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![[Post New]](/s/i/i.gif) 2012/06/30 10:05:38
Subject: 6th Edition 40K FAQs UP NOW
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Foxy Wildborne
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This message was edited 2 times. Last update was at 2012/06/30 12:09:14
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:05:57
Subject: FAQs UP NOW
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[ADMIN]
Decrepit Dakkanaut
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Boo-yah, thanks for the heads up!
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![[Post New]](/s/i/i.gif) 2012/06/30 10:06:39
Subject: 6th Edition 140K FAQs UP NOW
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Fresh-Faced New User
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Oh sweet baby jeebus, thank you.
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![[Post New]](/s/i/i.gif) 2012/06/30 10:18:45
Subject: 6th Edition 140K FAQs UP NOW
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Foxy Wildborne
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Pretty mild changes so far.
Techmarines and Mekboyz can repair Hull Points, that's pretty neat.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:19:34
Subject: 6th Edition 140K FAQs UP NOW
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[DCM]
Dankhold Troggoth
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Sweeeeeeeeeet!
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![[Post New]](/s/i/i.gif) 2012/06/30 10:20:10
Subject: Re:6th Edition 140K FAQs UP NOW
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Jervis Johnson
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DEAR LORD INVASION BEAMS! NIGHT SCYTHES REJOICE!
Not only is that supersonic transport now playable, but the passengers can disembark after it has moved up to THIRTY SIX INCHES! ARE YOU KIDDING ME? I play Necrons, and if anyone would actually ever roll in the floor laughing their ass off, I'd do it right now.
The only restriction is if it moves over 24" the disembarked unit can only fire snap shots! Oh how terrible! Every other transport moves 6" before the guys disembark. These guys have to move 'only' 24" for the passengers to be able to shoot normally.
Additionally, Whip Coils are now a 'set value modifier' meaning they modify target's initiative to 1 after every other modifier has been added, making it a lot stronger, as suspected.
Additionally, Warscythe is +2 strength, AP1, armour bane (2D6 pen), making it (keeping it) the best close combat weapon in the game. No AP3 nerf to it, no initiative nerf to it, nothing.
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This message was edited 4 times. Last update was at 2012/06/30 10:26:48
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![[Post New]](/s/i/i.gif) 2012/06/30 10:23:23
Subject: 6th Edition 140K FAQs UP NOW
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Pestilent Plague Marine with Blight Grenade
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Farseers are Mastery Level 1, Swarmlord is 2
Winged Hive Tyrants are Flying Monstrous Creatures, Winged Daemon Princes are Jump Monstrous Creatures
Yay consistency!
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![[Post New]](/s/i/i.gif) 2012/06/30 10:25:24
Subject: Re:6th Edition 140K FAQs UP NOW
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Fresh-Faced New User
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TAU Battlesuits can no longer take Target Locks, which means they cannot split fire between the suits. This is a massive hit to Broadsides.
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![[Post New]](/s/i/i.gif) 2012/06/30 10:26:51
Subject: 6th Edition 140K FAQs UP NOW
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Foxy Wildborne
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Interestingly a lot of SM "any friendly..." abilities have been reworded to only work with units from the same Codex.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:27:17
Subject: 6th Edition 140K FAQs UP NOW
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[DCM]
Dankhold Troggoth
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Is anyone else confused by the wording of combat squads (I'm reading it in the BA one) as the very first question/answer of the eratta?
So now I have to declare if I'm combat squadding before DEPLOYMENT, rather than when I get out of a drop pod. It's not very clear, but if I combat squad a unit in a drop pod (and it says they can both embark the same transport), then neither counts against my number of units for reserving, since it's "mandatory" to reserve both?
Or something? So confusing!
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![[Post New]](/s/i/i.gif) 2012/06/30 10:28:15
Subject: 6th Edition 140K FAQs UP NOW
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Servoarm Flailing Magos
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IG clarifies orders/creed/straken can only be issued to codex:IG units.
I guess a lot of special charectors/effects only affect their own codex now.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:31:03
Subject: 6th Edition 140K FAQs UP NOW
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Foxy Wildborne
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Is it just me or did nothing gain the Skyfire rule?
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:31:30
Subject: 6th Edition 140K FAQs UP NOW
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Graham McNeil
pep lec'h ha neplec'h
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lord_blackfang wrote:Pretty mild changes so far.
Techmarines and Mekboyz can repair Hull Points, that's pretty neat.
Now I can finally use my Techpriest without feeling completely like I'm giving my opponent extra points!
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![[Post New]](/s/i/i.gif) 2012/06/30 10:32:25
Subject: 6th Edition 140K FAQs UP NOW
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Fixture of Dakka
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Hydra's did.
I've not found anything else relating to it so far.
No 'flakk missile' options either :(
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![[Post New]](/s/i/i.gif) 2012/06/30 10:36:16
Subject: 6th Edition 140K FAQs UP NOW
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Quick-fingered Warlord Moderatus
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The Dark Eldar FAQ is awful, just awful, fails to address a lot of things, it has contradictory errata and amendments, a lot of the decisions they have made are not in the best interest of the codex IMO.
It comes off as rushed and poorly executed.
I am repulsed by reading this document.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:36:45
Subject: 6th Edition 140K FAQs UP NOW
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Servoarm Flailing Magos
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Anything with an area of affect only affects its own codex now, as far as i can tell.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:39:36
Subject: 6th Edition 140K FAQs UP NOW
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[ADMIN]
Decrepit Dakkanaut
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lord_blackfang wrote:Pretty mild changes so far.
Techmarines and Mekboyz can repair Hull Points, that's pretty neat.
Hmmm, my Kan Wall might still have some life left in it yet!
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![[Post New]](/s/i/i.gif) 2012/06/30 10:41:09
Subject: 6th Edition 140K FAQs UP NOW
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Sword-Bearing Inquisitorial Crusader
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@ RiTides
it's the same as before, the key word is "immediately". So you declare they're combat squading and then deploy them straight away.
grrr
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![[Post New]](/s/i/i.gif) 2012/06/30 10:41:16
Subject: 6th Edition 140K FAQs UP NOW
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Fixture of Dakka
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This seems like quite an odd one for Blood Angels...
Page 23 – The Red Thirst.
Add “Independent Characters that have succumbed to the Red
Thirst can only join the Death Company, and units that have
also succumbed to the Red Thirst.”
As far as I can tell, that pretty much only applies to noone....
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![[Post New]](/s/i/i.gif) 2012/06/30 10:41:38
Subject: Re:6th Edition 140K FAQs UP NOW
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Water-Caste Negotiator
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Snufflesms wrote:TAU Battlesuits can no longer take Target Locks, which means they cannot split fire between the suits. This is a massive hit to Broadsides.
I noticed this as well, unless there is a rule change somewhere that allows you to split fire. If not, its pretty fethed up :(.
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1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:42:23
Subject: 6th Edition 140K FAQs UP NOW
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Wolf Guard Bodyguard in Terminator Armor
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Some Ork units have lost the Waaagh! and Mob Special Rule :(
Other than that dosnt seem too bad, like how you only use the toughness figure in brackets now.
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![[Post New]](/s/i/i.gif) 2012/06/30 10:44:21
Subject: 6th Edition 140K FAQs UP NOW
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Jervis Johnson
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lord_blackfang wrote:Is it just me or did nothing gain the Skyfire rule?
I don't mean to be pumping my own tires but I made something like 3 posts last night trying to calm people down and make them understand the weapons were already printed in the rulebook and that most likely nothing would gain skyfire and definately not interceptor.
Funnily enough, I don't think anyone even got the option to fire the Flakk Missile, which has skyfire in the rulebook.
Hydra's did.
Hydras didn't gain anything, and neither did the Hydra Autocannon. The gun already had skyfire in the rulebook, so this FAQ just makes the codex consistent with the new rules.
It also confirms Hydra Autocannons hit ground targets with 6's.
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This message was edited 3 times. Last update was at 2012/06/30 10:46:35
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![[Post New]](/s/i/i.gif) 2012/06/30 10:47:07
Subject: 6th Edition 140K FAQs UP NOW
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Quick-fingered Warlord Moderatus
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I can't help but notice In an Edition where they are moving away from lots of high AP melee weapons, Necrons (who were already doing decent from the changeover) got an AP1 weapon, an AP1 weapon that also rolls 2d6 to penetrate vehicles and is +2 to strength.
Meanwhile the only AP2 melee weapon in the Dark Eldar codex anymore is Demiklaives, which GW don't even make a model to represent.
Not to mention Necrons are also the fastest army in the game thanks to the Night Scythe's 24 inch disembark.
I dunno who deserves the bigger slow clap, GW's rules morons, or me for thinking they might get it right for once.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:47:42
Subject: 6th Edition 140K FAQs UP NOW
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Crazed Spirit of the Defiler
Ireland
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Well Kharn just get a bit nerfed. Gorechild now counts as a power axe with an extra D6 armor pen.
So I1 Kharn
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2012/06/30 10:49:22
Subject: 6th Edition 140K FAQs UP NOW
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Foxy Wildborne
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Charax wrote:
Winged Hive Tyrants are Flying Monstrous Creatures, Winged Daemon Princes are Jump Monstrous Creatures
Yay consistency!
I'll go you one better. A winged DP from Codex: CSM is Jumping, but a winged DP from Codex: Daemons is Flying.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/30 10:50:50
Subject: 6th Edition 140K FAQs UP NOW
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Pestilent Plague Marine with Blight Grenade
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lord_blackfang wrote:I'll go you one better. A winged DP from Codex: CSM is Jumping, but a winged DP from Codex: Daemons is Flying.
...What?
Oh that's just not cool.
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![[Post New]](/s/i/i.gif) 2012/06/30 10:52:32
Subject: Re:6th Edition 140K FAQs UP NOW
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[ADMIN]
Decrepit Dakkanaut
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Therion wrote:DEAR LORD INVASION BEAMS! NIGHT SCYTHES REJOICE!
Not only is that supersonic transport now playable, but the passengers can disembark after it has moved up to THIRTY SIX INCHES! ARE YOU KIDDING ME? I play Necrons, and if anyone would actually ever roll in the floor laughing their ass off, I'd do it right now.
The only restriction is if it moves over 24" the disembarked unit can only fire snap shots! Oh how terrible! Every other transport moves 6" before the guys disembark. These guys have to move 'only' 24" for the passengers to be able to shoot normally.
Yeah, its nuts but the counter is that Night Scythes can't hover which means they've got that limited mobility of always having to zoom. In some cases this is going to be a pain in the butt.
However, yeah, disembarking after 36" is pretty crazy even with that negative.
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![[Post New]](/s/i/i.gif) 2012/06/30 10:53:46
Subject: 6th Edition 140K FAQs UP NOW
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Manhunter
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Isnt Flakk an option for any missile launchers? It says that the weapons in the codex are functionally the same as the rule book.
If so Missile HWTs are still going to be my go to guys.
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This message was edited 1 time. Last update was at 2012/06/30 10:54:30
Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/06/30 10:53:59
Subject: 6th Edition 140K FAQs UP NOW
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Fixture of Dakka
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Therion wrote:
Hydras didn't gain anything, and neither did the Hydra Autocannon. The gun already had skyfire in the rulebook, so this FAQ just makes the codex consistent with the new rules.
It also confirms Hydra Autocannons hit ground targets with 6's.
Well *excuse* me for not getting my Rulebook yet cause of Royal Mail being lazy.
Also I find no explicit references to "Hydra Autocannons hit ground targets with 6's."
Page 51 - Hydra Flak Tank, Hyda Autocannon.
Add the Skyfire special rule to the Hydra Autocannon's type.
Page 51 - Hydra Flak Tank, Auto-Targeting System.
Replace this entry with "Target units cannot claim a Jink save against shots fired by the Hydra."
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![[Post New]](/s/i/i.gif) 2012/06/30 10:54:09
Subject: 6th Edition 140K FAQs UP NOW
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Jervis Johnson
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lord_blackfang wrote:Charax wrote:
Winged Hive Tyrants are Flying Monstrous Creatures, Winged Daemon Princes are Jump Monstrous Creatures
Yay consistency!
I'll go you one better. A winged DP from Codex: CSM is Jumping, but a winged DP from Codex: Daemons is Flying.
There's an easy answer to that! Codex Chaos Space Marines is so good that they don't need the vector strikes from their DPs! It was a carefully planned balance move.
Also I find no explicit references to "Hydra Autocannons hit ground targets with 6's."
It's because you haven't read the rulebook. If your weapon has skyfire, you hit skimmers and flyers and flying MCs with normal BS, but you hit ground targets with 6's. Skyfire makes a weapon an anti-aircraft gun. Anti-aircraft guns are not used to effectively kill for example enemy infantry, and this rule represents that well.
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This message was edited 3 times. Last update was at 2012/06/30 10:59:04
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