Switch Theme:

Kharn the Betrayer and Gorechild  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in mx
Morphing Obliterator





Mexico

Lobukia wrote:Typhus gets the nerf too... maybe with the new book around the corner, they're trying to make Chaos fall before it rises?


And I thought the warptime nerf was the lowest point on CSM codex history, GW proves me wrong once more.
Made in mx
Morphing Obliterator





Mexico

DarkStarSabre wrote:
Formosa wrote:
Lobukia wrote:Typhus gets the nerf too... maybe with the new book around the corner, they're trying to make Chaos fall before it rises?


Typhus got a massive buff old chap


At T5 with 2+/5++ and FNP I don't think Typhus cares too much about being I1. Certainly not as much as Kharn lacking either an Invulnerable save or FNP.


Well on the bright side, now the zerks that ride with him will have their attacks before kharn obliterates them, which is a good thing. And kharn still has an invulnerable save... or did I miss that on the FAQ?, anyway remember that with the look out sir It'll be hard to take him down out of a squad. The real problem would be i guess on challenges against PF miniatures it would certainly be a double K.O., haven't read in detail the rulebook, but if challenges works as in fantasy you can accept the challenge with a champion and avoid him getting the PF.

He is now pretty much made to destroy high T targets, like say... thunder wolf cavalry oh man if kharn charges them that would be a pretty sight. 7 attacks S8 that hit on 2+, wounds on 2+ against T5 and also instant kills them. Seems good to me.
 
Forum Index » 40K You Make Da Call
Go to: