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Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Since vehicles can now fire all weapons after moving, I'm just here to put forth an idea for the Ork Gunwagon. Not too interested in point analysis, just wondering what others think about this plan to keep moving and shooting:

Battlewagon: Armour Plates, Grot Riggers, Big Gun, 4 Rokkits, 'Ard Case, maybe Killkannon
Big Mek: KFF, Grot Oiler
2 Burnas/Lootas, 3 Meks, 3 Grot Oilers

So the plan is, if the Wagon survives the opponent's turn, to use the 4 Meks inside to restore weapons and hull points.

This message was edited 1 time. Last update was at 2012/07/09 19:37:28


 
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Open Topped is killer considering the amount of high strength AP1 and AP2 weapons out there.
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Page 71, bottom right corner says that 'vehicles can move and fire with Ordnance weapons'.
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Vehicles are Relentless, so they may fire all weapons. Whether a vehicle moves or not, if it shoots an Ordnance weapon all other weapons are fired as Snap Shots. You can fit 12 models in a BW equipped with a Killkannon. Perhaps 8 Lootas, 3 Meks, and a KFF Big Mek in the main BW and 9 Lootas with 3 Meks in the other two?

For your idea, the Lootas won't be able to fire if the BW is Stunned, so Armour Plates are a must to insure that they can deliver.
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

The Ork Gunwagon performed incredibly today! I will be dropping the Kilkannon for 4 more Lootas to tear ass around the 41st millenia throwing 34 to 58 dice even when I move 13"! I didn't fight any vehicles, so I didn't get a good gauge on the value of the AP2 Zzap Gun over the S8 of a Kannon.
 
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