Yeah, Circle is about 70% wolf related.
The big werewolves are pretty rocking, and they have some two headed wolves (called argus) for light warbeasts.
The human households within the circle are groomed for their genetic disposition of both warping (shapechanging) and wilding (connection to beasts/magic ability). There is also a strong wolf/hunters theme in their culture. Because warpwolves can mate or be induced from the population, you find an array of various wolfmen, depending on how much humanity is left in them.
The Tharn are basically barbarians that undergo a cultural warping whenever they go to war, which is always for our purposes.
If you want an army of only the big monsters try Kaya, but you really can't go wrong if you like the concept of tapping into ones beastial nature.
|