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![[Post New]](/s/i/i.gif) 2012/07/17 18:48:33
Subject: Grounded Flying MC - Still 6+ to hit?
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Brainy Zoanthrope
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Reading rules for Swooping Flying monstrous creatures (p49) I came across what seems to be a rule loophole, with RAW working contrary to what was intended.
Under Grounded Tests third paragraph , lines 5 down, read:
"A grounded Flying monstrous creature can be charged in the following Assault phase and automatically loses the Jink special rule (if it had it), but can move normally in it's next turn."
It DOES NOT say that Flying monstrous creature looses Hard to Hit rule it gained for swooping in it's last movement phase.
What do you make of this?
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![[Post New]](/s/i/i.gif) 2012/07/17 18:51:43
Subject: Grounded Flying MC - Still 6+ to hit?
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Cosmic Joe
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Yes, currently, not only that but since it's still swooping it can be grounded by the next unit that shoots it.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/07/17 18:53:17
Subject: Grounded Flying MC - Still 6+ to hit?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I would say it was intended to mean it can move as a grounded monsterous creature next turn, as opposed to a flyer?
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Bedouin Dynasty: 10000 pts
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MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/07/17 18:58:06
Subject: Grounded Flying MC - Still 6+ to hit?
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Cosmic Joe
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Intended maybe written no.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/07/17 20:07:35
Subject: Grounded Flying MC - Still 6+ to hit?
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Longtime Dakkanaut
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Under the current rule i find it is far easier to kill FMC when swooping. The grounded check is every hit. So 20 bolter shots are far more effective at a swooping T6 than a regular T6. The ground hit is nasty. Just need a 6 to hit then its a 1/3 chance of crash. Much easier then 3+ to hit, 6 to wound then they get to make a save.
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This message was edited 1 time. Last update was at 2012/07/17 20:08:47
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![[Post New]](/s/i/i.gif) 2012/07/17 20:11:08
Subject: Grounded Flying MC - Still 6+ to hit?
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The Hive Mind
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tgf wrote:Under the current rule i find it is far easier to kill FMC when swooping. The grounded check is every hit. So 20 bolter shots are far more effective at a swooping T6 than a regular T6. The ground hit is nasty. Just need a 6 to hit then its a 1/3 chance of crash. Much easier then 3+ to hit, 6 to wound then they get to make a save.
It's one grounded test per unit that hits. Not per hit. Massive difference.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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