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Enhanced Aethersails: 2d6 in movement, or shooting, or both?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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When does the vehicle get to move an extra 2D6"
In the movement phase
In the shooting phase
Both, 4d6 total!
Neither, its a useless upgrade now

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Made in us
Stone Bonkers Fabricator General





Beijing, China

DE vehicle upgrade that allows:
A model with enhanced Athersails can move an additional 2d6", though passengers may not disembark that turn and the vehicle and its passengers may not shoot in the shooting phase.


So when do I get the extra 2d6"
in normal movement? when going flat out in the shooting phase?
both?
none?

This message was edited 1 time. Last update was at 2012/07/12 20:56:59


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


There is another option you should have lisetd:

That it can move a TOTAL of an additional 2D6" that turn, which may freely be split between movement the vehicle makes in either the movement or shooting phase. In other words, say the player rolls 7", he could choose to put 4 extra inches onto his move in the movement phase and then 3" onto the move in the shooting phase.



With that said, if GW were going to FAQ this (which they should have) then I'm guessing they'd apply it to the movement phase move exclusively (which is how I voted).




I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Stone Bonkers Fabricator General





Beijing, China

yakface wrote:
There is another option you should have lisetd:

That it can move a TOTAL of an additional 2D6" that turn, which may freely be split between movement the vehicle makes in either the movement or shooting phase. In other words, say the player rolls 7", he could choose to put 4 extra inches onto his move in the movement phase and then 3" onto the move in the shooting phase.



With that said, if GW were going to FAQ this (which they should have) then I'm guessing they'd apply it to the movement phase move exclusively (which is how I voted).




I was thinking in the movement phase as it mentions the shooting phase later but then dont ALL vehicles only move 12" in the movement phase

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Exergy wrote:
I was thinking in the movement phase as it mentions the shooting phase later but then dont ALL vehicles only move 12" in the movement phase


Not if they have a special rule allowing them to move further!


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in ca
Grisly Ghost Ark Driver





I voted for 'the shooting phase' because it mentions that it stops the model(s) from shooting. As i see it, what are they doing instead? moving faster/holding on for dear life.

That said, this'll be one of those things we'll have to wait for an FAQ on to know for sure i think.
   
 
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