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![[Post New]](/s/i/i.gif) 2012/07/06 06:26:24
Subject: First blood... why?
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Decrepit Dakkanaut
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So, something that hasn't quite sit properly with my is the idea that whoever kills a single unit first gets free VP.
Why on earth did they add this rule in? Going first is already a huge advantage, did they not think that it was a huge advantage enough?
What is the practical purpose to this secondary objective?
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![[Post New]](/s/i/i.gif) 2012/07/06 06:28:42
Subject: First blood... why?
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Dark Angels Librarian with Book of Secrets
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Its not about going first, its about inflicting the first major casualty. An extra point to being more aggressive and less objective based early in the game.
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![[Post New]](/s/i/i.gif) 2012/07/06 06:38:57
Subject: First blood... why?
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Pyromaniac Hellhound Pilot
Australia
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That's a rule! Dang, I haven't got to that yet! Boo! That seems arbitrary to me, unless you could sucker someone into overcommiting themselves too soon to get a free point and leaving themselves exposed?
Automatically Appended Next Post: But I couldn't see someone falling for that twice...
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This message was edited 1 time. Last update was at 2012/07/06 06:39:16
4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji
I'll die before I surrender Tim! |
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![[Post New]](/s/i/i.gif) 2012/07/06 07:11:21
Subject: First blood... why?
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Decrepit Dakkanaut
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SoloFalcon1138 wrote:Its not about going first, its about inflicting the first major casualty. An extra point to being more aggressive and less objective based early in the game.
But it is about going first. If you go first, you can always disproportionately apply your long-range killing power to your opponent's most fragile unit, and you get a free VP. Put another way, if you go first, any ties become victories.
The only time this wouldn't necessarily be true is if your opponent brought an old-fashioned KP list and you brought MSU spam, but still...
I don't see how this rewards aggressive armies. Really, it rewards who can put down the most killing power first. Put another way, this just further rewards alpha strike armies for getting first turn. Really, what were they thinking, that leafblowers weren't powerful enough?
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![[Post New]](/s/i/i.gif) 2012/07/06 07:12:22
Subject: First blood... why?
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Nervous Accuser
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It may be there as a small balance to a last turn objective grab.
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![[Post New]](/s/i/i.gif) 2012/07/06 07:26:05
Subject: First blood... why?
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Foxy Wildborne
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Because gunlines deserve to win more games
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/07/06 07:33:55
Subject: First blood... why?
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Furious Raptor
A top the tip of the endless spire
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That basically rules out Tyranids
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''I am the prophet of doom!''
Really?
''Yes... the last thing you shall see before your eyes close...''
.....will be?
''....your bedroom ceiling'' |
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![[Post New]](/s/i/i.gif) 2012/07/06 09:09:47
Subject: First blood... why?
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Jovial Plaguebearer of Nurgle
London, UK
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I think its because the other two Secondary Objectives can be achived by both players. Kill the enemy Warlord and have a unit in your enemies Deployment Zone.
If you're constantly conceeding this VP to your enemy you probably ought to rethink your army list or deployment.
Besides, with the new set up rules and the 50% chance of Night Fight on the first turn it shouldn't be too hard.
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This message was edited 1 time. Last update was at 2012/07/06 09:10:13
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![[Post New]](/s/i/i.gif) 2012/07/06 09:40:32
Subject: First blood... why?
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Courageous Space Marine Captain
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Watch Beasts of War's video. Its in the video section. I agree with them, it is to stop ties. No more "You won but I claim moral victory." Its "I win and I win morally."
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/07/06 11:11:01
Subject: First blood... why?
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Willing Inquisitorial Excruciator
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Given that the GW design studio didn't bother to fix kill points, I very much doubt that game balance was a high priority for them. It's just (more) poor rules design.
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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![[Post New]](/s/i/i.gif) 2012/07/06 12:00:19
Subject: Re:First blood... why?
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Trazyn's Museum Curator
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After you consider the possibility of night fight, the alpha strike isn't that bad.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/07/06 12:11:23
Subject: Re:First blood... why?
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Longtime Dakkanaut
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I've never had a problem with it. If you want to concentrate all your firepower on the enemy's weakest units, so be it.
As long as you don't mind being bashed in the face by his stronger units
"Don't bother shooting that 10-strong unit of terminators with attached Chaplain men, concentrate all your fire on those scouts! Vea Victis!"
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/06 12:59:04
Subject: First blood... why?
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Implacable Black Templar Initiate
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Going second is a pretty big advantage. I always take second when I can just so I can deploy to counter my opponent's deployment and get final word on objectives. I just don't see a unit dying when I know where all your shooting units are. Throw in nightfight and seize the initiative and anything can happen.
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"In space, nobody can hear you scream unless it's a battle cry for the Emperor!"
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![[Post New]](/s/i/i.gif) 2012/07/06 13:04:59
Subject: Re:First blood... why?
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Boosting Black Templar Biker
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Can anyone cite what page that this rule is on? Thank you
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This message was edited 1 time. Last update was at 2012/07/06 13:11:23
10k Black Templar
Warhound Titan "Legio Matallica" |
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![[Post New]](/s/i/i.gif) 2012/07/06 13:05:43
Subject: First blood... why?
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Courageous Space Marine Captain
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*cite*
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/07/06 13:09:56
Subject: Re:First blood... why?
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Longtime Dakkanaut
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First doesn't equal first kill.
There are lots of factors, amount of long range fire power, night fighting, what your opponent has on the bored, how tough that stuff is.
Go first against shoots daemons, how you going to kill one of their units first? Etc...
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/07/06 13:23:10
Subject: Re:First blood... why?
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Grim Rune Priest in the Eye of the Storm
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I find it [and the other missions] force people to change up their tactics. It also adds a form of balance. Now with Missions like “The Scourging” and “Big Guns Never Tire” Mission is going to also reduce SPAM List. Now you need to make sure you have a Fast Attack and a Heavy Support, just incase those missions show up. you are also going to need to make sure that you have a “Command Squad” to protect your HQ for because of “Sly the Warlord”.
There are those who will create “Clear The Table To Win List”, they will be called WAAC. Now if you are going to play Random Missions you really need to think about List Building.
“Taking On All Comers” list now will have to also be about the Mission.
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