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Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

If I have a unit that has a singular save value and mixed FNP numbers (or one model with FNP and others without it)

and the models with different feel no pain numbers are the closest to the enemy

how do I take my FNP rolls? On what number do I take them?


As an example, Brother Corbulo is the closest enemy model while attached to a tactical squad. Every model in the squad has a 3+ save. But Corbulo has a 2+ FNP whilst everyone else has a 5+ FNP.

What happens?

This message was edited 2 times. Last update was at 2012/07/22 18:21:41


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I get knocked down, but I get up again, you're never gonna keep me down; I get knocked down...

Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

You take them on whatever FNP that particular model has.

So in the case of Corbulo, you roll his 3+ armor save, as he is the closest. If he fails his armour save then roll his 2+ FNP, if this fails he takes a wound.

Rinse and repeat until Corbolo is dead, then move on to the next closest model as normal.



P.S. where are you getting guys with a 4+ FNP roll, I want a unit like that in my Blood Angels...

This message was edited 1 time. Last update was at 2012/07/22 18:15:50


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We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

sorry, need to work on my "edition"

Also, can you quote rules for me? I have a feeling this is stickier than it looks on the surface.

Check out my project, 41.0, which aims to completely rewrite 40k!


Yngir theme song:
I get knocked down, but I get up again, you're never gonna keep me down; I get knocked down...

Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

The Allocate Wounds & Remove Casualties on P.15 is what you are looking for.

This describes how units in 6th ed suffer wounds.

Basically wounds are applied to the closest model, and saves are rolled for that model until it dies, then, if there are any wounds left over, the next closest takes those until it dies, and you repeat the process.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Decrepit Dakkanaut




You are told to take saves by that model; as you know when the different model is reached take a different save at this point*

It isnt tricky at all

* I know FNP isnt a save, thsi is short hand
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

We can't quote rules from the book.

As for FNP, it's a special rule, not a save. You deal with your save, then FNP, then if you can look out sir you do it for that unit of power armor.

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Made in gb
Decrepit Dakkanaut




Actually you LOS! before, usually - once you have an unsaved wound youre out of luck for LOS!
   
Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

Well you also have to roll FNP before you allocate unsaved wounds, because otherwise FNP does nothing.

Check out my project, 41.0, which aims to completely rewrite 40k!


Yngir theme song:
I get knocked down, but I get up again, you're never gonna keep me down; I get knocked down...

Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
Made in us
The Hive Mind





No, FNP only triggers on unsaved wounds, so you have to allocate before rolling it.

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Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

Ok good, but we can't allocate wounds unless they're unsaved.

Check out my project, 41.0, which aims to completely rewrite 40k!


Yngir theme song:
I get knocked down, but I get up again, you're never gonna keep me down; I get knocked down...

Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
Made in us
Longtime Dakkanaut




Not true:


Do this for each group of wounds in the wound pool

All saves the same: Roll all saves, Allocate Unsaved Wound, LOS or not, roll FnP (If all models have the same FnP, you can roll all FnP when you roll the saves)

Mixed saves: Allocate Wound, LOS or not, roll saves, roll FnP...

The key is that LOS triggers immediately on the *allocation*.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Kitzz wrote:Ok good, but we can't allocate wounds unless they're unsaved.


That's exactly the point - FNP ISN'T a save, it's an extra roll. So you:

1) take the armour/invulnerable/cover save
2) roll for LOS if necessary
3) allocate the wound
4) roll for FNP

I'm not sure on whether 3 and 4 are the right way round. I'm hoping that my memory is correct in telling me that you roll for FNP after an unsaved wound is "suffered", which would be after allocating it.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Lord Commander in a Plush Chair






Super Ready wrote:
Kitzz wrote:Ok good, but we can't allocate wounds unless they're unsaved.


That's exactly the point - FNP ISN'T a save, it's an extra roll. So you:

1) take the armour/invulnerable/cover save
2) roll for LOS if necessary
3) allocate the wound
4) roll for FNP

I'm not sure on whether 3 and 4 are the right way round. I'm hoping that my memory is correct in telling me that you roll for FNP after an unsaved wound is "suffered", which would be after allocating it.


This sequence is only correct most of the Time, in Mixed Saves(armour, Cover, or Invulnerable), you do wound allocation before Saves are taken.

The correct sequence is as Coredump wrote.


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Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Yes, sorry, should have specified. I was only providing for the Corbulo example given.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
 
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