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Made in au
I'll Be Back




Hey guys, recently I developed a liking towards Necrons, but I am not so sure what to get.
I have:

20X Necron Warrior Phalanx
5X Deathmarks
1X Annihalation Barge
1X Overlord
1X Nemesor Zahndrek
1X Vargard Obyron
1X Nightsythe

Now what should I get. I have a 2500pt Tournament coming up, and I dont think I have the appropriate units.
Any ideas?

 
   
Made in au
I'll Be Back





Australia

20X Necron Warrior Phalanx
5X Deathmarks
1X Annihalation Barge
1X Overlord
1X Nemesor Zahndrek
1X Vargard Obyron
1X Nightsythe

I'd add in some Wraiths (with 2/3 of the unit with Whip Coils) Immortals, a Triarch Stalker and possibly the Illuminor or a Ghost Ark with another 10x Warriors.
Also, Doom Scythes are OP when you can manoeuvre them correctly.
I'd also lose the Deathmarks and a HQ choice, and maybe add a C'tan for CC defense.

Poison is a woman's weapon. Unfortunately, Dark Eldar don't seem to care. 
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

Welcome Xenos brother....

I love my crons! (I even played the old dex in 5th...).

Ok, a few questions;
Is the tourney sixth? If yes, a lot of things are still flushing out - many of the old cron strategies and lists might not work any more
* nightfighting was nerfed so those lists are not as effective
* dangerous terrain is not as dangerous so those lists are not as effective
* the overcosted necron flyers are no longer overcosted due to flyer rules
* Transports have shorter ranges now to unload troops, so the night scythe is amazing now...
etc.

Ok, first, Play as many games as fast as you can' learn the army! that will help you decide what you want.

There is a lot you can do with crons and more than one uni-build (well, there were some popular builds) especially in sixth.

A few weaknesses you will need to cover:
* Ranged shooting - necrons for the most part are short range. Make sure to get some crypteks to help with this, or at that point level consider a doomsday ark. It was worthless in the last rules, but the new blast rules and how many termies we might see, it will be good.
* strong CC: They just don't have a lot of it. Wraiths are your friend, but be careful wtih the ctan - they are WAY overcosted now (after losing the 2d6 pen) and their save is terrible.
* tomb spiders - the ability to repair hull points is very useful now, at that point level you should have a couple.
* Flyers - get them. you need them for taking out enemy flyers and to deposit troops anywhere....

Best of luck. But first I would say play, then play, then play some more.


DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in us
Wicked Canoptek Wraith





Missouri

Ok. To make the list better You need some crypteks.

If you insist on using DeathMarks Have ObyRon apart of the squad and increase it to 10. Add the Cryptek of Despair using Veil and if the enemy gets to close use the Abysmal Staff with its flame template and wounding on a 2+. Using Obyron and the Despair Cryptek you can go in and out of the game and can make a new squad for the 2+ wounds.

With 10 DM you will have the ability to fire 20 shots and being able to wound on a 2+.

Delete the Overlord.
Zahn attached to Phalanx.
Ctans aren't as good anymore but if you feel as though you still need to have some crazy CC yea its good.

Duct tape turns 'No! No! No!' into 'Mmm. Mmm. Mmm.

3000 pts - Iron Warriors. Shelfed.
2000 pts - New Army
- 4000 pts - Better than 3rd Edition 
   
Made in gb
Regular Dakkanaut




United kingdom (derby)

Hey guys I'm new to the gaming side of the hobby and was wondering if you could give me any advice on my 1st army list for a 500pt necron army I'll mainly be playing against a voystron/cadian mixed army

Necron overlord with reservation orb 
120 points
8 necron warriors 
104 points
8 necron warriors
104 point
5 immortals with tesla carbines
85 points
2 tomb blades with shadow looms and shield vanes
80 points
Total 493 points
   
Made in au
I'll Be Back




Thanx for the advice.

 
   
Made in gb
Committed Chaos Cult Marine






In regards to the list I would largely be tempted just to use large squads of warriors, they can deal with most armour(apart from flyers) decently with their gauss weapons. The only issue is if they get caught in combat, it will really mess them up so a few Wraiths would really help.

Its a bit of a shame that you have a tournament coming up as I personally would have said "Get anything you like the look of."

Smolo82 wrote: Using Obyron and the Despair Cryptek you can go in and out of the game and can make a new squad for the 2+ wounds.


I would like to say that this "trick" actually doesn't work, if i recall correctly.

From the Deathmarks it says "When a Deathmark unit deploys..."
The Ghost Mantle and Veil of Darkness only allows the unit to Deep Strike in that turn. It doesn't say anything about going back into reserves. Its just a very different infantry move.

Feel free to try to prove that Deathmarks can indeed redeploy via the Veil of Darkness or Ghost Mantle to get their 2+ to wound.

I also remember speaking with a GW store manager who dismissed this "trick".

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

The C'tan and a random Warlord ability allows the Deathmarks to mark multiple units.
   
Made in gb
Committed Chaos Cult Marine






From what I have read, only the Grand Illusion mentions anything about redeploying but even then its before the game starts.

Do explain fully.

When the rich rage war it's the poor who die

Armies I have: Chaos Space Marines, Tau, Necrons, High Elves

Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar

Armies I may get: Dark Angels, Tomb Kings, Vampire Counts

DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+

 
   
Made in gb
Pete Haines




Nottingham

In brief, here's a rating of all the units in the Necron codex, rated as bad, ok, or good. Just my view on things from my experience, I'm sure everyone will have different opinions. And only a very general look at what units you should be going for.

Special Characters: Bad or OK.
Overlord: OK.
Overlord with Warscythe on a Catacomb Command Barge: Good. Always take this as your HQ unless you have a very good reason not to.
Destroyer Lord: Bad

Royal Court Necron Lords: Bad
Royal Court Crypteks: Good. Specifically Eldritch Lance, Solar Pulse (always take one, preferably two of these. One of the best pieces of wargear in the game) and Voltaic Staffs are the three best bits of equipment.

Necron Wariors: Ok. Should always have a transport and preferably crypteks for extra shooty.
Necron Immortals: Ok. Always take gauss weapons for the glancing hits.

Ghost Ark: Good. A unit of warriors with 2 Eldritch Lance crypteks makes for a very dangerous roaming gunboat.
Night Scythe: Good. Being able to take flyers in troop slots is HUGE. Makes Necrons the strongest airforce in the game.

Deathmarks: Ok.
Lychguard: Bad.
Triarch Praetorians: Bad
C'Tan Shard: Used to be OK if you took Writhing Worldscape and lots of Crypteks with Tremorstaves. Now, with Dangerous Terrain nerfed to allow armour saves, they're just bad. Sadly.
Flayed One Pack: Bad
Triarch Stalker: OK

Canoptek Wraiths: OK, but overcosted.
Canoptek Scarabs: Good
Tomb Blades: OK. If you have spare FA slots, take units of one with Particle Beamer, Shadow Loom and Nebuloscope. Stay in cover and fire accurate, high strength blasts each turn for just 45 points. Otherwise, large units with gauss blasters.
Destroyers: Bad
Heavy Destroyers: OK

Doomsday Ark: Bad. Far too expensive, and a single weapon destroyed result cripples it.
Annihilation Barge: Good. Best choice in the slot.
Monolith: Bad. Sad, as it's the iconic necron vehicle.
Doom Scythe: Good. Was just OK, but flyer changes in 6th made them very dangerous.
Canoptek Spyder: OK. Scarab farms can be nasty.

You don't mention if the tournament is a) 6th edition, b) allows allies or c) is two FOCs. I can't help you with lists unless we know those points.
   
Made in us
Wicked Canoptek Wraith





Missouri

johnscott10 wrote:In regards to the list I would largely be tempted just to use large squads of warriors, they can deal with most armour(apart from flyers) decently with their gauss weapons. The only issue is if they get caught in combat, it will really mess them up so a few Wraiths would really help.

Its a bit of a shame that you have a tournament coming up as I personally would have said "Get anything you like the look of."

Smolo82 wrote: Using Obyron and the Despair Cryptek you can go in and out of the game and can make a new squad for the 2+ wounds.


I would like to say that this "trick" actually doesn't work, if i recall correctly.

From the Deathmarks it says "When a Deathmark unit deploys..."
The Ghost Mantle and Veil of Darkness only allows the unit to Deep Strike in that turn. It doesn't say anything about going back into reserves. Its just a very different infantry move.

Feel free to try to prove that Deathmarks can indeed redeploy via the Veil of Darkness or Ghost Mantle to get their 2+ to wound.

I also remember speaking with a GW store manager who dismissed this "trick".




No just using the rules.
DeathMarks use Hunters from HyperSpace. "When a Deathmark unite deploys, ..." pg 36 Necron Codex

Cryptek uses Veil of Darkness in movment phase. "The Cryptek and his Unite are removed from the tabletop and immediately Deep Strike back onto the battlefield." pg 84 Necron Codex

Obyron Uses Ghostwalk Mantle which is an advanced Veil of Darkness. "Obyron and his unite are removed from the tabletop and replaced together anywhere on the board using the rules for Deep Strike." CC or not. pg 61 Necron Codex

DS is considered a deployment.

Duct tape turns 'No! No! No!' into 'Mmm. Mmm. Mmm.

3000 pts - Iron Warriors. Shelfed.
2000 pts - New Army
- 4000 pts - Better than 3rd Edition 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

GCMandrake wrote:In brief, here's a rating of all the units in the Necron codex, rated as bad, ok, or good. Just my view on things from my experience, I'm sure everyone will have different opinions. And only a very general look at what units you should be going for.

Special Characters: Bad or OK.
Overlord: OK.
Overlord with Warscythe on a Catacomb Command Barge: Good. Always take this as your HQ unless you have a very good reason not to.
Destroyer Lord: Bad

Royal Court Necron Lords: Bad
Royal Court Crypteks: Good. Specifically Eldritch Lance, Solar Pulse (always take one, preferably two of these. One of the best pieces of wargear in the game) and Voltaic Staffs are the three best bits of equipment.

Necron Wariors: Ok. Should always have a transport and preferably crypteks for extra shooty.
Necron Immortals: Ok. Always take gauss weapons for the glancing hits.

Ghost Ark: Good. A unit of warriors with 2 Eldritch Lance crypteks makes for a very dangerous roaming gunboat.
Night Scythe: Good. Being able to take flyers in troop slots is HUGE. Makes Necrons the strongest airforce in the game.

Deathmarks: Ok.
Lychguard: Bad.
Triarch Praetorians: Bad
C'Tan Shard: Used to be OK if you took Writhing Worldscape and lots of Crypteks with Tremorstaves. Now, with Dangerous Terrain nerfed to allow armour saves, they're just bad. Sadly.
Flayed One Pack: Bad
Triarch Stalker: OK

Canoptek Wraiths: OK, but overcosted.
Canoptek Scarabs: Good
Tomb Blades: OK. If you have spare FA slots, take units of one with Particle Beamer, Shadow Loom and Nebuloscope. Stay in cover and fire accurate, high strength blasts each turn for just 45 points. Otherwise, large units with gauss blasters.
Destroyers: Bad
Heavy Destroyers: OK

Doomsday Ark: Bad. Far too expensive, and a single weapon destroyed result cripples it.
Annihilation Barge: Good. Best choice in the slot.
Monolith: Bad. Sad, as it's the iconic necron vehicle.
Doom Scythe: Good. Was just OK, but flyer changes in 6th made them very dangerous.
Canoptek Spyder: OK. Scarab farms can be nasty.

You don't mention if the tournament is a) 6th edition, b) allows allies or c) is two FOCs. I can't help you with lists unless we know those points.


A lot of this is bad information, in my opinion. Anyone calling Wraiths Overcosted is pretty silly....

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Made in us
Longtime Dakkanaut




Oklahoma City

let me start by saying i have limited experience playing against necrons, and have never ever played them myselves but...


I don't know if I would always take gauss weapons on immortals.

The extra hits from tesla weapons have on numerous occasions actually generated more hits against my orks than the rest of the combined non 6 shots. and if you can get rear armor or are shooting at a dakka jet.... some potential there.

I know I have lost my jet to a squad of 3 immortals in a single turn. 2 missed, one rolled a 6, getting +2 hits, then rolled 3 's for pen... to which I failed all 3 evade saves, and my jet crashed and burned.

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
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Pyro Pilot of a Triach Stalker





LaPorte, IN

Funny to see someone referring to Wraiths as Good and Destroyer Lords as bad when the Destroyer Lord amplifies the Effectiveness of the Wraiths 10 fold.
   
 
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