Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/07/06 07:45:54
Subject: Competitive Necrons 1850
|
 |
Blackclad Wayfarer
From England. Living in Shanghai
|
So now 6th is here and I have, IMO, taken into account some of the more important changes and utilized the advantages given in my list. Namely:
1. Flier rules are great
2. Shooting trumps Close Combat
3. Less powerful mech means less mech. In turn this means more infantry on the table which means more anti-infantry weapons needed.
This is the result:
HQ
Overlord
Weave
MSS
Warscythe
Royal Court 1
1x Harbinger of Destruction w/ solar Pulse
2x Harbinger of Despair
Overlord
Weave
MSS
Warscythe
Royal Court 2
1x Harbinger of Destruction w/ solar Pulse
2x Harbinger of Despair
ELITE
5x Deathmarks
Night Scythe
5x Deathmarks
Night Scythe
TROOPS
5x Warriors
5x Warriors
5x Warriors
5x Warriors
5x Immortals w/ Tesla Carbines
Night Scythe
HEAVY SUPPORT
Doom Scythe
Doom Scythe
Doom Scythe
Any feedback (including constructive criticism) welcomed.
|
Looking for games in Shanghai? Send a PM |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/06 09:18:09
Subject: Competitive Necrons 1850
|
 |
Regular Dakkanaut
|
Lukus83 wrote:So now 6th is here and I have, IMO, taken into account some of the more important changes and utilized the advantages given in my list. Namely:
1. Flier rules are great
2. Shooting trumps Close Combat
3. Less powerful mech means less mech. In turn this means more infantry on the table which means more anti-infantry weapons needed.
This is the result:
HQ
Overlord
Weave
MSS
Warscythe
Royal Court 1
1x Harbinger of Destruction w/ solar Pulse
2x Harbinger of Despair
Overlord
Weave
MSS
Warscythe
Royal Court 2
1x Harbinger of Destruction w/ solar Pulse
2x Harbinger of Despair
ELITE
5x Deathmarks
Night Scythe
5x Deathmarks
Night Scythe
TROOPS
5x Warriors
5x Warriors
5x Warriors
5x Warriors
5x Immortals w/ Tesla Carbines
Night Scythe
HEAVY SUPPORT
Doom Scythe
Doom Scythe
Doom Scythe
Any feedback (including constructive criticism) welcomed.
Seems very nasty, and is not a total spam fest (which I like). Do you really need 2 royal courts? Perhaps drop 1 of them, and bump up the size of the Immortals.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/06 12:14:13
Subject: Competitive Necrons 1850
|
 |
Rotting Sorcerer of Nurgle
|
I think you'll underestimate how much mech will still be around... that said, looks pretty good! Troops are kinda soft. Just try and hang in there while awaiting your fliers to come in
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/06 20:00:08
Subject: Re:Competitive Necrons 1850
|
 |
Freaky Flayed One
|
I have been kicking around the double despair deathmark idea as well. My problem is that I want exposed, high point density infantry units on the field when the nightscythe zooms in, so your opponent has no time to react. Suddenly, all of his purifiers are just dead. This means that you need to have your enemy's boots on the ground in the first (maybe second) turn. That means reliable, long range AT. At least until we start seeing true foot lists being normal. So, DD Arks, lots of destro crypteks, etc. The doom scythes can do the job of AT pretty dang well, the question is, can you do that job BEFORE the Deathmarks zoom on? If you go with a strategic warlord, you can 1/6 of games get to reroll reserve rolls. At least on those games, you can be pretty sure your doomscythes hit the board turn 2, and you can delay the deathmarks about 55% of the time.
My 2 cents.
|
1000
2500ish |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/06 23:15:13
Subject: Competitive Necrons 1850
|
 |
Blackclad Wayfarer
From England. Living in Shanghai
|
Actually I was thinking the same thing. Originally that 5th Troops choice of Immortals and a Scythe was going to be 3 Heavy Destroyers but I changed my mind. I will need to play test it before making a decision.
I also agree the Troops are soft but then again (hopefully) on Turn 2 the majority of my reserves come in and unload. With Night fight now adding Shrouded or Stealth to longer ranges the Troops also gain a little resilience there. Again, it needs playtesting to see if this is viable.
|
Looking for games in Shanghai? Send a PM |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/06 23:23:39
Subject: Competitive Necrons 1850
|
 |
Fireknife Shas'el
|
Not bad. I think gauss immortals would be more effective than warriors, but if warriors work, then use them. Hopefully you don't run into any exploding objectives, though.
I don't think that shooting trumps cc in sixth, rather shooting is more reliable. That being said, praetorians got a boost with the power axe rules for their rods of covenant, so now there's more reason to take melee units.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/06 23:32:44
Subject: Competitive Necrons 1850
|
 |
Blackclad Wayfarer
From England. Living in Shanghai
|
I have moved towards Warriors since it frees up 20pts per units on buying other heavy hitters. It adds up, though occasionally I do miss the resilience of those 3+ saves.
I should also probably change my 2nd point. Shooting doesn't outright trump close combat, it just became better than it was in 5th while cc weapons generally took a bit of a nerf.
|
Looking for games in Shanghai? Send a PM |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/07 00:00:32
Subject: Competitive Necrons 1850
|
 |
Terminator with Assault Cannon
|
I'd drop the Doom Scythes and take Annihilation Barges instead, using the extra points to beef up your Troops section, which is a little weak at present.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/07 06:37:26
Subject: Competitive Necrons 1850
|
 |
Blackclad Wayfarer
From England. Living in Shanghai
|
Sorry no can do. Have been a Scythe fan since the codex and they are a staple of the list. There are however 215 pts that I can play around with. I don't mind losing MSS and the Immortals w/ Scythe. What I want is to find a way of incorporating more anti-tank so that when Turn 2 hits my Scythes and Deathmarks are working mostly on Infantry.
Have thought of adding Destroyers, Heavy Destroyers, Destruction Crypteks, Scarabs or even Wraiths. I'm actually leaning towards Heavy Destroyers simply because their extended range and mobility means they take better advantage of Night Fight.
So perhaps 3 Heavy Destroyers and an additional Destruction Cryptek?
And to ensure I don't miss anything I would like to clarify I know my Troops are weak. BUT all I want them to do is hold until the cavalry shows up. Night Fight helps as does the fact that they will be going to ground (hopefully in area terrain) if they come under attack by something with significant damage output. Remember Overlords and Crypteks will be attached giving some added resilience too.
|
Looking for games in Shanghai? Send a PM |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/16 00:22:17
Subject: Competitive Necrons 1850
|
 |
Blackclad Wayfarer
From England. Living in Shanghai
|
So after a long hard think I have made some hefty changes to the list. Got a practice game in which showed some weaknesses, namely the starting Troops are vulnerable if they can be hit effectively on Turn 1. This happened as I faced a Drop pod heavy list. They were able to light up my Troops and eliminate them quickly. By the end of the game I was definitely winning a moral victory (having obliterated practically all of his army), but I couldn't claim or deny any objectives with my fliers and my opponent had 3 marines (and only 3 marines!) claiming objectives. So the changes I want to incorporate are:
Zahndrekh
Royal Court
1x Harbinger of Destruction Cryptek w/ Solar Pulse
2x Harbinger of Despair Crypteks
Destroyer Lord
MSS
Sempiternal Weave
5x Deathmarks
Night Scythe
5x Deathmarks
Night Scythe
20x Warriors
5x Warriors
5x Warriors
5x Immortals w/ Tesla Carbines
Doom Scythe
Doom Scythe
Doom Scythe
Any thoughts? Better, worse?
|
Looking for games in Shanghai? Send a PM |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/16 02:36:40
Subject: Competitive Necrons 1850
|
 |
Wicked Canoptek Wraith
Mandragora, Eastern Fringe
|
McNinja wrote:Not bad. I think gauss immortals would be more effective than warriors, but if warriors work, then use them. Hopefully you don't run into any exploding objectives, though.
I don't think that shooting trumps cc in sixth, rather shooting is more reliable. That being said, praetorians got a boost with the power axe rules for their rods of covenant, so now there's more reason to take melee units.
Why does everyone bring up Praetorians? They sucked in 5th, and now suck less in 6th, and just plain suck in general. Wraiths are always better. More attacks, 3+ invul, S6 HoW rather than 5, etc.
The revised list looks a lot better, but my only problem is that all of your fliers start in reserves and while they will come in, your army has to whether at lest 1-2 turns of shooting before they come in. I'm not saying that's bad, it just makes for a more tactical deployment, ie use of cover and solar pulses.
|
Sautekh Dynasty 5000 pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/16 02:36:53
Subject: Competitive Necrons 1850
|
 |
Sneaky Striking Scorpion
|
If you aren't taking units that support the destroyer lord why not just another overlord? By that I mean wraiths and praetorians. You're just hamstringing the D lord and the only benefit you get is preferred enemy for a warrior blob, which isn't that fantastic.
If you want to kill transports, Tomb Blades. Immortals with TL on jetbikes! Albeit with a worse save.
The best way to protect troops is Night Scythes. They don't go down easy, have the best disembark rules in the game, always reserve so no risking your troops till turn 2 at worst, and finally they'll be so worried about your Doom Scythes no one will be shoot at your Night Scythes. If there is too much heat you can just fly them off the board.
If you go the Night Scythe route, you may want the Harbingers of the Storm. They're strictly better than Harbingers of Destruction if you're within 12". It's really easy to get them that close on a Scythe.
I'm not sure your estimation of the Metagame of 6th is correct. Transports are still very valuble, just not as hardy as before. Also the big shooty tanks have a place now as they're not likely to get stunned to death. You may even see Whirlwinds, you probably won't see parking lots (Doom Scythes will warp the meta that much).
|
This message was edited 3 times. Last update was at 2012/07/16 02:41:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/16 03:13:25
Subject: Competitive Necrons 1850
|
 |
Blackclad Wayfarer
From England. Living in Shanghai
|
The D-lord isn't really hamstrung, he simply has another purpose. The 20 man unit of Warriors now has a res orb and Tank Hunters thanks to Zahndrekh and the D-lord gives them re-rolls of 1's to hit and wound. The D-lord can also come in and soak up Challenges from anyone who thinks the unit might be more vulnerable in assault. High resilience across the board makes for a stable platform that won't die before the fliers launch their alpha strike.
I tried a variation with more Scythes and found that too many can hurt. If your opponent has the tools to deal a crippling Turn 1 alpha when you have limited numbers on the board too many fliers can be a detriment. I think 5 (for me personally) is the magic number.
I have also re-assessed my opinion on Transports. Parking lots are gone but Rhinos bringing Troops to the right position early then providing cover once wrecked is really viable. Will keep play-testing in my local meta to see what works best. Got the semi-annual Shanghai GT coming up next month and I need the list prepped by then.
|
Looking for games in Shanghai? Send a PM |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/16 04:08:15
Subject: Competitive Necrons 1850
|
 |
Proud Triarch Praetorian
|
With parking lots being reduced, would not two Doom Scythes suffice instead of 3? That way you could fit some anti-alpha strike precautions into the army (drop 5 Warriors from the blob and add some counter assault Wraiths with the Dlord, or maybe just give the blob a Ghost Ark to float along next to them for added resilience/cover protection, plus another Harbinger or two... or, you know, give each of the 5 man Warrior units their own Ghost Ark, if you drop the Immortal. That'll give you two weapons platforms for your HoDs, plus double the repair barge-ness support for the 20 man blob, AND give you a faster way to get to objectives later).
|
This message was edited 1 time. Last update was at 2012/07/16 04:13:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/16 05:20:42
Subject: Competitive Necrons 1850
|
 |
Blackclad Wayfarer
From England. Living in Shanghai
|
Well I really like the versatility of the Doom Scythe. Not only is the beam great at killing vehicles, it can also double up at killing high Toughness/good armour save units. I haven't faced T-cav yet in 6th, but when I do I feel I will be grateful for the S10.
Currently I'm using the Doom Scythes to crack open high priority transports (which it does really well) allowing my Deathmarks to deal with the contents. I will probably end up experimenting with Wraiths or Praetorians to join up with the D-lord at some point, but I really like the new viability of the Deathmarks (shiny syndrome has a hold on me!).
I was thinking about the Ghost Arks yesterday evening, and while I like the idea I think it is best reserved for a later date. I don't have the models yet and It would change the list quite significantly. The fact that the local GT is around the corner also means I'm focusing on a list that I have had some experience with, lol. That said my initial thought process would be something like 2 Solar Pulses to make the most of the Jink saves followed by each Warrior unit accompanied by a Lord for a bit of cc insurance. I would think resilience would be the name of the game in that particular build.
|
Looking for games in Shanghai? Send a PM |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/16 05:48:18
Subject: Competitive Necrons 1850
|
 |
Shrieking Guardian Jetbiker
|
I've been play testing my Necrons and have come up with a list very similar to the second one you posted. One thing I do have to say is the 20 man warrior unit does not work in my experience. Things such as beasts and jump infantry or bikes have given me a headache over and over again by charging and forcing me to make terrible leadership rolls. I've kept the number of warriors the same in my list but don't run squads over 10 because 1 bad round of assault doesn't wipe out 260 pts. This way even when the warrior unit breaks there are other warriors ready to rapid fire the assault unit. As much as I enjoy playing the 20 man blobs I've found them to be ineffective.
|
This message was edited 2 times. Last update was at 2012/07/16 05:49:33
2k
2k |
|
 |
 |
|