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Made in gb
Painting Within the Lines




With the fliers and psykers being the main threat/power in the game why not join in?
The old adage of "If you can't beat them join them" rings true.

Lets start with the Weirdboy, he's very cheap, 20p more than the cheapest character in the ork codex, and for those 20p your getting one of the strongest AT weapon in the game and the ork codex (After a double six with a shokk attack gun)
So a quick run down of his powers.
'Eadbanger effectively a blast comes over his head and is mostly going to take away a wound and another ork or two. For the sum total of 33.5P, but that's not effective points total considering the weirdboy is still alive, that's what makes warphead a waste of points. The damage from one of the worst rolls totals just over but the weirdboy will still live.
Frazzle is pretty much the same but with a 24" range and not at your orks (I'm trying not to infringe copyrights, difficult though )
Zzap is the best power roll now a melta automatic hit weapon with max strength is nothing to scoff at, no AP1 though.
Warpath is another great power but only in CC, you get a extra attack for alll orks in the squad, 5 attack Slugga boyz anyone?
Ere we go, not the best power. Means you deepstrike even if your in combat (Good if you didn't want to be in that combat, but when does that ever happen?)
Waaagh! is the last power, I don't think I need to say anything here.

Now 6th edition has brought in dispel to counter balance the new powers, so instead of a 1/6 chance of stopping the power you get a 1/3 chance, increasing the odds massively of you surviving what you need to survive. Probably would be good in costly units or the first wave of orks to give them better protection.

Now, Zzap is great for other reasons than the obvious. Zzap auto hits, now since most flyers require that elusive six to hit Zzap negates that and will give you a surefire pen on AV10 and a 5/6 chance of a Pen on AV11. 2/3 on AV12 also.
So orks have something other than the plane to deal with other flyers.

I would almost say he's a must buy. He can make dispel better and he can hurt flyers with ease (Provided you roll a 3, that and he buffs squads) now since we're going to see a lot of both catagories he's a good choice.

Now here's the best part.
Orks have the best fast attack slots out of all codex's. They've got the largest squad of jump infantry to my knowledge (Excluding the puny gargoyles ) so we get the full effect of the I10 strike, they're really fast tough and cheap also, Warbikers are always tough even more so that the bracketed value is their only toughness (No Str8 ID) Warbuggies took a hit considering the KFF has gone down in power (Never liked it anyway )

The star though is the Dakkajet, in combination with the Weirdboy another great unit it becomes even stronger.
The best load out is with the extra supashoota for 9 TL BS3 shots on a normal turn and 18 on a Waaagh turn, with that load out it's cheaper than a basic stormtalon and more effective.
I'm questioning the use of the Fighta Ace upgrade, I mean against Eldar or Tau it's your best friend. But unless you can switch your list i'm not sure it's a must have since it's only amazing against two possible three (Necrons) armies.

Speaking of the necrons, they can glance every turn with their warrior squads right? So warriors are going to be common?
That's great, I can kill 11.25 a turn on a waaagh! That's a entire squad so no RP.

Anyway, there's probably some other good things out there, but I'm hankering for some icecream so I'm cutting this short
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If a weapon does not use your BS, you can not snap-fire it. Thus no weirdboyz shooting at planes.

It's really the same as before. The KFF stays mandatory, and the warboss is better than both SAG and Warphead. At 2000 points, using one or two of your four HQs for either or both is perfectly viable though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Do you really feel like it's a NECESSITY to take the planes? (I'm not being sarcastic in any way.) I have 3 of them and I felt them lackluster in 5th and after seeing what my lootas in mass are capable of...a plane just seems eh



15 successful trades !! 
   
Made in us
Regular Dakkanaut





Boise, ID. US

Well, you can take 2 planes for one Loota squad. They come in turn 2, waaagh, 18 twin linked shots. 70 pts for agies line and comms tower helps ensure. Which will also be useful if you are bringing in zagstruk or snikrot. They'll probably live longer than lootas too, unless you put them in a battlewagon which ups their points.

It isn't perfect but its useful. Lootas still have a place.

Speaking of... Snikrot with mad doc grotsnik. IC's can joing his outflank. FNP and bionics, and you're going to be charging anyways. Throw a warboss in there too for even more kill/survivability. That'll kill off the long fans/AA guns to keep the dakkajet alive.
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

firmlog wrote:Well, you can take 2 planes for one Loota squad. They come in turn 2, waaagh, 18 twin linked shots. 70 pts for agies line and comms tower helps ensure. Which will also be useful if you are bringing in zagstruk or snikrot. They'll probably live longer than lootas too, unless you put them in a battlewagon which ups their points.

It isn't perfect but its useful. Lootas still have a place.

Speaking of... Snikrot with mad doc grotsnik. IC's can joing his outflank. FNP and bionics, and you're going to be charging anyways. Throw a warboss in there too for even more kill/survivability. That'll kill off the long fans/AA guns to keep the dakkajet alive.

Charging out of reserves? not anymore I'm afraid =[ they'll get chewed to pieces before they make it which is the part I fear...I see the dakka jets but I just love my lootas...I have used the jets and I've used lootas the lootas have ALWAYS done well the jets are just bullet magnets which I guess is awesome but I'd rather have bikes or buggies or stormboyz or SOMETHING I can get use out of =[



15 successful trades !! 
   
 
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