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![[Post New]](/s/i/i.gif) 2012/07/04 00:02:44
Subject: Tzeentch Flamers Awesome now?
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Khorne Veteran Marine with Chain-Axe
North Carolina
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Opinions on Tzeentch Flamers in 6th edition?? Paired with Deamon Circus, it could be devastating!!
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![[Post New]](/s/i/i.gif) 2012/07/04 00:04:54
Subject: Tzeentch Flamers Awesome now?
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Androgynous Daemon Prince of Slaanesh
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They already were awesome. But yes, they rock still.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2012/07/04 00:09:48
Subject: Re:Tzeentch Flamers Awesome now?
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Khorne Veteran Marine with Chain-Axe
North Carolina
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True, but even better now! For only 105 you get 3 fast moving nasty flamers lol.
Its either focus fire to kill the 5 MCs that could kill your entire army. Which is somewhat of a mistake when your opponent allow 9 Breaths of Chaos run around each turn kill a lot of stuff.
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![[Post New]](/s/i/i.gif) 2012/07/04 02:36:08
Subject: Tzeentch Flamers Awesome now?
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Thrall Wizard of Tzeentch
Left Coast
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IMHO they are a good option now that in larger games you can take 6 elite choices. While always good, they fill a new role as an assault defense choice if played well, as the flame template auto-hits on overwatch D3. Pricey to serve that purpose since they will drop like flies.
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![[Post New]](/s/i/i.gif) 2012/07/04 14:50:21
Subject: Re:Tzeentch Flamers Awesome now?
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Khorne Veteran Marine with Chain-Axe
North Carolina
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true, but if played well along with Deamon Cirucs, they can cause havoc during at least 1 in a half shooting pahse....
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![[Post New]](/s/i/i.gif) 2012/07/04 17:23:30
Subject: Tzeentch Flamers Awesome now?
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Shas'o Commanding the Hunter Kadre
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Overwatch helps them.
Now try 30 sternguard with combi flamers. Oh the horror...
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![[Post New]](/s/i/i.gif) 2012/07/04 17:27:58
Subject: Tzeentch Flamers Awesome now?
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Longtime Dakkanaut
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juraigamer wrote:Overwatch helps them.
Now try 30 sternguard with combi flamers. Oh the horror...
That's a 900 point unit though. 10 Flamers are 350 points with a 4++ (possibly re-rollable) and an average of 10 dead MEQ if being assaulted, identical to the sternguard's ( lol armour saves).
So they're just as effective (much more effective vs TEQ it should be said) for a third of the points
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/04 19:01:38
Subject: Tzeentch Flamers Awesome now?
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Khorne Veteran Marine with Chain-Axe
North Carolina
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Testify wrote:juraigamer wrote:Overwatch helps them.
Now try 30 sternguard with combi flamers. Oh the horror...
That's a 900 point unit though. 10 Flamers are 350 points with a 4++ (possibly re-rollable) and an average of 10 dead MEQ if being assaulted, identical to the sternguard's ( lol armour saves).
So they're just as effective (much more effective vs TEQ it should be said) for a third of the points 
I agree, also I find units of 3 are the most effective because flamer templates can't touch friendly units and 3 doesn't get too crowded. I have a 1776 tournament coming up soon, and was planning to pair 3x3 flamer units with deamon circus. Hopefully it will do well.
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