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Dakka Veteran





So from the Character section I read that characters can make precision shots.

I give my Tau Infantry Seargeant (Shev'ui?) a marker light and roll a 6 to hit a unit of SMs.

I can now send a Seeker Missile into him for a Str 8 AP 3 hit. I could take out the Heavy weapons guy to protect my Hammerhead or take the Power Weapon Seargeant if they are getting to close for an assault. I could also hit that squad with other marker lights to take away cover saves.

Tau just got interesting.

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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

MJThurston wrote:So from the Character section I read that characters can make precision shots.

I give my Tau Infantry Seargeant (Shev'ui?) a marker light and roll a 6 to hit a unit of SMs.

I can now send a Seeker Missile into him for a Str 8 AP 3 hit. I could take out the Heavy weapons guy to protect my Hammerhead or take the Power Weapon Seargeant if they are getting to close for an assault. I could also hit that squad with other marker lights to take away cover saves.

Tau just got interesting.


Nope.

Markerlight hits don't cause wounds. The Precision Shot rule only allows wounds to be caused.

However, when you do launch a seeker missile you still do have to roll to hit (on a BS5), but this is not a shot technically fired by a character and therefore would not have precision shot.

In other words, the markerlight hit is what allows the vehicle to fire the seeker missile (at BS5).


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Regular Dakkanaut




Plus the person/unit that shoots a markerlight cannot use that markerlight unless its networked which it wouldn’t be on a sergeant. So you cannot fire a seeker missile at all.

This message was edited 1 time. Last update was at 2012/07/13 11:58:07


 
   
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Dakka Veteran





Shots that roll a 6 can be singled. out. It says nothing about being able to wound.

So you shoot your marker light and roll a 6. I pick your special guy. If you wound then he has to take the save for that shot. So I don't see why a marker light would not work.

All weapons are shot as units, just like marker lights are.

Precision Shots changed rolls of 6's to hit into picking your target. No different than sending a seeker missile, although you can still miss with that seeker missile.

Any marker light can be used to send a Seeker Missile as long as you rolled to hit with the marker light.

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The Hive Mind





MJThurston wrote:Shots that roll a 6 can be singled. out. It says nothing about being able to wound.

So you shoot your marker light and roll a 6. I pick your special guy. If you wound then he has to take the save for that shot. So I don't see why a marker light would not work.

All weapons are shot as units, just like marker lights are.

Precision Shots changed rolls of 6's to hit into picking your target. No different than sending a seeker missile, although you can still miss with that seeker missile.

Any marker light can be used to send a Seeker Missile as long as you rolled to hit with the marker light.

Right. So you can precision shot that markerlight. Good job. You put a light in the Missile Launcher guy's face.

It means nothing because you can't precision shot that Seeker Missile that's coming in.

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Also, the problem is you can't marker light a specific model. hits with marker lights give marker tokens to units. Afterward you spend the token to fire a seeker missile, it is still against the unit
   
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Decrepit Dakkanaut




MJThurston wrote:Shots that roll a 6 can be singled. out. It says nothing about being able to wound.

So you shoot your marker light and roll a 6. I pick your special guy. If you wound then he has to take the save for that shot. So I don't see why a marker light would not work.


Great. Once you wound WITH THE MARKERLIGHT, that guy has to do something about it

Markerlights. Dont. Cause. Wounds. Its why you dont, for example, get cover saves against them
   
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Dakka Veteran





Wounds have nothing to do with this.

There is a Chaos guy that shoots 3 Str 5? AP 3 shots. He could be nasty with three 6's for hits.

The rules are pretty loose. 6's equal, pick your poison. A seeker missile is a legit use. So the Character chooses a Seeker Missile instead of a token. If that seeker rolls a 6 to hit do you then get to pick your target??????

Sounds like there are some Tau haters.

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The Hive Mind





MJThurston wrote:The rules are pretty loose.

Only if you make them.
6's equal, pick your poison.

Lets use the actual rule, eh?
page 63 wrote:Wounds from Precision Strikes are allocated against an engaged model (or models)of your choice in the unit he is attacking, rather than following the normal rules for Wound allocation.

Does a markerlight cause a wound?

A seeker missile is a legit use. So the Character chooses a Seeker Missile instead of a token. If that seeker rolls a 6 to hit do you then get to pick your target??????

A seeker missile is a legit use of a token. You place a token then it gets used by the unit with the seeker missile. If that unit is a character, yes it can precision strike.

Sounds like there are some Tau haters.

Implying bias is a personal attack and unwarranted when we're just discussing rules.

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All tokens are from Characters. Using a token from a character to fire a Seeker Missile would mean that 6's rolled to hit with a Seeker Missile can be Precision.

I don't see how this is a problem as stated. "Must be some Tau Haters." Which is not directed at anyone, just stating that the Seeker Missile is unique to the Tau and to think that a Character firing one can't not get Precision Strikes.

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The Hive Mind





MJThurston wrote:All tokens are from Characters. Using a token from a character to fire a Seeker Missile would mean that 6's rolled to hit with a Seeker Missile can be Precision.

I don't see how this is a problem as stated. "Must be some Tau Haters." Which is not directed at anyone, just stating that the Seeker Missile is unique to the Tau and to think that a Character firing one can't not get Precision Strikes.

Actually, we're addressing Markerlights - not Seeker Missiles directly. You should know that as you said
MJThurston wrote:So you shoot your marker light and roll a 6. I pick your special guy. If you wound then he has to take the save for that shot. So I don't see why a marker light would not work.


Seeker Missiles are on vehicles too aren't they?

edit: I completely misread your post - for which I apologize. I'll leave my initial reaction up in case you care.
MJThurston wrote:All tokens are from Characters.

Irrelevant.
Using a token from a character to fire a Seeker Missile would mean that 6's rolled to hit with a Seeker Missile can be Precision.

Absolutely false. That's like saying hitting with a markerlight (and using a token to fire a seeker missile) means the seeker missile automatically hits.

I don't see how this is a problem as stated. "Must be some Tau Haters." Which is not directed at anyone, just stating that the Seeker Missile is unique to the Tau and to think that a Character firing one can't not get Precision Strikes.

It's a problem because you're insinuating that anyone that disagrees must be a Tau hater - implying that anyone who disagrees is biased. That's insulting to many who frequent YMDC and try really hard to keep army bias out of their opinions.

If the character was consuming a markerlight and firing a seeker missile, it could precision strike on a 6 (for the missile, not the markerlight).
Show me a character with a seeker missile.

You're using some serious misreadings of the rules and insulting anyone who disagrees with you.

This message was edited 1 time. Last update was at 2012/07/13 19:32:51


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Then if you roll a 6 for a characters marker light, then you choose one model. You only reduce the cover save for that one model.

It's a laser guided missile, aimed at a squad full of small targets ducking and moving around. The missile is aiming at the squads area, not zeroing in on one guys head.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

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Bristol

You can't get Precision Shots with a Seeker Missile.

Markerlights don't cause wounds and so the Precision Shots rule, which allows you to allocate wounds against a model of your choice, does not come into play here.

Seeker Missiles are carried, and fired, by Vehicles. Only Characters can make Precision Shots and so you can't get a Precision Shot by rolling a 6 to hit with your Seeker Missile.


Automatically Appended Next Post:
Savageconvoy wrote:Then if you roll a 6 for a characters marker light, then you choose one model. You only reduce the cover save for that one model.

It's a laser guided missile, aimed at a squad full of small targets ducking and moving around. The missile is aiming at the squads area, not zeroing in on one guys head.


Well technically it is aiming at one guys head, as it's being guided by the laser bouncing off his nice, shiny helmet. We just can't select who's wearing that shiny helmet, no matter how many sixes we roll.

This message was edited 4 times. Last update was at 2012/07/13 18:53:24


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MJThurston wrote:Wounds have nothing to do with this.


Actually they do. Have you even read the rules for Precision Shot? They allow, on the roll of a 6, for you to allocate the WOUND from that to-hit, if you actually manage to wound.
   
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Los Angeles, CA

MJThurston wrote:Wounds have nothing to do with this.

There is a Chaos guy that shoots 3 Str 5? AP 3 shots. He could be nasty with three 6's for hits.

The rules are pretty loose. 6's equal, pick your poison. A seeker missile is a legit use. So the Character chooses a Seeker Missile instead of a token. If that seeker rolls a 6 to hit do you then get to pick your target??????

Sounds like there are some Tau haters.


Again, just because you say it, doesn't make it true! If you read the Precision Shots rule in the rulebook, what does it actually do? Rolls of a '6' to hit means the firing player gets to choose where to allocate the wound.

So that's precisely all that the rule does (allow the firing player to allocate the wound). If a weapon does not cause wounds, then the Precision Shot rule does absolutely nothing for it.


And I have a giant Tau army that I'm currently enjoying allying with my Orks in 6th edition, so I'm not 'hating' on Tau. It is simply wrong to disregard the rules and apply a benefit when it doesn't exist...knowingly doing that is cheating.


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yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Been looking through the rule book, and the TAU faq. As a Tau player, with a heavy bias toward my ancient codex, I am interpreting this as simply no, you cannot snipe with markerlight/seeker missile combo.

Proof:
Rule book specifies that characters rolling six to hit may allocate their wounds against any model they choose.
Markerlights do not cause wounds, as evidenced by the fact that you cannot take cover saves against them.
Through simple logic, we can determine that markerlight hits cannot be allocated when characters roll six to hit.

So, according to the rule book, no. The rule book can, however, be overruled by codex and FAQ. The Tau codex says nothing to this effect (being much older than hit allocation), and neither does the relevant FAQ.

It's not Tau hate (I love my Tau). It's simple, accurate, logic, and a surprising lack of ambiguity by GW.
   
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Dakka Veteran





Ok after reading the Marker Light rules I'll concede.

BUT..... If the seeker missile had said can be used by the director of the Marker Light to fire a Seeker with a BS of 5, then it absolutely would have been valid. (On the roll of the Seeker to hit it's target and not on the marker light hit.)

The rule says a vehicle can fire and vehicles are not characters. (Well most anyway.)

As for wounding....

No where does the rule say you have to have a wounding weapon. It just says, any rolls of 6's are Precision Shots.

So you can have a Precision Shot with a non-wounding shooting attack or shooting ability. It just might mean nothing tactically to the game.






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Real question should be if you can use marker tokens from over watch with other units that
Are over watching at all anyway. They go away at end of phase but way it's worded in codex is that they go away at end of shooting phase, do how long do they stay on if made in overwatch
   
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Bristol

apoch1999 wrote:Real question should be if you can use marker tokens from over watch with other units that
Are over watching at all anyway. They go away at end of phase but way it's worded in codex is that they go away at end of shooting phase, do how long do they stay on if made in overwatch


I'd only play it as the Markerlight lasting until the end of that Assault phase.

That will only come into play in very rare cases, such as a unit multi-assaulting Fire Warriors or Pathfinders. Then it depends on whether the Overwatch for both units are resolved simultaneously or one after another.

If a unit were to multi-assault 2 units of Fire Warriors, one of which had a Markerlight Shas'ui and the Overwatch shots were resolved for each unit separately then I suppose the first unit could have the Shas'ui light up the target with the markerlight for the second unit. The only benefit you could get is lowering a cover save though.

Most of the time you'd just be better off firing another Pulse shot instead.

This message was edited 1 time. Last update was at 2012/07/16 16:33:22


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Fixture of Dakka





A Town Called Malus wrote:The only benefit you could get is lowering a cover save though.

Why is that the only benefit?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Bristol

DarknessEternal wrote:
A Town Called Malus wrote:The only benefit you could get is lowering a cover save though.

Why is that the only benefit?


The +1 BS gets applied before being lowered to BS1.
Ignoring Night Fighting - They're already within 12" of your unit so that's useless.
You can't fire a Seeker Missile from Overwatch Markerlight hits, as per the FAQ.
Overwatch can't cause Pinning so a -1 leadership modifier for that purpose is useless.
Target Priority doesn't exist any more.

This message was edited 1 time. Last update was at 2012/07/16 17:20:24


The Laws of Thermodynamics:
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Fixture of Dakka





A Town Called Malus wrote:
The +1 BS gets applied before being lowered to BS1.

Why?

There's at least 2 cases of equipment and abilities modifying BS on Snap Shots: one of which is in Codex Tau Empire and clarified in the FAQ. Why would this be unable to do the same?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Hardened Veteran Guardsman




Because the order you apply modifiers is you apply addition or subtraction first, then you apply set modifiers. Since snapshot is set, all the markerlights in the world won't raise the Ballistic skill any.

Edit: It is worth noting you could technically use them for lowering leadership, since pulse carbines create pinning checks, but probably a horribly unreliable strategy at best.

This message was edited 1 time. Last update was at 2012/07/16 19:51:37


 
   
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Assassin with Black Lotus Poison





Bristol

SCvodimier wrote:Because the order you apply modifiers is you apply addition or subtraction first, then you apply set modifiers. Since snapshot is set, all the markerlights in the world won't raise the Ballistic skill any.

Edit: It is worth noting you could technically use them for lowering leadership, since pulse carbines create pinning checks, but probably a horribly unreliable strategy at best.


Overwatch casualties never causes Morale or Pinning Tests.

This message was edited 1 time. Last update was at 2012/07/16 20:24:46


The Laws of Thermodynamics:
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Hardened Veteran Guardsman




I stand corrected. Thank you
   
Made in us
Longtime Dakkanaut




DarknessEternal wrote:
A Town Called Malus wrote:
The +1 BS gets applied before being lowered to BS1.

Why?

There's at least 2 cases of equipment and abilities modifying BS on Snap Shots: one of which is in Codex Tau Empire and clarified in the FAQ. Why would this be unable to do the same?


What are the 2 cases? I assume one is the case of Seeker Missiles, which after a BS1 markerlight can now hit at BS5. GW seems to like lady luck so toss Tau a bone on this one.
   
Made in us
Fixture of Dakka





Psychic power that causes Overwatch to use normal BS for Snap Shots.

What page is this additive/subtractive/set modifier rule on?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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St. Louis, MO

BRB Pg 2 "Multiple Modifiers"

This message was edited 1 time. Last update was at 2012/07/16 22:05:22


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So in the case of two set modifiers (seeker missile always at BS 5, snap shot always at BS 1), seeker missiles won out. Any idea what makes one set modifier trump another?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Somehow, I am not seeing anything in the FAQ about Seeker Missiles Snap Firing at normal BS.

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