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![[Post New]](/s/i/i.gif) 2012/07/08 13:52:53
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Fixture of Dakka
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I really REALLY hate those "same as X" style spoilers so I fixed it for you guys where I could. Aren't I awesome?
FURY : 4
FA: 2
PC: 20 (Thanks Tarot)
Construct and Spell Ward
SPD: 5
STR: 16
MAT: 6
RAT: 5
DEF: 7
ARM: 20
DAMAGE:56 (24 body 20 spirit 12 mind)
Construct
Spell Ward- This model cannot be targeted by spells.
Lightning Strike
RNG: 14 RoF: 1 AoE: - Pow: 15
Damage Type Electricity
Storm Generator- When a model is directly hit with this weapon, center a 3" AOE on it. You can then have lightning arc to the nearest model within 4" of the model hit, ignoring the attacking model. The model the lightning arc to suffers an unboostable POW 10 electrical damage roll. After this damage roll is resolved, center a 3" AOE on the model the lightning arced to. The AOES remain in play for one round. Models entering or ending their activations in an AOE suffer a POW 10 electrical damage roll.
Stone Fistx2
Pow: 3 P+S: 19
Open Fist
(Not magical weapons like the other constructs)
Earth Shaker- When an enemy model is directly hit by an attack made with this weapon, center a 4" AOE on the model directly hit. Models in the AOE are knocked down.
Animus
Druid's Wrath
Cost:2 RNG: Self
Friendlly Faction models gain an additional die on magic attack rolls targeting enemy models within 10" of this model. Druid's wrath lasts for one turn.
Spoilers found here: http://www.thehobbykingdom.com/forum/default.aspx?g=posts&m=95156
This thing is going to be a good friend to Druids of Orboros and Warlocks with its boosted magic attack roll Animus. Spell Ward is a boon and a bane since he can only benefit from Warbeast cast Animi, Feats and non targetting spells. No regenerate is a surprise (if correct) and a shame as Arm 20 isn't that difficult to damage especially since he's ARM 7 and difficult (impossible?) to hide.
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This message was edited 1 time. Last update was at 2012/07/08 19:42:12
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![[Post New]](/s/i/i.gif) 2012/07/08 19:30:51
Subject: Re:Woldwrath Spoilers & Potential Tactics Thread
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Regular Dakkanaut
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Point cost is 20.
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![[Post New]](/s/i/i.gif) 2012/07/08 19:41:24
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Fixture of Dakka
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Thanks, fixed.
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This message was edited 1 time. Last update was at 2012/07/08 19:42:40
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![[Post New]](/s/i/i.gif) 2012/07/08 22:37:24
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Stormblade
Kensington, MD
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Unless we get a surprise construct repairman in the book I don't really see how anyone but Baldur can bring him. What are you going to do? Have your second set of Shifting Stones follow him around? Just to heal him every second or third turn?
We are either missing a very important rule or PP has a preposterous inventory of Baldur models in their warehouse.
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"As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely just a result of wishful thinking." Pete Haines
For the love of the Emperor people, it's a TURRET. There is no such thing as a turrent! |
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![[Post New]](/s/i/i.gif) 2012/07/08 22:44:38
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Fixture of Dakka
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Constructs (excepting Megalith) are probably the hardest thing in the game to heal. Hopefully this will be resolved sometime soon.
However he can only be attacked with shooting or melee and is immune to many debuffs. I think with stones he's viable with Krueger (both) and Morvahna as well as Baldur(s),
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![[Post New]](/s/i/i.gif) 2012/07/09 02:48:11
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Regular Dakkanaut
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I think he will be most useful with Baldy, but I'll pick one up anyway, and give it a run.
Of course, I plan on getting one of all of them, so take anything I say with a grain of salt.
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![[Post New]](/s/i/i.gif) 2012/07/09 06:03:41
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Nihilistic Necron Lord
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His melee will make Casius' Feat turn rather fun.
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![[Post New]](/s/i/i.gif) 2012/07/09 06:18:09
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Druid Warder
SLC UT
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I'm not one to depend on getting a lot to work with Cassius' feat, personally.
That being said, I do think that it'll go well with Cassius due to pretty super-good interaction with Hellmouth.
And stuff.
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![[Post New]](/s/i/i.gif) 2012/07/09 08:21:03
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Using Object Source Lighting
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Those fists and that animus are pretty silly-good...
Dunno what the complaint about no healing is: that's a lot to get through, with spell ward and high ARM. I don't expect anything to survive a given game, just survive long enough for it to be worth its cost to me.
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![[Post New]](/s/i/i.gif) 2012/07/09 10:16:43
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Umber Guard
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Well, as I said in the News&Rumors thread allready
While being a construct without Bountiful Restoration makes it incredibly difficult to heal (unless we get a construct "mechanik" in Gargantuans the book) for anyone not being Baldur and Spell Ward being a double edged sword (no arm or str or any buffs at all but also no Parasite or other debuffs either) having 8 boxes more than the Mountain King and a point more ARM should make it surviveable enough.
The effect of the gun is situational but certainly nice to have.
The animus is crazy good in my opinion. With the number of magic attacks Circle can bring it certainly is worth it, especially considering the area a 10" beyond the giant base covers.
The AoE knockdown on the fists is awesome as well. MAT 6 is ok, you migh need to boost the first hit but then knockdown will take care of further attacks.
Fury 4 was expected, and while it is rather low for a 20 point investment (as it is the case with all Gargantuans, though) the fact that constructs don´t frenzy should help us making the best out of it.
As for which casters can make the best use of it:
Obviously Baldur1 and Baldur2. Being able to heal it will make it really hard to take down, and Baldur2´s feat is the only way to boost it´s armor I´m aware of right now. Baldur1´s Earth Spike really benefits from the animus (which is according to PPS_Hungerford over the PP forums an additional dice and thus can still be boosted) for it´s crit knockdown. It´s nice to have for Baldur2´s Crevasse as well.
I can really see it being used with Mohsar as well. More accurate Crevasse is always nice, and a well placed Pillar of Salt will increase the chance that enemy infantry will have to enter the Lightning Strike´s AoEs.
As Aduro allready said Cassius will really benefit from it as well. A huge base for Wormwood to hide behind and lots of Knockdown for the Feat. Animus also helps with Hellmouth and Stranglehold.
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Pledge 2011:
Bought - 81
Build/Converted - 121/1
Painted - 26 |
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![[Post New]](/s/i/i.gif) 2012/07/09 14:15:05
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Battlefield Professional
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Hes very good for what he does.
I dont feel bad for hordes players about healing Constructs, Warmachine you have to spend points for a model to do it...
His Animus is amazing for any caster that can spell assasinate. Along with the warcaster can cast it for units if you want the big guy spending its 4 fury on attacks.
Spd 5 was more then i expected... Menoth got spd 4.. and i thought most Constructs were slow ? I guess i was wrong.
Those melee attacks... 4" aoe KD on hit....ouch.
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-Warmahordes-
Mercenaries
Menoth |
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![[Post New]](/s/i/i.gif) 2012/07/09 15:04:04
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Mutilatin' Mad Dok
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I can see Cygnar giving this thing fits as its only ranged ability it has causes lightning damage, which cygnar has plenty of defense / immunity to. I'm also surprised they didn't give the construct itself immunity to lightning or elements.
1 unit of stormblades with an assault order could put quite the hurt or even disable it in a turn with some luck, a stormclad could just waltz right into it and smack it pretty much for straight dice, that's disappointing. However, vs other armies, could be very very nasty.
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Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/07/09 16:23:51
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Wraith
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Most of the construct heavies for Circle are spd5 so that's par.
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![[Post New]](/s/i/i.gif) 2012/07/09 18:19:52
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Battlefield Professional
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njpc wrote:I can see Cygnar giving this thing fits as its only ranged ability it has causes lightning damage, which cygnar has plenty of defense / immunity to. I'm also surprised they didn't give the construct itself immunity to lightning or elements.
1 unit of stormblades with an assault order could put quite the hurt or even disable it in a turn with some luck, a stormclad could just waltz right into it and smack it pretty much for straight dice, that's disappointing. However, vs other armies, could be very very nasty.
As a menoth Player.. im used to Hitting most Enemy Colossals with higher pow then they have armor with my jacks..
Armor 20 base is rather good for these.
Weaponmaster infantry can wreck them all.. unless you properly screen them.
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-Warmahordes-
Mercenaries
Menoth |
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![[Post New]](/s/i/i.gif) 2012/07/09 22:31:01
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Executing Exarch
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With two open fist could it potentially throw another Colossal/Gargantuan?
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DS:90-S+G++M--B--I+Pw40k05#+D++A++/eWD324R++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/07/10 00:52:14
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Master Tormentor
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Nope. Colossals can't be moved or placed outside of normal movement.
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![[Post New]](/s/i/i.gif) 2012/07/10 02:36:00
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Druid Warder
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Two things:
How the heck can I make the big guy survive turn 3 and 4?
on the other hand:
10" on a Colossal big base is a BIG bubble for boosted magic attack rolls
I am puzzled and intrigued
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Hey, I just met you,
and this is crazy,
but I'm a demon,
possess you, maybe?
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![[Post New]](/s/i/i.gif) 2012/07/10 07:37:24
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Incubus
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Bakerofish wrote:Two things:
How the heck can I make the big guy survive turn 3 and 4?
on the other hand:
10" on a Colossal big base is a BIG bubble for boosted magic attack rolls
I am puzzled and intrigued
1. Meander slowly, Don't charge in with him. Place feeder models to get them to charge with their jacks and beast to things into position.
2. The animus is incredibly powerful. I'm not looking forward to playing Krueger with it.
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![[Post New]](/s/i/i.gif) 2012/07/10 21:19:13
Subject: Woldwrath Spoilers & Potential Tactics Thread
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Strider
Sweden
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I'm not a Orboros player but, compared to the Mountain King...
Animus
Druid's Wrath
Cost:2 RNG: Self
Friendlly Faction models gain an additional die on magic attack rolls targeting enemy models within 10" of this model. Druid's wrath lasts for one turn.
THAT'S MORE LIKE IT!
I got a little worried when I read the MK's rules, them being so damn simple and not really adding anything new or interesting. I hope I will be happy with my future Archangel.
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This message was edited 2 times. Last update was at 2012/07/10 21:22:09
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