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![[Post New]](/s/i/i.gif) 2012/07/06 18:48:18
Subject: slaanesh buffs in 6th ed?
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Eternally-Stimulated Slaanesh Dreadnought
rainbow dashing to your side
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with all this talk about 6thed buffing new armies and nerfing some, everyone seems to be pretty quiet about slaanesh forces. since I wont be getting the BRB for a while and the FAQ's only say so much, has slaanesh got any love from 6thed? has she/he/it got nerfed a little or has nothing changed :?
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my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013 |
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![[Post New]](/s/i/i.gif) 2012/07/06 19:10:09
Subject: slaanesh buffs in 6th ed?
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Iron Fang
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From what I've seen the Slaneesh CSM forces are largely the same. Beyond the basic adds, the slaneesh daemon weapon for the lord is looking more handy now for the instant kill effect as the T changes mean that any boosts are now included (see the fuss about nurgle, bikers and nobz for reference). But that's still of largely limited use. Sonic weapons, still largely the same but the blast effects are a little more hit and miss due to the snap fire rules. Doom sirens get a buff though.
Lash is utterly leathal now due to the target allocation rules, re-shuffle a unit to bring the characters you want to shoot or not shoot at the front then open up and kill them first as they're closest. It needs to roll to hit now as it's a psychich shooting attack though but on a sorceror it's still 2+ anyway and the target unit gets a minimum save of 6+ against the effect now.
Those are the big things that spring to mind at the moment. I'm sure someone else can provide further comment on anything I've missed.
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![[Post New]](/s/i/i.gif) 2012/07/06 19:13:07
Subject: slaanesh buffs in 6th ed?
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Daemonettes are now generally considered the best offensive lesser daemons, due to rending being even more valuable now.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2012/07/06 19:31:04
Subject: slaanesh buffs in 6th ed?
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Longtime Dakkanaut
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I cried a little when they errata'd the Slaanesh abilities to no longer be grenades. :(
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![[Post New]](/s/i/i.gif) 2012/07/06 19:33:14
Subject: slaanesh buffs in 6th ed?
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Shas'o Commanding the Hunter Kadre
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Lucius the eternal is pretty awesome now, since his successful saves cause automatic ap 2 wounds.
Doom sirens can be shot when you get charged.
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![[Post New]](/s/i/i.gif) 2012/07/06 21:00:37
Subject: slaanesh buffs in 6th ed?
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Eternally-Stimulated Slaanesh Dreadnought
rainbow dashing to your side
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sounds like good news then ^^
did rending get a buff or is it just because it counts as AP2?
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my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013 |
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