Switch Theme:

2000 point Unique Dark Eldar 6th ed List  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Ichor-Dripping Talos Monstrosity






Yeah, Liquifer Gun > Shattershard. It's cheaper, reuasble, and APD6
I'm still not sold on the Flesh Gauntlets... I just take Venom Blades on my Haems.

Also, I can safely say from the games I've played so far that flickerfields are still needed, Jink is good, but on the first turn and in CC it's useless.

Also in this edition, I'm advocating not taking the splinter cannon on the Razorwing - primarily because you're either going to be firing the 2 lances + 2 missiles at ground targets, or dogfighting, between that and zooming off the board to get a better angle, the Splinter Cannon is either going to be ignored, only hitting on 6's, or useless.
Made in gb
Ichor-Dripping Talos Monstrosity






I'm taking the Dissies on my Raiders, my Razorwing I'm kitting out with lances / monos / rifles / flickers as aerial hunters, because otherwise there's very little we can do to reliably kill enemy aircraft. (As opposed to 5th when it was lances / cannon / monos / flickers as an effective jack-of-all-trades)

And yes - there's little to no point in taking anything other than monoscythes.
Made in gb
Ichor-Dripping Talos Monstrosity






It's mostly a cost-vs-payoff thing.
All the missiles are a low AP, so all MEQs get their save regardless, and with how expensive the Razorwing is anyway...
Monoscythes being Str6, Ap5 mean they wound most targets you'll be shooting on a 2+ anyway (T4 or less), and MEQ / TEQ saves mean they'll likely save a significant amount of wounds anyway, and they also have some use against vehicles.

Necrotoxins wound on a 2+, but can't hurt vehicles at all and as stated above, it's only against T5+ it really helps.

With the Shatters they're better at wounding with the re-rolls, but again, still 2+ again most of the time, and slightly better agaisnt vehicles (though in 5th, the AP- worked against it.)

In 5th, I'd always take monoscythes on the Razorwing because of this, and frankly, probably the same in 6th.

On the Voidraven, It'll probably be Shatters, especially being that Ap- isn't a negative, and it's the same str against vehicles across the entire template.
 
Forum Index » 40K Army Lists
Go to: