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Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

In 5th, it was generally a terrible idea to run around without a Hood in your army if you could bring one. Now that Hoods are only against targeted spells, and many armies now have acess to some pretty nasty spells, is it worth allying in Eldar/SW just (or at least mainly) to defend against powers? Are the other options such as Psykers/Hoods worth worrying about at all?

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Guelph

Don't have the book on me to check, but does RoW not affect your army as well unless you're classed as battle brothers? I had someone suggest earlier that he was going to take Eldar for this earlier, but he wasn't listed under battle brothers. I wasn't playing him and couldn't remember, so I didn't say anything, but it's bugging me now that you've reminded me.

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Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

It seems that RoW effects your own psykers unless everything is Friendly

This message was edited 1 time. Last update was at 2012/07/14 02:24:30


 
   
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Manhunter






Little Rock AR

I didn't find a lack of hoods to be a hindrance in my IG army in 5th, and I don't plan on running any mutants in 6th either. Against powers that effect me I get a 6++ save standard, which is alot more then what I'm used to,

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The Conquerer






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RoW effect enemy psykers, not your friendly units. It makes all enemy psykers take Psychic tests on 3D6 discard the lowest IIRC.

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Longtime Dakkanaut




St. George, UT

Even though I run a rune priest in my SW lists, I'm thinking of adding in a few wolf tail talismans for everyone who can carry one.

There are just some nasty stuff that showed up in the random powers table, and even though its random, if your opponent gets one, your going to really wish you had more than a 6+ to protect against it.

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Tough Tyrant Guard





Grey Templar wrote:RoW effect enemy psykers, not your friendly units. It makes all enemy psykers take Psychic tests on 3D6 discard the lowest IIRC.


Anything but Battle Brothers count as Enemy units, so if you are taking RoW for your allied force you better not have any psykers (Note Tau and DE are the only BB and they don't have psykers).

Also RoW are roll 3D6 for the test and double 1 or 6 still causes PotW. No dropping the lowest.

As for if you need the hood: If you ever play GK or Nids you are going to want the hood. They can both spam psykers like you can't belive.

This message was edited 1 time. Last update was at 2012/07/16 20:27:56


 
   
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Richmond, VA

The RoW rules changed to now be that all enemy psykers roll an extra d6 and anything 12 and above perils.

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Veteran Wolf Guard Squad Leader



DC Metro

I''m loving having a Rune Priest still. Now he sits in a block of 10 Wolf Guard Terminators in the middle of the board. Any power with 24" shuts down on a 4+, and anything targeted at hit unit gets Denied on a 5+, with a subsequent 5+ Wolf Tail Talisman save against any wounds caused. I'm waffling on whether Njal is worth the points.
   
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Decrepit Dakkanaut





Vallejo, CA

Psychic defense is less important now. Hoods used to rock (I don't know what the OP is talking about), and psykers were hidden in squads. When they used abilities, you either neutralized it, or you were totally defenseless.

Now you can pick out psykers with sniper rifles and sergeants, and you can now deny the witch.

The best way to handle psykers now is just to kill them. Nothing fancy is required.


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USA

Gloomfang wrote:
Grey Templar wrote:RoW effect enemy psykers, not your friendly units. It makes all enemy psykers take Psychic tests on 3D6 discard the lowest IIRC.


Anything but Battle Brothers count as Enemy units, so if you are taking RoW for your allied force you better not have any psykers (Note Tau and DE are the only BB and they don't have psykers).

Where does the BRB say this? It only says that Allies of convenience don't count as friendly units for the targeting of psychic powers. It says absolutely nothing about counting them as enemies if they're not Battle Brothers.

** EDIT ** Never mind, I found the entry on page 112 of the BRB - 'units in your army treat Allies of Convenience as enemy units that cannot be charged, shot, etc, ect'

Gloomfang wrote:Also RoW are roll 3D6 for the test and double 1 or 6 still causes PotW. No dropping the lowest.

As for if you need the hood: If you ever play GK or Nids you are going to want the hood. They can both spam psykers like you can't belive.

Also wrong here. The newest FAQ for Runes of Warding states: "All enemy Psykers must roll an extra dice when taking Psychic tests, suffering Perils of the Warp on any roll of 12 or more." I think you have RoW confused with Shadows in the Warp, which I believe works as you said.

What I'd like to know about RoW is, if you have two RoW equipped Farseers on the table, are enemy Psykers rolling 4D6 for Psychic tests? The codex says enemy psychic tests must be taken on 3D6, while the newest FAQ, as shown above, says they must roll an extra dice. It sounds to me like they'd be cumulative.

This message was edited 1 time. Last update was at 2012/07/16 22:18:28


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Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Ailaros wrote: Hoods used to rock (I don't know what the OP is talking about), and psykers were hidden in squads.


I might have not been clear in my first post. I thought Hoods were awesome in 5th and that almost every army that could take one, should.

But yeah... it looks like the best Psychic defense is a good offense.

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Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
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Fixture of Dakka





undertow wrote:
Also wrong here. The newest FAQ for Runes of Warding states: "All enemy Psykers must roll an extra dice when taking Psychic tests, suffering Perils of the Warp on any roll of 12 or more." I think you have RoW confused with Shadows in the Warp, which I believe works as you said.

It does not remove the ordinary condition of Perils of the Warp because it does not say it does. Therefore double 1s or double 6s is still Perils in addition to the cause it lists.

This message was edited 1 time. Last update was at 2012/07/16 22:18:14


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Stealthy Space Wolves Scout



Auckland, New Zealand

That said, if you want to take a Farseer with runes of warding to cut down enemy psychic powers, just make don't take any psykers of your own.

Also remember that a Farseer is mastery level 1, so even if you take three powers you can only use one per turn unless you buy spirit stones.

That said, I'm sure a Farseer on jetbike, with a bunch of jetbikes would fit well with my Space Marine bikes.


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Only problem with a Farseer on a bike with a bunch of other bikes is that they cannot score. I'm pretty sure they can still deny though which can be helpful.
   
 
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