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Made in be
Regular Dakkanaut




Hi,

How are walkers in the 6th ?

Thinking about starting an eldar army. And i like there walker looks.
But still not got my rulebook so i can't see what chanced about walkers.
   
Made in us
Tail-spinning Tomb Blade Pilot




Onuris Coreworld

Well Eldar War Walkers are....pretty flimsy in this edition. The are open-topped so add plus 1 to damage results they must take and they only have 2 hull points when most vehicles have 3 or 4 hull points. If you wanna do a walker heavy list, I must say I really don't think Eldar is the way to go.

This message was edited 1 time. Last update was at 2012/07/01 07:08:07


"Most mortals will die from this procedure...and so will you!"  
   
Made in be
Regular Dakkanaut




Not gonne be a hard walker list mabey 3 in a squad not sure yet.
I know eldar are good shooter. Hope they still are in this edetion.

This message was edited 1 time. Last update was at 2012/07/01 07:14:13


 
   
Made in se
Sneaky Striking Scorpion





Sweden

TheCrazyCryptek wrote:Well Eldar War Walkers are....pretty flimsy in this edition. The are open-topped so add plus 1 to damage results they must take and they only have 2 hull points when most vehicles have 3 or 4 hull points. If you wanna do a walker heavy list, I must say I really don't think Eldar is the way to go.


Eldar War Walkers are actually more durable in this edition, because they ARE NOT OPEN TOPPED. They look like they are, but they aren't. Yes, they have two hull points, but so do all smaller vehicles: Ork Buggies and IG Sentinels have two HP too. Another reason is that you take them in squadrons. Immobilized squadron members are no longer wrecked, and when you shoot at them you have to roll each hit on it's own and resolve it against the closest walker. This means that they are actually more survivable, as the system is close to 5th edition's wound allocation.

So go ahead and get some War Walkers! Put Scatter Lasers on them for heavy anti-infantry and glancing (which is actually awesome now) power.

This message was edited 1 time. Last update was at 2012/07/01 09:28:05


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Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

Marzillius wrote:Eldar War Walkers are actually more durable in this edition, because they ARE NOT OPEN TOPPED. They look like they are, but they aren't. Yes, they have two hull points, but so do all smaller vehicles: Ork Buggies and IG Sentinels have two HP too. Another reason is that you take them in squadrons. Immobilized squadron members are no longer wrecked, and when you shoot at them you have to roll each hit on it's own and resolve it against the closest walker. This means that they are actually more survivable, as the system is close to 5th edition's wound allocation.

So go ahead and get some War Walkers! Put Scatter Lasers on them for heavy anti-infantry and glancing (which is actually awesome now) power.


Thanks for that, I may actually get my war walkers back out now.

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 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in us
Tail-spinning Tomb Blade Pilot




Onuris Coreworld

Marzillius wrote:
TheCrazyCryptek wrote:Well Eldar War Walkers are....pretty flimsy in this edition. The are open-topped so add plus 1 to damage results they must take and they only have 2 hull points when most vehicles have 3 or 4 hull points. If you wanna do a walker heavy list, I must say I really don't think Eldar is the way to go.


Eldar War Walkers are actually more durable in this edition, because they ARE NOT OPEN TOPPED. They look like they are, but they aren't. Yes, they have two hull points, but so do all smaller vehicles: Ork Buggies and IG Sentinels have two HP too. Another reason is that you take them in squadrons. Immobilized squadron members are no longer wrecked, and when you shoot at them you have to roll each hit on it's own and resolve it against the closest walker. This means that they are actually more survivable, as the system is close to 5th edition's wound allocation.

So go ahead and get some War Walkers! Put Scatter Lasers on them for heavy anti-infantry and glancing (which is actually awesome now) power.


Well, holy slamoly...they aren't open topped. I stand corrected.

To quote Anchorman "Man! I did not see that comin!"

"Most mortals will die from this procedure...and so will you!"  
   
Made in be
Regular Dakkanaut




Cool. Does eldar got some anti air shooting?
   
Made in gb
Towering Hierophant Bio-Titan






I'd be slapping on a load of starcannons, then cover the war walkers with Forewarning (4++) and Prescience (Guide).

Who needs Banshees to deal with terminator spam?
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

bieren wrote:Cool. Does eldar got some anti air shooting?

Their aircraft and the common pool fortifications.

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Made in us
Regular Dakkanaut




TheCrazyCryptek wrote:Well Eldar War Walkers are....pretty flimsy in this edition. The are open-topped so add plus 1 to damage results they must take and they only have 2 hull points when most vehicles have 3 or 4 hull points. If you wanna do a walker heavy list, I must say I really don't think Eldar is the way to go.


with all due respect, you don't know what you're talking about.

first off, war walkers ARE NOT open topped.

and secondly, unlike 5th, you can abandon immobilized walkers in the squad rather than having to count them as wrecked automatically. they're actually much more durable. i played about 8 500 point games yesterday with 3 walkers in the list and i found them to be much much better than before.




Automatically Appended Next Post:
Brother SRM wrote:
bieren wrote:Cool. Does eldar got some anti air shooting?

Their aircraft and the common pool fortifications.


eldar have aircraft? are you talking about apoc. or codex?

This message was edited 1 time. Last update was at 2012/07/01 15:57:08


 
   
Made in us
Frightening Flamer of Tzeentch





Somewhere

I read where walkers get an an extra attack for every extra cc weapon.

I got excited thinking my Triarch Stalker was getting an extra attack and then realized the extra attack is all ready figured into the stat line.

I was really hoping for a cc buff for walkers like ignores saves or something.

Still love my Triarch Stalker.

Is the Eldar Walker not open topped? It is fragile.

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They are closed now.

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Made in se
Sneaky Striking Scorpion





Sweden

They have been closed for the past 6-7 years now. People are slow to catch up sometimes

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Made in us
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Somewhere

Or just dont fight them that often. Maybe a reason why you dont see Eldar Walkers on the table that often.

Of course your milage may vary.

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Made in us
Regular Dakkanaut




Skerr wrote:Or just dont fight them that often. Maybe a reason why you dont see Eldar Walkers on the table that often.

Of course your milage may vary.


yeah, you never see them, except that EVERY tournament list from 5th had at least 6 of them...


Automatically Appended Next Post:
24 str 6 shots from a unit that cost 180 points is terrible.

This message was edited 1 time. Last update was at 2012/07/01 16:52:04


 
   
Made in us
Mutilatin' Mad Dok




Philadelphia, PA

Walkers are looking like they got a minor bump.
The really winners of the 6th Squardons may just be Orks.

Units of buggies are cheap and will have hull points. Most times buggies died to the first hit due to open topped, hull points should help slightly.

Killa Kans get a real bonus. I run mine with scorches which if i read right you get snap fire for d3 scorcha hits per on a charging unit, that's huge. the hull point is somewhat a trade off with the reduction on a KFF save. Still i'm excited, looking to try it out and see if theory works in game play

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2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+

 
   
Made in us
Frightening Flamer of Tzeentch





Somewhere

Yeah I dont make the Tourny circuit so I never see them.
Milage does vary.


Dont have every codex memorized either.

If their not open topped any more and have not been then good for them and anyone that plays them.

This message was edited 2 times. Last update was at 2012/07/01 19:33:20


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Made in us
Regular Dakkanaut




Skerr wrote:Yeah I dont make the Tourny circuit so I never see them.
Milage does vary.


Dont have every codex memorized either.

If their not open topped any more and have not been then good for them and anyone that plays them.


i'm just going to point out that you have eldar in your sig...

if you haven't tried them, they're awesome, especially if you outflank them. very good for tearing up rear armor especially now that you can glance a vehicle to death with ease. i generally can take out anything with armor 12 or lower, or shred infantry to bits with 24 S6 shots from a 180 point unit.

 
   
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Dakka Veteran




phoenixrisin wrote:
Skerr wrote:Yeah I dont make the Tourny circuit so I never see them.
Milage does vary.


Dont have every codex memorized either.

If their not open topped any more and have not been then good for them and anyone that plays them.


i'm just going to point out that you have eldar in your sig...

if you haven't tried them, they're awesome, especially if you outflank them. very good for tearing up rear armor especially now that you can glance a vehicle to death with ease. i generally can take out anything with armor 12 or lower, or shred infantry to bits with 24 S6 shots from a 180 point unit.


Step 1: Take:
9 War Walkers w/scatter lasers
9 Vypers w/scatter lasers and shuricannons (who can now fire both weapons easily)

Step 2: Throw 135 strength 6 shots in turn one with only half your list.

Step 3: See all those enemy models standing around in the slag of their transports wondering WTF just happened? Yeah. It's Ranger head-shot time. Place your AP1 wounds on their biggest punks. Chuckle every time they fail a cover save because they rolled a 4.

Step 4: Listen to your opponent moan about Eldar being OP.
   
Made in us
Mutilatin' Mad Dok




Philadelphia, PA

I thought about this too regarding Eldar Walkers / Vypers.
You can crank out a stupid amount of shooting with them quickly. Its going to be all about deploying your army correctly, and laying on the hurt. Eldar have always been very very specialized.

Hull points? In Eldar land think of it as a 2nd chance. They glance you, they bust off a hull point, before on a Vyper a glancing hit dropped it to the ground on a 5-6. Now you got a skimmer save AND a hull point. Is it great vs anything that can Pen you? Not really, but its a chance. Considering the points value didn't change... save + hull point ain't that bad.

Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+

 
   
Made in us
Dakka Veteran




njpc wrote:I thought about this too regarding Eldar Walkers / Vypers.
You can crank out a stupid amount of shooting with them quickly. Its going to be all about deploying your army correctly, and laying on the hurt. Eldar have always been very very specialized.

Hull points? In Eldar land think of it as a 2nd chance. They glance you, they bust off a hull point, before on a Vyper a glancing hit dropped it to the ground on a 5-6. Now you got a skimmer save AND a hull point. Is it great vs anything that can Pen you? Not really, but its a chance. Considering the points value didn't change... save + hull point ain't that bad.



I agree, Vypers are okay in 6e.

Another, cheaper configuration is two shuriken cannons. It significantly fewer points without losing much firepower at all, though you'll have to incorporate their 18" range into your overall strategy.
   
 
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