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![[Post New]](/s/i/i.gif) 2012/07/06 07:17:10
Subject: 2000 point Unique Dark Eldar 6th ed List
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Sybarite Swinging an Agonizer
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Hey all I have been a bit tired of running my standard Dark Eldar warrior raider/blaster or dakka trueborn list, and have taken a new approach to my army. I would really like your input
HQ----
Baron Sathonyx
Heamonculi x2
shattershard+flesh gauntlets
shattershard+flesh gauntlets
Troops
warriors x5
blaster
venom x2 cannons
warriors x5
blaster
venom x2 cannons
warriors x5
blaster
venom x2 cannons
Whyches x9
haywire+razorflail
hekatrix w/agoniser
Raider FF
Whyches x9
haywire+razorflail
hekatrix w/agoniser
Raider FF
Fast Attack----
Hellions x20
helliarch w/agoniser
Heavy Support
Ravager
FF/ NS
Ravager
FF/ NS
Ravager
FF/ NS
Razorwing
cannon+mono+ DL's
FF/ NS
Wolf
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Black Templars WIP 2k
Xynovyth Kadruls Kabal of the shattered soul-2500
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![[Post New]](/s/i/i.gif) 2012/07/06 07:48:30
Subject: 2000 point Unique Dark Eldar 6th ed List
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Confessor Of Sins
WA, USA
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Well, I personally feel that FFs are kind of wasted on our transports and Ravagers now, given the Jink save gives more or less the same thing unless they are in assault range. It's points that can go elsewhere and be more effective, imo. In my revamped list, I'm using the points to buy splinter racks for my Warrior Raiders. That said, since your Wych boats are going to be heading for the enemy, some more survivability might be a good thing to have.
As far as the rest of the list, I am still really wary about Venoms in 6e. They're still nice and cheap and a glorious amount of firepower, but they are a bit easier to kill than Raiders now, and I've never been a big fan of 5-man Kabalite squads, just because they are going to get hurt bad by a lot of stuff if they are not in their transport. That said, YMMV because I am in the process of resurrecting my Dark Eldar now from the ground up in goofy ways, and I've yet to really see 6e games with them.
Hellions with Baron are always a good time. Nice big squad too, they should be able to shoot or rip up most of what they meet, though I'd be careful of unsupported charges into shooty blocks. A good Overwatch could make for a bad day for that squad.
I'd personally swap the Razorwing for a Voidraven because S9 lances are so great, but that's a taste thing. Razorwings are awesome too, especially with the new flyer rules.
The way I see this list playing is that it is a lot of mutual support. Venom-borne Kabalites whittle down and weaken squads for the Wyches to charge and finish off, as to weaken the impact of Overwatch firing.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/07/06 08:41:49
Subject: 2000 point Unique Dark Eldar 6th ed List
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Sybarite Swinging an Agonizer
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Ive only had a chance to read the 6th ed rules once now, lol. So what exactly does a jink do? And why are venoms in 6th ed softer than raiders?
What I personally like about the venom trio is the fact thatthey almost replace my usual choice of 2 venoms filled with 3 trueborn w/2 cannons (a whopping total of 24 shots a turn. and they also give the list a last ditch blaster volley incase anything manages to wade its way through my raiders and hellions.
Wolf
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Black Templars WIP 2k
Xynovyth Kadruls Kabal of the shattered soul-2500
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![[Post New]](/s/i/i.gif) 2012/07/06 12:26:44
Subject: Re:2000 point Unique Dark Eldar 6th ed List
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Deadly Dark Eldar Warrior
Ontario
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You can only have 3 heavy support choices. You can only have one shattershard in your army.
If you're going to arm the haemonculi with flesh gauntlets you should take soul-trap as well because flesh gauntlets are one of our best character killer weapons. Design the haemonculi to be character killers with soul-trap and issue challenges when you get into combat. Could be fun.
Also, if you're going to run hellions you'll need to start them with at least one pain token. Two if you're planning to do any tank hunting (which is now even more viable thanks to being able to glance stuff to death with their Strength 5 with furious charge). The method for doing so is a little weird but basically, the baron starts with a small squad of camper wracks and the haemonculus starts with the hellions. The haemonculus leaves the hellion unit in the first move phase, leaves his pain token behind and joins the wracks. Also in the first move phase, the baron leaves the wracks, takes their pain token and joins the hellions. Now the hellion/baron unit has two pain tokens, feel no pain and furious charge.
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1850pts
W-L-D: 9-3-1 |
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![[Post New]](/s/i/i.gif) 2012/07/06 13:15:17
Subject: 2000 point Unique Dark Eldar 6th ed List
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Quick-fingered Warlord Moderatus
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Shattershard is one per army.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/07/06 13:30:53
Subject: Re:2000 point Unique Dark Eldar 6th ed List
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Sinewy Scourge
Grand ol US of A
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thunderpanda wrote:You can only have 3 heavy support choices. You can only have one shattershard in your army.
Uhm its 2K, he has two primary detachments there. The 4th HS is fine.
Bwolf999 wrote:Hey all I have been a bit tired of running my standard Dark Eldar warrior raider/blaster or dakka trueborn list, and have taken a new approach to my army. I would really like your input
Wolf
I would go with liquifers over shattershards, btw if you run the hellions with baron then they are troops not FA. I would drop one of the wyche squads for some wracks. Basically start Baron with the wracks and the haemy with the hellions. Then split off the hellions and the baron taking the pain tokens with them and join the squads together and instant FNP and FC for what is now a rather nasty unit.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/07/06 14:46:59
Subject: 2000 point Unique Dark Eldar 6th ed List
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Regular Dakkanaut
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curran12 wrote:
As far as the rest of the list, I am still really wary about Venoms in 6e. They're still nice and cheap and a glorious amount of firepower, but they are a bit easier to kill than Raiders now, and I've never been a big fan of 5-man Kabalite squads, just because they are going to get hurt bad by a lot of stuff if they are not in their transport. That said, YMMV because I am in the process of resurrecting my Dark Eldar now from the ground up in goofy ways, and I've yet to really see 6e games with them.
2 HP on venoms is rough, but I think the overall buff to shooting makes them more valuable in 6 than 5. Night fighting alone will make them more survivable.
Depends on style, I tend to build lists focusing on the first 2 turns.
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![[Post New]](/s/i/i.gif) 2012/07/06 19:06:18
Subject: 2000 point Unique Dark Eldar 6th ed List
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Sybarite Swinging an Agonizer
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Well what I was thinking is replace the razorwing with a 4th Ravager and put in a small footslogging unit of three wracks
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Black Templars WIP 2k
Xynovyth Kadruls Kabal of the shattered soul-2500
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![[Post New]](/s/i/i.gif) 2012/07/06 19:33:29
Subject: 2000 point Unique Dark Eldar 6th ed List
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Ichor-Dripping Talos Monstrosity
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Yeah, Liquifer Gun > Shattershard. It's cheaper, reuasble, and APD6
I'm still not sold on the Flesh Gauntlets... I just take Venom Blades on my Haems.
Also, I can safely say from the games I've played so far that flickerfields are still needed, Jink is good, but on the first turn and in CC it's useless.
Also in this edition, I'm advocating not taking the splinter cannon on the Razorwing - primarily because you're either going to be firing the 2 lances + 2 missiles at ground targets, or dogfighting, between that and zooming off the board to get a better angle, the Splinter Cannon is either going to be ignored, only hitting on 6's, or useless.
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![[Post New]](/s/i/i.gif) 2012/07/06 20:52:56
Subject: 2000 point Unique Dark Eldar 6th ed List
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Sybarite Swinging an Agonizer
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I was possibly thinking of taking the razorwing buuut completely kitting it out for light infantry and heavy infantry killing pottential. I.e. 2 disintegrator cannons (termie killers) and a splinter cannon (duh) and of course the quartet of monoscythe missile, because why would you want to buy any other missile?
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Black Templars WIP 2k
Xynovyth Kadruls Kabal of the shattered soul-2500
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![[Post New]](/s/i/i.gif) 2012/07/06 21:19:04
Subject: 2000 point Unique Dark Eldar 6th ed List
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Ichor-Dripping Talos Monstrosity
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I'm taking the Dissies on my Raiders, my Razorwing I'm kitting out with lances / monos / rifles / flickers as aerial hunters, because otherwise there's very little we can do to reliably kill enemy aircraft. (As opposed to 5th when it was lances / cannon / monos / flickers as an effective jack-of-all-trades)
And yes - there's little to no point in taking anything other than monoscythes.
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![[Post New]](/s/i/i.gif) 2012/07/06 21:20:16
Subject: 2000 point Unique Dark Eldar 6th ed List
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Regular Dakkanaut
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This wouldn't affect your FoC chart since its 2k, but since you took the baron your hellions are troops.
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This message was edited 1 time. Last update was at 2012/07/06 21:23:42
2012 Atlanta Tournament Circuit - 1st |
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![[Post New]](/s/i/i.gif) 2012/07/07 02:22:15
Subject: 2000 point Unique Dark Eldar 6th ed List
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Quick-fingered Warlord Moderatus
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Ovion wrote:And yes - there's little to no point in taking anything other than monoscythes.
Curious about this little Monoscythe love fest, I much prefer the Necrotoxin for it's ability to be used against exceptionally tough groups (think nurgle bikers) and where possible, the potential to pin enemy units leaving them only able to snap shot for a turn.
Is it just a matter of saving points because the differences are mostly marginal with regards to the Razorwing, or would you also stick it out with the Monoscythes on a Voidraven where all 3 of the basic missiles are the same cost?
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2012/07/07 13:24:49
Subject: 2000 point Unique Dark Eldar 6th ed List
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Ichor-Dripping Talos Monstrosity
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It's mostly a cost-vs-payoff thing.
All the missiles are a low AP, so all MEQs get their save regardless, and with how expensive the Razorwing is anyway...
Monoscythes being Str6, Ap5 mean they wound most targets you'll be shooting on a 2+ anyway (T4 or less), and MEQ / TEQ saves mean they'll likely save a significant amount of wounds anyway, and they also have some use against vehicles.
Necrotoxins wound on a 2+, but can't hurt vehicles at all and as stated above, it's only against T5+ it really helps.
With the Shatters they're better at wounding with the re-rolls, but again, still 2+ again most of the time, and slightly better agaisnt vehicles (though in 5th, the AP- worked against it.)
In 5th, I'd always take monoscythes on the Razorwing because of this, and frankly, probably the same in 6th.
On the Voidraven, It'll probably be Shatters, especially being that Ap- isn't a negative, and it's the same str against vehicles across the entire template.
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