Switch Theme:

How to fix the Tyranid codex- imput from Dakka users needed.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Hi all. I am taking it upon myself to make changes to the Nid book, based on, originally my own thoughts, and also any imput from others. So the way I will be doing this is


Each person who suggests adifferent idea will have that idea listed with their name marked down. Then if someone agrees with a currently listed idea, just say and I will note it down. All the ones at the start came from the "What do Nids Need'' thread


So, here we go

Swarmlord
Add EW - Deadshot, xttz
Add option for Armoured Shell- 60pts (he's a bit tougher than a regular tyrant and EW is not to be sneezed at.

Hive Tyrant
Reduction to 160pts - Deadshot, xttz

Hive Commander- Choose to fail reserve rolls. May roll all reserve rolls at opnce and choose which units come in- xttz
Indescribable Horror replace d with a Mastery Level 2 upgrade - xttz
Replace Indescribable Horror with this
"When taking a Fear test against a Hive Tyrant with this upgrade, the unit must take the test at D3+1 Ld lower (Ie, Ld 8 would be Ld 7-D3 for the test) than Normal. Units with Fearless and ATSKNF must still taker the test but do so at normal Ld" -Deadshot
Add option for psychic monstrosity (Swarmlord's Mastery Level 2 rule, also gives 18" Synapse) for 20pts- Deadshot

Tyrant Guard
Allow reroll to LOS! tests
Tervigon
Crushing Claws cost 15-20pts- Deadshot, xttz

Tyranid Prime
Option to replace 3+ save with 4+ save and Wings

Parasite of Mortrex
None so far

Hive guard
May purchase the Skyfire rule for 10pts- Deadshot, xttz
May purchase Interceptor for 10pts- Deadshot

Lictors
Make FA

Deathleaper
Make FA

Venomthrope
Change WS to 4, BS to 3 (Why BS 4 buyt no guns but only WS 3?)
Make "Wolf Guard", ie, can break off to be a character for other squads -xttz (Deadshot does not support)

Zoanthropes
None to date

Doom of malan'tai
None so far

Pyrovore
Make "Wolf Guard", ie, can break off to be a character for other squads -xttz (Deadshot does not support)
Make the exploding bit optional (ie, you do not have to roll) and work for all heat based weapons (all listed as being Flame based or have melta)- Deadshot
Make T5, W3 - xttz

Ymgarl Stealers
None

Tyranid Warriors
T5, W2- xttz
OR Make EW- xttz
OR 3+ save standard- xttz, Deadshot

Genestealers
May upgrade to Genestealer Hybrids for 6ppm. This gives them BS3 and allows them to use Fortification guns (as they are half Stealer, and half something that klnows how to use guns)- Deadshot

Termagants
Strangleweb becomes Str 4, AP 5 (flamer stats) and keeps pinning- Deadshot, TheRedDevil

Hormagaunts
Change to beasts- AzureDeath
Bounding leap can be used as it is now, OR used like old fleet to assault after running, but 6th ed fleet cannot be used to reroll either the run or charge dice- Deadshot


Ripper swarms and Skyslasher swarms
Outflank, able to assault from outflank or reserves, does not use a FOC lot (and do not count as compulsary troops to compensate)- Deadshot, xttz

Tyranid Shrikes
T5, W2- xttz
OR Ew- xttz
OR 4+ save standard- xttz, Deadshot

Raveners
None, though presumably similar changes to Warriors
T5 W2.

Gargoyles
None

Harpies
Bonus to vector strike (extra strength VS flyers or skimmers to perform an Antiflyer niche)- xttz, Deadshot (supported in part by fluff. Likes to tackle Skimmers because they are too slow to escape and too weak to fight back)

Spore Mines
None

Mycetic Spores
Allows units to assault out of them- Deadshot

Carnifexes
Cost 140pts- general consensus
Free Bioplasma (xttz, Deadshot), if has 2 pairs ST (Deadshot)
WS 4/Int2- xttz
Armoured Shell 40pts- xttz, Deadshot
T7- xttz
Crushing Claws 15-20pts- xttz, Deadshot

Old One Eye
WS 4/ Int 2- xttz, Deadshot
T 7- Deadshot, xttz
EW- Deadshot (although the T7 and Rapid Regen, plus this, may make it a bit OP)
Possible points reduction (cost between 220- 240pts)- Deadshot
Berserk Rampage attacks allow extra attacks


Biovores
None

Trygon- points reduction, possibly to 180- Deadshot
Option for Armoured Shell- 40pts- xttz and Deadshot (raises cost of regen to 30pts if taken, to keep in line with Tyrannofexes)

Mawloc
points reduction- 160~?- Deadshot
Option for Armoured Shell- 40pts- xttz and Deadshot (raises cost of regen to 30pts if taken, to keep in line with Tyrannofexes)

Tyrannofex
Points reduction- maybe ~ 225? -Deadshot
Flashboror Hive twinlinked or Str 5- xttz, Deadhot
Fleshboror hive Rending- Deadshot
Rupture Cannon AP 2- xttz, Deadshot
Rupture Cannon Twinlinked- xttz, Deadshot
Rupture Cannon Assault 4- xttz, Deadshot (all 3 changes suggested to cope with new vehicle damage table

Weapons

Barbed Stranglers and Stranglethorn Cannons cheaper- xttz
Heavy and regular Venom Cannons AP 3 to deal with MEQ-xttz, Deadshot
Venom Cannons and variants lose the -1 vehicle modifier. It prevents their only deent AT weapon from destroying a vehicle- xttz, Deadshot


Biomorphes
Adrenal Glands- Allow assault from Outflank/reserves- xttz
Adrenal Glands as Frag Grenades- AzureDeath
Adrenal Glands Frag Grenades AND Furious Charge- Deadshot (Carnies can get Frags for half the price of Adrenals, so they would need something ove the spines
Replace Regen with the It Will Not Die Special Rule- xttz (Note, Deadsot does not support. This will make it the same as OOE Rapid Regen. Also, the Biomancy Endurance power can give this so not needed and prevents Regen and IWND from stacking)
Spinefists- Asault 2X, where X is the number of attacks on the profile- Deadshot
Spinefists- Free on Gants- Deadshot



So, that's all I could find that was discussed and clarified beyond a general thought (ie, Carnifexes Cheaper/ Carnifexes cost ~30pts cheaper) on that other thread. Please feel free to post thouights on what you reckon will make the codex a bit better (but not OP!).

This message was edited 3 times. Last update was at 2012/07/18 14:59:48


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in hu
Pyromaniac Hellhound Pilot





Army wide special rules:
Synapse: it gives Eternal Warrior, just like in the good old days.
Instinctive Behaviour: No Lurk/Feed. Replace them with the effect of Mindless (yes, the Ripper Swarm's Mindless!).
Psychic Disciplines: Biomancy, Divination, Telepathy, Telekinesis

Army wide other:
Unique characters are purged without remorse.

HQ:
Hive Tyrant: 160 points; HC works like the Tau Position Relay; IH forces Fearless/Stubborn/ATSKNF units to roll for Fear; Psychic Monstrosity (Psychic Mastery 2) as a +25pts upgrade; add Enhanced Senses and Frag Spines biomorph upgrades

Tervigon: 175 points; buff to S6, I2; expensive upgrades to spawn advanced Termagaunts/Hormagaunts/Gargoyles

Tyranid Prime: 100 points; add all of the lacking biomorph upgrades and Wings, Armoured Shell, Enhanced Senses; add Psychic Mastery Level 1

Hive Guard: buff to Ld8

Lictors: add Brood Telepathy and Shrouded special rules; change unit type to Beast; all Lictors are Characters, add some biomorph upgrades (Adrenaline, Toxin, Acid Blood, Implant Attack)

Pyrovores: buff to S5 T6, I2, A2

Tyranid Warriors: add Brotherhood of Psykers (level 1); biomorph upgrade for 3+ save; dirt expensive Frag Spines upgrade; upgrade to gain Fleet

Genestealers: biomorph upgrade for 4+ save; special upgrade that allows them to deploy like the Ymgarl's Dormant special rule; brood-wide Acid Blood upgrade

Termagants: cost dropped to 3 ppm; starts with spike rifle, can be upgraded with spinefist (free), fleshborer (+1ppm) or devourer (+5ppm)

Hormagaunts: cost dropped to 5 ppm

Ripper Swarms: buff to W6(8?)

Tyranid Shrikes: buff to Sv 4+; add Brotherhood of Psykers (level 1)

Harpy: increse cost to 170 pts; buff to S6, T6, Sv 3+; upgrade option for an Alpha Harpy, Enhanced Senses biomorph upgrade

Carnifex: increase cost to 180 pts; buff to WS4, T7, I2; decrease BS to 2; Armoured Shell biomorph upgrade; Enhanced Senses OR T8 (expensive) OR "moves/charges like Beast" biomorph upgrade; ranged weapon upgrades are at -10 pts

Biovore: buff to S5, T6, I2, A2

Tyrannofex: change name to Malefactor

Biomorphs:
Barbed Strangler: add 'Shred' special rule
Deathspitter: change type to Assault 1, Blast
Heavy venom Cannon: buff to Assault 2
Stranglethorn cannon: add 'Shred' special rule
Thorax swarm: comes with all three firing modes
Venom Cannon: buff to S7
Crushing Claws: a model with CCs gain +D6 additional attacks at I1
Regeneration: it gives the It Wil Not Die USR
Enhanced Senses (new): gives +1 BS and Night Vision






My armies:
14000 points 
   
Made in gb
Towering Hierophant Bio-Titan






"Mycetic Spores - Allows units to assault out of them- Deadshot"

While I agree with this, there should be some penalty/risk in place when using it. Otherwise podding Fexes will be massively overpowered.
Perhaps forcing charge range down to 1D6" on the turn units disembark, and/or allowing enemy overwatch fire at regular BS.

The Carnifex should also be T8, not T7. The Wraithlord gets S10 T8 for nearly half the points :(

Harpies should probably get a re-roll to Jink saves too, making them more survivable and still keeping with their fluff.

And what about replacing Dominion with a power than instead grants EW to everything in Synapse range? Then there would actuall be a reason to use it now that you're trying to keep half your army outside of Synapse for extra Rage attacks...

This message was edited 1 time. Last update was at 2012/07/18 16:07:41


 
   
Made in us
Mekboy on Kustom Deth Kopta






I want the "without end" rules to come back those games just looked hella fun

i might have wording wrong but when gaunts died they came back in next turn lumped together inon thier tabel end to represent the innumerable horde

10000 points 7000
6000
5000
5000
2000
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

xttz wrote:
The Carnifex should also be T8, not T7. The Wraithlord gets S10 T8 for nearly half the points





I could use that to argue that every MC in the Nids should be T8. And remember that Wraithlords are made of Wraithbone (also used to make Tanks and Ships IIRC). I'll still put it dowb though.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in ca
Shas'ui with Bonding Knife





Start by searching "tyranid fan update 1.4" and then update that to 6e. It's the most balanced, ungimmicky nids update I've yet to see.

Most 6e updating will have to deal wih genestealers.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
 
Forum Index » 40K Proposed Rules
Go to: