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Made in us
Thunderhawk Pilot Dropping From Orbit





Dayton, TN

I would like for some people to check my understanding of the 6th edition assault rules please.

1. Make your 2d6 assault role to see if you can assault.
2. No matter the outcome opponent roles over watch rolls - hit 6's.
3. Resolve over watch wounds check and assault range again.
4. Assault closest model to closest model.
5. Move in other models to be base to base with any opponents models not in B2B that can reach, and move all others to try to reach within 2 inches of a model B2B.
6. Defenders react moving their 6 inch move to reach B2B first then within 2 inches within a model B2B.
7. Do challenges if any and resolve combat, and results to overall results to determine winner.
8. Start initiative swings starting at 10 each step gets a 3 inch pile in.
9. Determine results remove casualties from closest. (how do I determine if a power sword dies or makes kills? ) (does the wounds from a power sword come from the closest to him?)
10. Add results, determine winner, do leadership test minus difference. If unit fails do initiative test to see if caught. If unit is caught and they are fearless or they have atsnkf then combat resumes otherwise unit is destroyed. If unit is not caught then they drop back 2d6 (in most cases)




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Made in au
[MOD]
Making Stuff






Under the couch

Kal-El wrote:6. Defenders react moving their 6 inch move to reach B2B first then within 2 inches within a model B2B.

There are no Defenders React moves any more... just the Pile In at each initiative step.


(how do I determine if a power sword dies or makes kills? )

You roll power weapon attacks with a different die. Casualties are removed from base to base models first.

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Overwatch comes before you roll charge distance.
There is no Defenders React.
Challenges are declared at the start of the Fight Sub-phase but is resolved after the rest of the combat.
Step 9. Not quite sure what you are asking.
Fearless units never Fall Back, so they automatically pass the Morale test if they lose combat.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its basically as follows.

1) Declare a charge.
2) resolve Overwatch(if applicable)
3) roll charge distance(overwatch can kill you out of assault range)
4) If distance is sufficient for contact, move assaulting models up to their charge distance

repeat above process with each charging unit till all charges have been resolved.

5) Resolve the combat. 3" pile in moves at each inititive step that models are fighting at. Models that fight at multiple inititive steps only pile in once(when ever their normal attacks are)

remove casualities from models in BtB first, then models beyond. If a TH dude is only in BtB with a character or special weapon dude, he takes the hit first, taking LoS where appropriate.

6) repeat step 5 till all combats have been resolved.

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Dayton, TN

Thanks guys - so step 9 and the power weapons. Base to base they are removed first, but is it any models in base to base or only models in base to base with the power sword model first?

For the pile in - I4 and I2 people are fighting... I assault the guys with 5 inch assault. I am I4. I follow everything about moving b2b etc...no reactions...so basically the I2 squad stays put until after my I4 models hit, then they move 3 inches to b2b or or as close for their swings?

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I believe you take models away from BtB with the power sword first if they are the power sword's(or whatevers) attacks you are resolving.

Of course you choose who among those in BtB take the hits. So if the power sword guy is next to a Terminator Librarian and a few Tactical Marines you could allocate the attacks to the Librarian and let him take it on his 2+ armor.

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Made in us
Captain of the Forlorn Hope





Chicago, IL

You can take models away from BtB that are in B2B with any attacker at that initiative step, not just from the guy swinging the Power Sword (Unless he is the only one attacking at the Init Step).

This message was edited 1 time. Last update was at 2012/07/22 21:03:31


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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, thats a little clearer then what I said.

So if you got a PF swinging and he's all that is swinging then you have to start in BtB with him. But a Power Sword can get bounced elsewhere if they are all attacking at one particular inititive step.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
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Dayton, TN

Ok awesome guys thank you...so everything else is correct besides what's been corrected?

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Resolute Ultramarine Honor Guard






Peoria IL

Grey Templar wrote:Its basically as follows.

1) Declare a charge.
2) resolve Overwatch(if applicable)
3) roll charge distance(overwatch can kill you out of assault range)
4) If distance is sufficient for contact, move assaulting models up to their charge distance

repeat above process with each charging unit till all charges have been resolved.

5) Resolve the combat. 3" pile in moves at each inititive step that models are fighting at. Models that fight at multiple inititive steps only pile in once(when ever their normal attacks are)

remove casualities from models in BtB first, then models beyond. If a TH dude is only in BtB with a character or special weapon dude, he takes the hit first, taking LoS where appropriate.

6) repeat step 5 till all combats have been resolved.


To be clear, if a model with a PS is in BtB with 3 models, it is the controlling player of those models that allocates those wounds, not the attacking player

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Dayton, TN

Ok cool. Thank you for the heads up.

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Made in gb
Been Around the Block




Lobukia wrote:
Grey Templar wrote:Its basically as follows.

1) Declare a charge.
2) resolve Overwatch(if applicable)
3) roll charge distance(overwatch can kill you out of assault range)
4) If distance is sufficient for contact, move assaulting models up to their charge distance

repeat above process with each charging unit till all charges have been resolved.

5) Resolve the combat. 3" pile in moves at each inititive step that models are fighting at. Models that fight at multiple inititive steps only pile in once(when ever their normal attacks are)

remove casualities from models in BtB first, then models beyond. If a TH dude is only in BtB with a character or special weapon dude, he takes the hit first, taking LoS where appropriate.

6) repeat step 5 till all combats have been resolved.


To be clear, if a model with a PS is in BtB with 3 models, it is the controlling player of those models that allocates those wounds, not the attacking player


To be even clearer, if a PS(as power sword, not precision strike) is in B2B with 3 models and 2 others in his unit (who are striking in the same I phase) are each in B2B with 1 more model each the controlling player may allocate PS wounds and other attacks to any of these 5 models as they are all equally close to models attacking in this initiative phase.

And RAW is to resolve challenges at the initiative pass, it is optional by FaN to resolve the challenge after the rest of the combat has been fought.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, although it really doesn't matter. The challenge is completely independent of the rest of the combat.

This message was edited 1 time. Last update was at 2012/07/23 14:06:54


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fixture of Dakka





Los Angeles

The new "Initiative Step Pile In" on page 23 has messed up a few players at my FLGS.

I've always found that actually seeing an example works best. ... So I took some pix and made the following. Plus it meant playing with my plastic spacemen!

The first part will show the familiar procedure of moving up the combatants like it did in 5e. Then I'll move on to the newer "Initiative Step Pile In".

For illustrations of "Move Initial Charger" on page 21, we'll have a Captain and his SM charge some plague marines and their Sorcerer.

I


Charge has been declared. After OverWatch is resolved the SM need 8" and they get a good roll of 9.
II



Initial Charger is moved in b2b with closest PM, in this case both are flamer models.
III


In any order as the SM player wishes the other SM are brought to b2b with the enemy using the 9" rolled.
IV


V




That's it for models that can make it in b2b and now the rest of the SM are brought into 2" coherency with their buddies. To be clear, they were moved up 9". I turned these guys to face the camera.

VI



And bringing up the rear, the captain, Pfist sgt and two other bolter marines move up 9".
VII




Now for the newer, fun rules of 6e, all that "Initiative Step Pile In" stuff on page 23.

The models at Init 5 (my ugly, pink ten sided dice) must move up, using the "Initiative Step Pile In" rule to:
a. Get into b2b or
b. the 2" of a friendly that is in b2b or
c. just coherency.

In this case, the captain has moved up 3" and is now close enough (within 2" of a friendly in b2b) to have his attacks resolve at Init 5.

VIII



Sorcerer does the same. The Chaos player would now roll to hits and wounds, and both players resolve those wounds for the captain and sorcerer.

*If* a challenge had been issued then the Cap't and sorcerer, or PFist boys would be put in b2b with the respective challengers, but we'll skip it for this example.

IX



The muhreens at Init 4 now do the "Initiative Step Pile In" thing. Before this step:
X


After the "Initiative Step Pile In". Then they swing, wound and PMs make saves.
XI



The Plaguers now do their "Initiative Step Pile In" at Init 3. Pile In, swing, wound and hope loyalists die.
XII



Finally Sarge hauls his Pfist into the fray.
XIII



Aspiring Champion does too.
XIV




After this resolves (assuming no one 'Falls Back') the entire scrum will 'Pile In' again, and then we're not needing to worry about the "Initiative Step Pile In" rule.

Izzat about right?

This message was edited 1 time. Last update was at 2012/07/23 20:39:34


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Made in us
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One question, and one mistake.

Challenges could not happen this turn, the Capt., champion and Asp Sorc were all definitely too far away to be engaged. It looks like the Sgt was too far away also, but even if he was close enough, there was no one on the other side to accept.

Otherwise, nice job. I think it will help some folks out.

This message was edited 1 time. Last update was at 2012/07/24 01:25:07


 
   
Made in us
Fixture of Dakka





Los Angeles

coredump wrote:One question, and one mistake.

Challenges could not happen this turn, the Capt.
Typo?

coredump wrote:The Capt and champion and Asp Sorc were all definitely too far away to be engaged. It looks like the Sgt was too far away also, but even if he was close enough, there was no one on the other side to accept.
Yer, right, as far as the pix go, at Inits 10-6, they weren't close enough to swing. But the "initiative Step Pile In" brings 'em in to 'engaged' status at Init 5, that is, within 2" of a friendly in enemy b2b. I guess the pix were not clear on that.

As for the Challenge not being able to happen, looking at the biggest paragraph on page 64, "Fighting a Challenge" the middle sentences all talk about moving the challengers together or by swapping others and unltimately bringing them in as 'engaged'. Nowhere else are there any relevant restrictions or inches mentioned on pages 64 & 65. So I don't quite *think* a challenge was prohibited by the distance in my example.

coredump wrote:Otherwise, nice job. I think it will help some folks out.
Thanks, cd.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

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Made in gb
Longtime Dakkanaut





Scotland

Brotherekos you are a great and godly man. Was really confused about the whole initiative step thang. So thanks!

Nice to see the rules explanation equivalent of a Crayon Drawing for slow children like myself.



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Its there. It restricts issuing and accepting challenges to those that can fight, including being engaged. Since Challenges happen before pile ins, there was no way for a challenge this phase.

   
Made in nz
Regular Dakkanaut




As to challenges, a model that cannot strike blows, such as one that is not engaged, cannot issue challenges.

So at the start of the fight sub-phase, if there are no characters on either side that are engaged (within 2 of a model in BtB or Btb themselves) they cannot challenge.
   
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Los Angeles

Perkustin wrote:Brotherekos you are a great and godly man. Was really confused about the whole initiative step thang. So thanks!

Nice to see the rules explanation equivalent of a Crayon Drawing for slow children like myself.
I gotta work on adding arrows and such via some program MS Paintbrush or whatever new fangled thing the kids are using these days.

Yer welcome.


Automatically Appended Next Post:
Kiredor wrote:As to challenges, a model that cannot strike blows, such as one that is not engaged, cannot issue challenges.

So at the start of the fight sub-phase, if there are no characters on either side that are engaged (within 2 of a model in BtB or Btb themselves) they cannot challenge.
After a reread of the page 64, Challenge's second paragraph, I believe that you and coredump are right. Good call.

This message was edited 1 time. Last update was at 2012/07/24 02:53:20


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

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Dayton, TN

WOW! Thank you that helps sooo much! I think I have it down now. It seems like the new way keeps them scrum kinda spread out and neat looking where as before it was just a pile of mess.

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Longtime Dakkanaut




Kiredor: If not engaged, you cannot issue *or accept* challenges.

   
 
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