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![[Post New]](/s/i/i.gif) 2012/07/12 20:56:34
Subject: Enhanced Aethersails: 2d6 in movement, or shooting, or both?
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Stone Bonkers Fabricator General
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DE vehicle upgrade that allows:
A model with enhanced Athersails can move an additional 2d6", though passengers may not disembark that turn and the vehicle and its passengers may not shoot in the shooting phase.
So when do I get the extra 2d6"
in normal movement? when going flat out in the shooting phase?
both?
none?
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This message was edited 1 time. Last update was at 2012/07/12 20:56:59
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/12 21:17:27
Subject: Re:Enhanced Aethersails: 2d6 in movement, or shooting, or both?
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[ADMIN]
Decrepit Dakkanaut
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There is another option you should have lisetd:
That it can move a TOTAL of an additional 2D6" that turn, which may freely be split between movement the vehicle makes in either the movement or shooting phase. In other words, say the player rolls 7", he could choose to put 4 extra inches onto his move in the movement phase and then 3" onto the move in the shooting phase.
With that said, if GW were going to FAQ this (which they should have) then I'm guessing they'd apply it to the movement phase move exclusively (which is how I voted).
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![[Post New]](/s/i/i.gif) 2012/07/12 22:10:36
Subject: Re:Enhanced Aethersails: 2d6 in movement, or shooting, or both?
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Stone Bonkers Fabricator General
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yakface wrote:
There is another option you should have lisetd:
That it can move a TOTAL of an additional 2D6" that turn, which may freely be split between movement the vehicle makes in either the movement or shooting phase. In other words, say the player rolls 7", he could choose to put 4 extra inches onto his move in the movement phase and then 3" onto the move in the shooting phase.
With that said, if GW were going to FAQ this (which they should have) then I'm guessing they'd apply it to the movement phase move exclusively (which is how I voted).
I was thinking in the movement phase as it mentions the shooting phase later but then dont ALL vehicles only move 12" in the movement phase
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/12 22:17:37
Subject: Re:Enhanced Aethersails: 2d6 in movement, or shooting, or both?
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[ADMIN]
Decrepit Dakkanaut
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Exergy wrote:
I was thinking in the movement phase as it mentions the shooting phase later but then dont ALL vehicles only move 12" in the movement phase
Not if they have a special rule allowing them to move further!
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![[Post New]](/s/i/i.gif) 2012/07/13 02:59:58
Subject: Re:Enhanced Aethersails: 2d6 in movement, or shooting, or both?
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Grisly Ghost Ark Driver
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I voted for 'the shooting phase' because it mentions that it stops the model(s) from shooting. As i see it, what are they doing instead? moving faster/holding on for dear life.
That said, this'll be one of those things we'll have to wait for an FAQ on to know for sure i think.
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