block of archers in front of him, and then the fact that I had demigryphs infront of my great-cannon.

Now, could he actually cast a LoS spell on my unit even though it was behind one of my unit's and through that unit and one of his own?

Diagram attached.

   
Made in us
Confessor Of Sins




WA, USA

If the model could see your great cannon adequately with true line of sight, yes.

If you got to model's-eye level, could they see the cannon? Can't tell with the diagram if things were on hills or not.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Charging Wild Rider





True Line of Sight is exactly that- whether his model can see your model or not, regardless of intervening terrain. Even though there may be units in the way, if he can see over the archer's shoulder and under the Demigryph's tummy through it's legs to the cannon, then he can cast the spell at you.

Simply having units in the way does not block True Line of Sight, you have to instead build a solid wall that he cannot see through. It's certainly abusable, but them's the rules.

What I believe you're thinking of is a "virtual" line of sight, similar to 7th edition.

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Tom " Where's my bow?" Richards

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Made in us
Dangerous Outrider




Maine USA

So if he can see the very slightest bit of the cannon he could cast the spell at it? Seeing that it's a spell there is no line of sight issues so not negative modifiers...wow....just plain wow...
   
Made in us
Confessor Of Sins




WA, USA

Avrik_Shasla wrote:So if he can see the very slightest bit of the cannon he could cast the spell at it? Seeing that it's a spell there is no line of sight issues so not negative modifiers...wow....just plain wow...


From the BRB, page 10:

"For one model to have line of sight to another, you must be able to trace am unblocked line from its eyes to any part of the body (i.e. the head, torso, arms or legs) of the target."

Weapons, tails, ornaments etc do not count.

So unless we can see exactly what was on your table, we can't really say for sure.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Dangerous Outrider




Maine USA

Well nothing was blocking his line of sight, I mean he could see over archers because the High elven models are tall as **** (or atleast their mages). And he could see the great cannon from behind my demigrpyhs.

So there was no intervening terrain between the cannon and his mage, just units.
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Avrik_Shasla wrote:So if he can see the very slightest bit of the cannon he could cast the spell at it? Seeing that it's a spell there is no line of sight issues so not negative modifiers...wow....just plain wow...


Yep, he sure can. Just like he can fire his cannon at you, through several of his own units, as long as he can see a sliver of you...

I think TLOS takes a little bit away from the game myself in that aspect.

Full Frontal Nerdity 
   
Made in us
Dangerous Outrider




Maine USA

djones520 wrote:
Avrik_Shasla wrote:So if he can see the very slightest bit of the cannon he could cast the spell at it? Seeing that it's a spell there is no line of sight issues so not negative modifiers...wow....just plain wow...


Yep, he sure can. Just like he can fire his cannon at you, through several of his own units, as long as he can see a sliver of you...

I think TLOS takes a little bit away from the game myself in that aspect.


Problem is with this that it is LoS, and a Cannon is VERY low to the ground XD
   
Made in us
Fixture of Dakka





Of course if the cannon doesn't go away, you've also got line-of-sight back at the archmange...

CHAOS! PANIC! DISORDER!
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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Cannons don't shoot at units, they shoot at points on the ground(which is easily blocked by units)

Bottom line, if he can see the cannon he can cast a spell at it.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Sslimey Sslyth




Grey Templar wrote:Cannons don't shoot at units, they shoot at points on the ground(which is easily blocked by units)

Bottom line, if he can see the cannon he can cast a spell at it.


But I believe it cannot be fully blocked by a unit controlled by the cannon's target. I'm pretty sure I remember reading something that would allow the cannon's target point to be in the middle of an enemy unit, even though you technically couldn't see the ground under that model.

I'm at work, so don't have access to the mail rule book for several hours; could someone check that for me?
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

It actually just says the target "does not have to be an enemy model; it can be a point on the ground".

You do not HAVE to target the ground, models are viable.

Page 112, main rules.

This message was edited 2 times. Last update was at 2012/06/28 15:05:20


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

And you cannot shoot the cannon if it would be possable to hit friendly models(meaning you need 20" of clear space beyond the point you are aiming at)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Automated Rubric Marine of Tzeentch






I don't have my Rulebook handy, but if Banishment is a Direct Damage spell, then it does not need LoS anyway.

That being said, it might be a Magic Missile(which does need LoS). I don't know.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

It is a magic missile.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Superior Stormvermin






Allen Texas

This is why my gaming group has a handy dandy laser-pointer put that bad boy at eye level and if you cant make the dot show up on the target its a no-go.

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Made in us
Fate-Controlling Farseer





Fort Campbell

Avrik_Shasla wrote:So if he can see the very slightest bit of the cannon he could cast the spell at it? Seeing that it's a spell there is no line of sight issues so not negative modifiers...wow....just plain wow...


Well... considering the cannon can return the favor...


Automatically Appended Next Post:
Grey Templar wrote:And you cannot shoot the cannon if it would be possable to hit friendly models(meaning you need 20" of clear space beyond the point you are aiming at)


That's not how it's been ruled at my store. TLOS works in favor of the cannon as well. You don't hit models until it bounces. If you can show me otherwise, I'd be happy to know, cause I always thought it was BS that a cannon can fire through a line of infantry because their arms were held up high or something.

This message was edited 2 times. Last update was at 2012/07/11 06:11:53


Full Frontal Nerdity 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

TLOS for WFB is just stupid. No one was really complaining in 6th edition when you needed front arc and a clear line of sight on the ground. If you were on a hill, you could see over everyone else that isn't a large target. If you are a large target, anyone facing you in their 45 degree front arc can see you.

It was a simpler time, when cannons didn't need to literally be laser guided.

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Made in us
Regular Dakkanaut




Grey Templar wrote:Cannons don't shoot at units, they shoot at points on the ground(which is easily blocked by units)

Bottom line, if he can see the cannon he can cast a spell at it.


A cannon CAN shoot at a unit. The player may opt to target the ground a few inches short with the expectation of overshooting, or the player may choose the model as his target with the expectation of landing a hit. Check the rules again for cannons.


Automatically Appended Next Post:
Grey Templar wrote:And you cannot shoot the cannon if it would be possable to hit friendly models(meaning you need 20" of clear space beyond the point you are aiming at)


20"? Where does it say that?

All you need from the cannon is line of sight from its muzzle to the target to shoot. You just can't have a friendly unit as a target.

This message was edited 1 time. Last update was at 2012/07/11 22:34:48


 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Page 112, third paragraph under "CHOOSE TARGET".

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

kirsanth wrote:Page 112, third paragraph under "CHOOSE TARGET".


I like the part where you looked up the ruling, then only posted where others can look it up instead of quoting the rule.

And the actual wording is:

"Note that you are not allowed to make a cannon shot in such a way that it has a chance of hitting a friendly unit or an enemy unit that is engaged in close combat."

RAI may be what you are saying, but RAW says you can't shoot in a way that hits a friendly unit that is in combat.

This message was edited 3 times. Last update was at 2012/07/12 00:01:24


"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Aerethan wrote:I like the part where you looked up the ruling, then only posted where others can look it up instead of quoting the rule.
The reason for that is the question itself.

SoCxWarChief wrote:Where does it say that?
So, I actually answered it.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in gb
Decrepit Dakkanaut




"Note that you are not allowed to make a cannon shot in such a way that it has a chance of hitting a friendly unit or an enemy unit that is engaged in close combat."

RAI may be what you are saying, but RAW says you can't shoot in a way that hits a friendly unit that is in combat. "
No, it doesnt say that.

It says you cannot hit a :

1) Friendly unit or
2) Enemy unit engaged in close combat

That is the correct way to parse the sentence. So yes, you need 20" of space behind to fire a cannon.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Not to be overly pedantic, but you don't need a full 20" clear of friendlies/enemies in combat. The first 2" is safe for everyone since the minimum you can roll on the initial shot is 2", a misfire being no shot at all.

It would be more accurate to say you need 18" of space starting from 2" beyond your target point.

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On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Regular Dakkanaut




kirsanth wrote:Page 112, third paragraph under "CHOOSE TARGET".


And the target can be the Ground or the Unit. =/
   
 
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