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If your unit alredy passed the fear test to assault the unit, there is no point to add another roll to the game. We assume that the HERO in the assaulting is probably the most brave of them, and is probably the guy who made the step forward when all the others where bitching...
If you make a chalenge there are lots of ways to interpret it, but chrisrawr got the most direct one: a character is a champion of his kind, and if he is in that position he is a great opponent to anyone. When he chalenge you, it is not like he sent you letter mariking hour to resolve your diferences, it means he is coming for you, and you as the chalenged champion alredy perceived it.
If you dont want to accept the chalenge, it dont mean the chalenger will say "ok bro, stay in peace them, but let me hack your buddys ok?", he will come for you, and you will be busy keeping safe distance from him. If you are running from the chalenge, your buddys will get in the way to try and protect you (you are a champion, maybe not a combatant champion, but you are important), and in the way, the opponente champion will have the opportunity to kill some bastards.
BUT, i do agree with your oppinion on models chalenged by units with fear, at least when a unit with fear assault, no one have passed a feat of breaveness, and the fear could have an extra effect. But that should cost them more (like 10 points per model at minimum). Its to powerfull to keep the power fist sarge away from combat because a bad roll...
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