I play
CSM. I've always wanted a punisher in my army. (
afaik, leman russ is the only thing that has this gun, is this correct?) Now I get to do that. Hooray. However, I have a few questions. I know I MUST have a troop and an
HQ in order to unlock the leman russ.
1) I'm thinking about a Techpriest Enginseer as my
hq. It's cheap points, can fix my vehicles, better save than most
IG (power armor), gets an extra s8 hit. The question here, is in the IGcodex it says "Techpriest Enginseers do not use up any of the force organization chart selections, but are otherwise treated as separate
hq units". Will this let them count as the one mandatory
HQ for allies?
2) Troops. I'm thinking either a heavy weapons squad, or special weapons squad.
If I go heavy, I'll either keep the mortars, or go autocannon, missile launcher. I'm leaning towards autocannons, because I need more long range firepower in my army, but then again, missiles are good too, but they're more expensive. They get 2 wounds, but at T3 they're easy to instant death.
If I go special, I'm thinking grenade launchers, but then again, snipers are supposedly being buffed, so that's an option. There are twice as many of them for roughly the same points as heavy, but with only 1 wound each. Same total wounds in each squad, but the benefit here is there are 3 meatshield dudes, so my 3 special weapons cant get instant deathed like the heavies.
Right now I'm leaning towards autocanons heavy weapons team.
The big question is what comes in one box of heavy weapons team? Does it come with 3 autocannons for me to use? I dont want to spend money buying more boxes than I have to on a cheap unit that I'm really only getting to unlock a leman russ
3) Is knight commander pask worth the 50 points? The tank will get +1BS and if the tank doesnt move it gets +1 to its armor pen rolls ( and reroll to wound
MCs... but I dont face many
MCs currently). It sounds pretty good to me, but I'm not sure if it sounds 50 points good or not.
Thanks for reading and replying