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![[Post New]](/s/i/i.gif) 2012/07/23 21:52:48
Subject: Stylish, but questionable IG Veterans list
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Rough Rider with Boomstick
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Company Command Squad, Straken, Camo Cloaks, 2 Bodyguards, Regimental Standard = 240
Marbo: 65
Veteran Squad, Forward Sentries, 3 Plasma Guns, Autocannon, Power Fist = 170
Veteran Squad, Forward Sentries, 3 Plasma Guns, Autocannon, Power Fist = 170
Veteran Squad, Forward Sentries, 3 Plasma Guns, Autocannon, Power Fist = 170
Veteran Squad, Forward Sentries, 3 Flamers, Carapace Armor, Power Fist = 160
Platoon Command Squad, Lascannon = 50
Infantry Squad, Flamer, Lascannon = 75
Infantry Squad, Flamer, Lascannon = 75
Heavy Weapon Squad, 3 Lascannons = 105
Heavy Weapon Squad, 3 Lascannons = 105
Heavy Weapon Squad, 3 Mortars = 60
Heavy Weapon Squad, 3 Mortars = 60
Total at this point (if my math isn't off) is 1505. Additional good supporting units would be an Aegis Defense Line, another CCS, Stormtroopers with Melta, Special Weapon Squads with whatever you think you need, maybe a Manticore hanging out behind cover. It all depends on points available. The Mortars might not be the best choice, but I the rest of the army is bad against hordes, so I thought they could provide fire support against the hordes.
The IG FAQ changes camo cloaks to +1 cover save instead of Stealth. Defensive Grenades now give you Stealth from shooting attacks within 8" of the unit. Imperial Guard Veterans with the Forward Sentries doctrine have both of these. All your Vets are highly resistant to both close range and long range fire, and Straken gives Counter Attack, so when they get charged, they get the bonus instead of the other guys. The main vet core is pretty dirty up close, and doesn't lose much firepower for moving, so the Vets move forward toward objectives, blowing stuff away with plasma as they go. The flamer vets give you a close-in option to go after dug-in units on objectives. They're also a bastard to assault (for Guardsmen). Almost everything scores.
Cool but terrible? Cool but mediocre? Good enough to hang with the big boys for a little while?
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![[Post New]](/s/i/i.gif) 2012/07/23 22:04:06
Subject: Re:Stylish, but questionable IG Veterans list
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Knight of the Inner Circle
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Definitely an interesting list..Play a few games I would love to hear how it works..You do need to shave off 5 points though.
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/07/23 22:43:38
Subject: Stylish, but questionable IG Veterans list
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Hardened Veteran Guardsman
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Make the Flamer Vets all have Shotguns as well because that way they can assault whatever survives the flames (toss a grenade, 3 flamers, 10 shotguns and a laspistol and you'll drop 3 marines and can finish off the last two in CC).
I think with the number of Lascannons you have you could probably consider dropping the one in the PCS and picking up Sniper Rifles instead. You aren't lacking for AV and Sniper Rifles can deal with MC pretty well as well as pin infantry or let you pick out special weapon troops.
Also if this is going to be using Catachan models the Catachan snipers are pretty nice.
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![[Post New]](/s/i/i.gif) 2012/07/23 22:43:47
Subject: Re:Stylish, but questionable IG Veterans list
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Member of a Lodge? I Can't Say
WI
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Are you blobing up your platoon or keeping them seperate? I would blob them up myself. With the changes made in 6th ed and with the list your making, tossing a Priest (with a chainfist/Eviscerator) and a Commissar in there might not be a bad choice. Even a Lord Commissar with a Fist if that is up your ally. Power swords and Melta bombs on your sergeants are still usefull, specially now with how melta bombs can be used against MCs in hand-to-hand combat. Between the Chainfist and two melta bombs and at least a Commissar to make them Ld 9 and Stubborn
Personally, I would drop the Lascannons from the BS 3 troops to put them on the BS 4 and put the ACs with the BS 3. Again, consider Priests with the Chainfist to run with your Vets. With the flamer squad, I would consider shotguns, as the Rapid Fire rule still prevents you from charging. Just remember Counter Charge just gives you +1 attack to all of the models in the unit and does not take away attacks from the enemy. You still have to pass a Leadership test to get this and can't already be in combat. You also do not gain the benifit of Furious Charge on Counter Charge.
With the changes made, getting a Hydra or two would serve you better than even a Manticore and still do anti-infantry as needed. I feel that you may not need that many lascannons due to how many are considering vehicles being nerfed. I would still go ACs over Mortars, as the only real advantage of mortars is the ability to ignore cover based on where they hit. The problem is they still scatter all over the place where 6 AC shots at BS 3 might inflict more damage.You really need a massive amount of mortars to saturate an area to wipe out a unit, as your still banking on them to roll 1s on armor saves if you do wound them and if you do hit them...and those are not good odds.
Drop the Lascannon for the Platoon command squad and instead go 4 snipers, as sniper rifles are /alot/ better now. Massed firepower, even with BS 3 is still a better option. I would do this instead of a 2 Sniper rifle and AC that is my normal load-out.
I would at most ever run now two LC HWSs or Vendettas. ACs due to the ability to glance transports and still lay Str 7 shots on troops is still viabile still will be the workhorse of IG heavy weapons.
I am not sure how well Straken will work with a list that is really built to be static as with all of your rapid fire weapons you want to camp, specially with the Sentries, but I wish you the best of luck. I kinda feel all your getting out of Straken is Counter-Attack.
I think one of the benifits of IG in 6th Ed is the fact they can have a ton of characters (sarges, Commissars, Priests, ect) that frees up other characters to carve up the enemy base troops, specially when /you/ get to choose who accepts a challenge. You can pick who you want to soak up the challenge... fighting someone with no AP 3 weapons? Have a Tech Priest take up the Challenge. Fighting a guy who you think will crush you? Have your Sarge take it.
Good luck and I hope this helps... going to take awhile to get use to 6th IMO.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2012/07/23 22:57:14
Subject: Re:Stylish, but questionable IG Veterans list
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Hardened Veteran Guardsman
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Oh by the way my maths says your CCS is only 210 points not 240 putting you 25 points under 1500.
Automatically Appended Next Post:
I had a fiddle with the list to create my own Straken based Jungle Fighters.
Company Command Squad, Straken, Camo Cloaks, 2 Bodyguards, Regimental Standard = 210
Ministorum Priest, Eviscerator = 60
Veteran Squad, Forward Sentries, 3 Plasma Guns, Autocannon, Power Fist = 170
Veteran Squad, Forward Sentries, 3 Plasma Guns, Autocannon, Power Fist = 170
Veteran Squad, Forward Sentries, 3 Plasma Guns, Autocannon, Power Fist = 170
Veteran Squad, Forward Sentries, 3 Flamers, 6 Shotguns, Carapace Armor, Power Fist = 160
Platoon Command Squad, 4 Snipers = 50
Infantry Squad, Flamer, Autocannon, Commissar, Power Weapon = 110
Infantry Squad, Flamer, Autocannon = 65
Heavy Weapon Squad, 3 Lascannons = 105
Heavy Weapon Squad, 3 Autocannons = 75
Heavy Weapon Squad, 3 Autocannons = 75
Scout Sentinel Squadron, 2 Scout Sentinels, 2 Heavy Flamer = 80
The priest could go either with Straken, the assault vets or even the infantry blob. I dropped a HWT and Marbo as well as downgrading some Lascannons to Autocannons and bought a couple of scout sentinels to accompany the assault squads (Try and keep them in cover else they'll drop to massed bolter fire). It's very much a "Kill it with Fire!" Approach assaulting whatever is left alive afterwards. Also if you roll The Scouring then the Sentinels are scoring too. I'm not sure but I think Strakens Furious charge would apply to the Sentinels as well so if they charge they get to kick things to death at S6 (more than likely before exploding on whatever they charged).
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This message was edited 2 times. Last update was at 2012/07/23 23:44:15
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![[Post New]](/s/i/i.gif) 2012/07/23 23:48:46
Subject: Stylish, but questionable IG Veterans list
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Rough Rider with Boomstick
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1.) Thanks for the catch on the HQ, I must have added bodyguards twice.
2.) The flamer vets definitely have shotguns.
3.) The 2 Platoon Infantry Squads are unblobbed, as they're really there for rear area security of the heavy weapons, so by separating them I can have lasguns and a flamer on each flank.
4.) Counter Attack doesn't deny their charge bonus, but Defensive Grenades do.
5.) The Vets have the ACs because they'll be moving more, and so I didn't want to put Lascannons on them. The ACs also complement the anti-vehicle firepower (S7) of the plasma guns. They're more of an afterthought, really.
6.) I'm shying away from extra priests and commissars because the units are really very much shooting units that have a trick to help survive the first turn of combat so reinforcements can arrive. There's a lot of points spent already spent on those squads, and I'm hesitant to put any more into them.
7.) Snipers in the PCS is a good call. Also stylish, which is really important in this army.
8.) The Mortars are there for Hordes, because plasma and las aren't very good at hordes. Autocannons aren't that good either, frankly.
9.) The army isn't supposed to be immobile. The Plasma Vets retain the lion's share of their firepower on the move, and Straken helps support them as the move forward to claim objectives. Sentries gives them better cover saves, and allows them to deal with short range firefights better (both getting better cover saves and denying bonus attacks from assaulters). Combined with random charge distance (particularly if the Vets are in cover), and Overwatch, it gives them all sorts of different small ways to mitigate charge damage.
10.) I really need to find points for an Aegis line in 1500, I think. It's pretty critical for keeping the weapon teams alive, and absolutely brutal if Kill Points come up thanks to entrenched 3++ Plasma Vets.
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![[Post New]](/s/i/i.gif) 2012/07/23 23:58:02
Subject: Stylish, but questionable IG Veterans list
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[DCM]
Dankhold Troggoth
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If you're 25 points under due to the math error on the HQ, you only need to find another 25 for the Aegis! However, at that point you may want a gun emplacement for skyfire... but for starters, just get the line to give your guys some cover!
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![[Post New]](/s/i/i.gif) 2012/07/24 00:03:49
Subject: Stylish, but questionable IG Veterans list
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Hardened Veteran Guardsman
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RiTides wrote:If you're 25 points under due to the math error on the HQ, you only need to find another 25 for the Aegis! However, at that point you may want a gun emplacement for skyfire... but for starters, just get the line to give your guys some cover!
Downgrade 1 HWS from LC to AC and you can afford an Aegis with minimal loss of AV power.
EDIT: I do worry that you will have trouble keeping Straken within 12" of everybody you seem to want to benefit from him and in doing so will lose his potential to be extremely killy in CC.
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This message was edited 1 time. Last update was at 2012/07/24 00:06:20
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![[Post New]](/s/i/i.gif) 2012/07/24 00:13:59
Subject: Stylish, but questionable IG Veterans list
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Member of a Lodge? I Can't Say
WI
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To be frank then, if your doing an assault list, you should drop the plasma for melta and go /all/ shotguns.
Either way your shooting at 12". The Melta/shotguns allow you to charge as an option (and thus maybe actually use FC for Str 7 PF) at the cost of 3 plasma shots.
These points saved can go for a defensive position/fortification with a AA gun to give you something against flyers.
Your rear is still totally exposed to DSing terminators. A single camping unit back there in your center holding a position (fortifications) with 3 plasma and a LC to hold an objective and truily hold your rear.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2012/07/24 01:23:43
Subject: Stylish, but questionable IG Veterans list
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Rough Rider with Boomstick
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It's not an assault list, it's a short-range shooting list (well, the Veterans are). You move up, firing 3 Plasma shots at 24", snap shotting 2 Autocannon shots. When the enemy gets close, you get to rapid fire, ideally reducing their odds of a successful assault next turn. If they do assault, you get to Overwatch with all your great shooting weapons, doing more damage, and further reducing their close combat power, and making it less likely that they have a successful charge roll. Finally, if they make it in, they don't get any charge bonuses, and your squad stands a good chance of getting +1 attack per model. Against a most depleted enemy squads, not getting a charge bonus, that should be enough to stop them and allow Straken or some other squad to charge in and free them up.
The Straken bubble is a problem. I think he'll have to shift to where the fighting is thickest, and the squads outside his bubble will have to make do. They're still loaded with plasma, so it's not a huge problem. Automatically Appended Next Post: Additionally, I really like the Priest idea a lot. I think it gives the army a lot of flexibility, either supporting a Vet squad, or making Straken's squad extra nasty. It helps mitigate the low Melta count, too.
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This message was edited 1 time. Last update was at 2012/07/24 01:25:20
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