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![[Post New]](/s/i/i.gif) 2012/07/21 12:31:53
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Drop Trooper with Demo Charge
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Two possibly stupid questions but I figure it'd be good to ask everyone's opinions.
1: What is the best way to use Veterans mounted in a chimera? Along with squad load out, what would be the best way to use them on the table, keep them mounted up and firing from the hatch, or run them as close as possible to the enemy and have them dismount to kill the enemy?
Pretty much just asking whether keep them mounted or dismount them?
2: Is it worth putting Stormtroopers in Valkyries?
Some quick answers and different opinions would be very much welcome
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1500 Pts - Dravone 54th "Royals" Infantry Regiment
"We have been given our crusade, my sons... the Sabbat Worlds!"
Warmaster Slaydo at the onset of the Sabbat World Crusade |
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![[Post New]](/s/i/i.gif) 2012/07/21 12:41:05
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Longtime Dakkanaut
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1. Give them meltas. The enemy will probably run to you as quickly as they can unless they're another gunline (in which case you'll be outshooting them anyway). Manouvre around the enemy to maximise damage output while minimising risk to the guys inside.
2. No. Common consensus is give them 2*melta guns and dep strike them. This is pretty effective, especially if you can drop them behind a Preditor or some other long range threat.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/21 12:53:29
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Battleship Captain
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Testify wrote:1. Give them meltas. The enemy will probably run to you as quickly as they can unless they're another gunline (in which case you'll be outshooting them anyway). Manouvre around the enemy to maximise damage output while minimising risk to the guys inside.
2. No. Common consensus is give them 2*melta guns and dep strike them. This is pretty effective, especially if you can drop them behind a Preditor or some other long range threat.
Yikes. Stuck in 5th edition are we?
1. Melta is still tight, but with HP's and Rapid-Fire changes, meltabox spam isn't nearly as necessary as it was in 5th. Nowadays, vets generally run as Plasmavets in Chimeras, scooting around mowing face. With the lack of AP2 in melee, especially for guard, you need to be pumping out that plasma. One squad of meltavets (Maybe two if you're fielding like five total troops choices) should suffice, as long as you have other sources of Anti-Tank (Which you better have.)
2. I wouldn't overtly say no to Stormies in Valks. It has its merits, namely pumping multirocketpods, HBolters, and a Multilaser wherever you wanna drop them, then Going flat out next turn and Grav-Chuting them in. With this tactic, you can drop either a Melta Squad in right behind a tank, or Drop a plasma squad right next to an HQ and Plasmasnipe him from the rear, and with the Valk's fire support the last turn, wherever you drop them will be much less threatening, and resultingly they will have much more survival.
But Stormtroopers are a pretty excessive point-sink for what can be better done with other options. Honestly I'd just find 45 points and get a Vendetta. Those things are unkillable.
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![[Post New]](/s/i/i.gif) 2012/07/21 13:15:06
Subject: Re:Mechanized Imperial Guard usage - Veterans in Chimera's
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Drop Trooper with Demo Charge
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So general consensus is Plasma gun spam and to keep keep them mounted in the chimera's.
Just wondering how they would work with a heavy weapon such as a Lascannon?
Would it be a good tactic to gun the chimera's forward, pop smoke, dismount the veterans near cover and use the now empty chimera's as light fire support while the veterans dig in? I mean they still have multi-laser and heavy bolter for only 55 points so thats not bad, even as just an annoying distraction from the now dismounted veterans?
Any thoughts?
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1500 Pts - Dravone 54th "Royals" Infantry Regiment
"We have been given our crusade, my sons... the Sabbat Worlds!"
Warmaster Slaydo at the onset of the Sabbat World Crusade |
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![[Post New]](/s/i/i.gif) 2012/07/21 13:31:21
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Longtime Dakkanaut
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Plasma guns are pretty rubbish. If you double tap them, there's a 22% chance that the guy carrying it will die. And you have three of them.
The fact that melta guns do not blow up and kill their users means you actually get to shoot them in turns 4/5/6/7, wheras your plasma guns will usually be dead by then.
Plus they pop vehicles easily, and deny FNP to T4.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/21 13:39:32
Subject: Re:Mechanized Imperial Guard usage - Veterans in Chimera's
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Devestating Grey Knight Dreadknight
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I still like the melta for breaking through necron lord's command barge after he sweeps my chimera (I shoot him on my turn with a different group of melta vets after he kills the first group  )
*freaking AV13 chariot >.<*
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/07/21 13:51:47
Subject: Re:Mechanized Imperial Guard usage - Veterans in Chimera's
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Drop Trooper with Demo Charge
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I think I prefer the range of the Plasma gun over the melta gun...
And also, I'm guessing from the discussion here, that dismounting vets isn't as good a plan as keeping them mounted?
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1500 Pts - Dravone 54th "Royals" Infantry Regiment
"We have been given our crusade, my sons... the Sabbat Worlds!"
Warmaster Slaydo at the onset of the Sabbat World Crusade |
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![[Post New]](/s/i/i.gif) 2012/07/21 14:59:57
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Hurr! Ogryn Bone 'Ead!
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Unless there is something that you absolutely must kill this turn, you're better off staying in the Chimera.
It can be worth if to disembark, if it will get you closer to a target you need dead, or if it'll allow you to take advantage of a Bring it Down! order.
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![[Post New]](/s/i/i.gif) 2012/07/21 15:05:08
Subject: Re:Mechanized Imperial Guard usage - Veterans in Chimera's
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Drop Trooper with Demo Charge
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Thanks guys, forming a pretty good picture as to how I can use Mech vets now
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1500 Pts - Dravone 54th "Royals" Infantry Regiment
"We have been given our crusade, my sons... the Sabbat Worlds!"
Warmaster Slaydo at the onset of the Sabbat World Crusade |
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![[Post New]](/s/i/i.gif) 2012/07/21 15:31:19
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Battleship Captain
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Testify wrote:Plasma guns are pretty rubbish. If you double tap them, there's a 22% chance that the guy carrying it will die. And you have three of them.
The fact that melta guns do not blow up and kill their users means you actually get to shoot them in turns 4/5/6/7, wheras your plasma guns will usually be dead by then.
Plus they pop vehicles easily, and deny FNP to T4.
More range and more shots = more killy. If you're worried about taking casualties, guard is not your army. We roll more dice than you. That is how we play. Also, carapace armor isn't out of the question if you roll a lot of 1s to hit. Automatically Appended Next Post: Like I said, Melta vets shouldn't be taken out altogether, but meltabox spam is relatively dead. You need some Melta and lots of plasma currently.
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This message was edited 1 time. Last update was at 2012/07/21 15:32:29
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![[Post New]](/s/i/i.gif) 2012/07/21 15:35:52
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Drop Trooper with Demo Charge
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It is fun to play the unsympathetic Imperial Guard commander sometimes (in regards to watching your own men cook themselves with special weapons  ). I think Plasma's do seem the way to go, particularly as you don't have to drive within spitting distance of the enemy to kill them
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1500 Pts - Dravone 54th "Royals" Infantry Regiment
"We have been given our crusade, my sons... the Sabbat Worlds!"
Warmaster Slaydo at the onset of the Sabbat World Crusade |
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![[Post New]](/s/i/i.gif) 2012/07/21 16:14:41
Subject: Re:Mechanized Imperial Guard usage - Veterans in Chimera's
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Ork Boy Hangin' off a Trukk
Los Angeles
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You definitely want some melta. Since I usually run a hybrid force with some mounted vets supported by a platoon gunline, I put plasmas in my infantry squads and meltas on the vets. Sometimes you just need that pen result, playing necrons for example.
The best way to keep from dying with plasmas is re-rolls. BID is one reliable method, there are now some cool options with the use of allies.
Stormtroopers are a cool and fluffy unit that definitely lets you Forge A Narrative. But as someone said, there are better uses of points that do the same thing. Remember, one of the missions is still kill points, and storm troopers are mostly a freebie.
bb
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5000
2000
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![[Post New]](/s/i/i.gif) 2012/07/21 16:30:10
Subject: Re:Mechanized Imperial Guard usage - Veterans in Chimera's
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Sure Space Wolves Land Raider Pilot
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Plasmagun vets in a chrimera can be frickign awesome seeing as 5 men can shoot from it each turn!
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![[Post New]](/s/i/i.gif) 2012/07/21 16:32:24
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Lord of the Fleet
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Why not take both?
I think a 1/1 or a 2/1 or 1/2 (depending on the local meta) for Melta to Plasma vets is a good ratio
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![[Post New]](/s/i/i.gif) 2012/07/21 19:07:17
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Longtime Dakkanaut
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Testify wrote:Plasma guns are pretty rubbish. If you double tap them, there's a 22% chance that the guy carrying it will die.
I make it 1-(32/36)^2 which is 21%
I would go for a mix, melta is still pretty useful and the best way to down tanks.
Plasma probably is needed.
Also sniper rifles are now worth considering at the very least, which is a very strange position to be in.
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![[Post New]](/s/i/i.gif) 2012/07/21 21:08:03
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Battleship Captain
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I suggest a 2:1 Ratio of Plasma to Meltavets.
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![[Post New]](/s/i/i.gif) 2012/07/21 22:58:27
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Longtime Dakkanaut
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TheCaptain wrote:Testify wrote:Plasma guns are pretty rubbish. If you double tap them, there's a 22% chance that the guy carrying it will die. And you have three of them.
The fact that melta guns do not blow up and kill their users means you actually get to shoot them in turns 4/5/6/7, wheras your plasma guns will usually be dead by then.
Plus they pop vehicles easily, and deny FNP to T4.
More range and more shots = more killy. If you're worried about taking casualties, guard is not your army. We roll more dice than you. That is how we play.
No. You roll more dice turn 1, 2 and 3, but no dice at all turns 5, 6 and 7. Melta guns fire all the time, and when you need them.
Automatically Appended Next Post:
MFletch wrote:Plasma guns are pretty rubbish. If you double tap them, there's a 22% chance that the guy carrying it will die.I make it 1-(32/36)^2 which is 21%
(6/1)*(2/3)*2 = 0.22.
For future information, correcting someone based on a single percentage point generally comes across as pretty rude, doubly so if you're wrong.
Automatically Appended Next Post:
kenshin620 wrote:Why not take both?
Because if your opponent is mech heavy, he will take out the melta guns first and your plasmas will bounce off his land radier/monolith. If he's infantry MEQ he'll target the plasma guns and simply strafe out of range.
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This message was edited 4 times. Last update was at 2012/07/22 00:06:25
Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/07/22 06:13:24
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Battleship Captain
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Your effective range is 18 inches in Melta. No chance this is as killy. Relying on infantry for dedicated tank hunting AND objective grabbing is nuts. Guard is all about redundancy; meltavets should be backup AT, and High Value Targets primary target.
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![[Post New]](/s/i/i.gif) 2012/07/22 06:40:30
Subject: Mechanized Imperial Guard usage - Veterans in Chimera's
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Regular Dakkanaut
San Francisco
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I've pretty much gotten rid of using melta on my veteran squads and now they all run plasma. They are of high enough strength to threaten light to medium armor and with the new rapid fire rules they have a much larger threat range than melta. With tanks being glanced to death now, I also prefer more shots from the plasma guns to glance them to death.
If I want a heavy tank gone i just rely on my 3-4 heavy weapon teams of lascannons to do the job.
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