Switch Theme:

Sternguard special ammunition dilema.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Death-Dealing Ultramarine Devastator






Soo I love my Ultramarine Sternguard and honestly think they are one of the best units in the game but am always on the lookout for ways to make them that much better I know this is probably shaky ground and I may be pushing it but can you use the special ammunition with a Stormbolter? The special ammunition says any model with a bolgun is equipped with special ammunition and the profile description for a Storm Bolter states that it is basicly two Boltguns side by side which is represented by it''s almost identicle profile to the regular bolter except for the two shots fired. Looking for clarification here there is nothing in the FAQ about this so I am kind of polling as many people as I can, thanks.

 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Nope, special ammo only works with bolters and the bolter part of a combi-weapon, as a Storm Bolter is not a Bolter. Fluff-wise it is, but not rules-wise.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in au
Lady of the Lake






However with the new rapid fire you take two shots at full range anyway, provided you don't move. So works out about the same as if you could use it with a stormbolter. Not sure it works on all of the ammunition though, but stuff like the hellfire it should.

This message was edited 1 time. Last update was at 2012/07/14 16:51:01


   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

n0t_u wrote:However with the new rapid fire you take two shots at full range anyway, provided you don't move. So works out about the same as if you could use it with a stormbolter. Not sure it works on all of the ammunition though, but stuff like the hellfire it should.


No. No you can't. Single shot at max range, 2 shots at rapid fire.

As for the question, only bolters and combi-bolters. Maybe in the next book they will allow for stormbolters to fire the shot.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in au
Lady of the Lake






Hmm, I was told that changed. Nevermind, I guess I get to have a fun little chat then.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Rapid fire has changed, but not like that. First off, you can now move and still choose either 2 shots at rapid fire or 1 shot at full range. Second, rapid fire is not a set range in itself any more, it is just half the range of the weapon. So Tau pulse rifles can be fired once at 30" or twice at 15", regardless of whether or not the unit moved.
   
 
Forum Index » 40K General Discussion
Go to: