Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2012/07/13 04:12:47
Subject: Apocalypse game question... Turn timers or just a set start and end time?
We are planning an Apocalypse game at our local FLGS and there seems to be some contention over whether we set a star and end time or if we should allow 45 minutes per team per turn. Total team points will be around 25K. Imperium vs. Xenos. Please comment on your experiences and preferences. We would like to hear from the community at large to help settle this.
Thanks in Advance...
"Losing a limb in battle will not kill you, but losing your head..."
Souldrinkers 16000+
Plague Host 12000+
6000+
2012/07/13 04:21:12
Subject: Apocalypse game question... Turn timers or just a set start and end time?
When I used to play in some big Apoc games we did something like 15 minutes to move, 30 to shoot and unlimited assault. Also people and separate ends of the table didn't have to wait for people to finish to move on the next phase.
2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16) Adepticon 2011- Combat Patrol Best General