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Made in us
Thunderhawk Pilot Dropping From Orbit





United States

Since 6th edititon states that games 2000 points or above can take a second detachment, I thought this list up.

HQ- vulkan He'stan-190 points

Elites- 5 Dreadnoughts (2 MM, CCW) (3 TL-AC)- 585points

Troops- 4 Tactical Squads (1 PG, 3 MG, 4 MM)-625 points

Fast Attack-NONE-0 points

Heavy Support- 6 Thunder Fire Cannons-600 points

Total-2000 spot on

This list was designed around mass Thunderfire rounds. The 3 tactical squads footslog (to objectives if there are any) while mass cover fire comes from the AC dreads and the Cannons. All while the other two MM dreads, and a tactical squad with Vulkan protect the cannons and AC dreads from deepstrike. Each of these protection units should cover 2 cannons. If a dreadnought gets damaged one of the gunner tech marines can fix it.

Any thoughts?
   
Made in us
Regular Dakkanaut





Aside from the TFC, very short range. Ironically a drop-pod list will kick your ass haha!

Note that the presence of any blast template on the field would make a smart player spread his forces out. Consider this into your play. Sure the TFC is a powerful unit, but take in to account how your opponent reacts to it - that's how you'll make the most out of this list.

For instance, spreading out means less cover saves. Get sternguard! AP3 rounds!
   
Made in gb
Tunneling Trygon






If you want a sit back and shoot list then make room for some fortifications as well.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Sure Space Wolves Land Raider Pilot





London

Yeah a defense line would make the AC dreads much more survivable.

 
   
Made in gb
Longtime Dakkanaut




Vulkan isn't adding much.
An ADL is probably needed for this gunline approach.
Sniper scouts are a great shooty troop choice, at least make sure you have Telion on the battlefield.
Razorback tactical squads would shootier.
Dreads with MM+ccw need a drop pod to get into the enemy, I wouldn't bother as it doesn't really suit your list.

I think you be fine against drop pod armies but only as you be good at turtling.

The question I have is at 2000 pts you have some mean armies now with double FoC, will a vanilla gunline conceptually or even theoretically do it.
   
Made in gb
Gimlet-Eyed Inquisitorial Acolyte






Don't you need a second HQ? I thought double FOC doubled the mandatory units too. Ie 1 HQ 2 Troops per detachment.

3000pts 30 wins 2 draws 12 loses

5000pts 13 wins 1 draws 9 losses

WoC "where the points don't matter" 6 wins 0 draws 4 losses

Things my Giant has pocketed for later in AoS: 1 zombie, 2 spirit hosts, 1 banshee, 1 zombie dragon, assorted phoenix guard

X-wing: Scum and Villainy  
   
Made in us
Thunderhawk Pilot Dropping From Orbit





United States

Thats what I was thinking, but I think it says you MAY take units for a second detachment, so up to 6 fast, heavy, elites, 4 hq, 12 troops. Correct me if im wrong please.

Sniper scouts would be a better choice for troops if there were no objectives, as my plan with this list it to literally set up tents. Yes my oponenet will spread his units out, but that wont matter much against 24 strength 6 ap 4 blasts coming at them every turn.

I guess I could take the MM dreads out entirely, and add in a defense line or two. The Hydra quad gun would add some AA defense as I did not take flyers into account. I may still have some points to add a 5 man Sternguard squad.

Vulkan is there for the MM in the tactical squads and Dreads. But if I dont split the squads into combat squads and leave the MM back to shoot, Ill have to snap fire. Re-rolls are nice but theres a low chance of a hit.
He was also going to protect the AC dreads and Cannons from deepstrike with his heavy flamer. But I could lose 20-30 points on a Motf instead.

So heres a revised list:

Motf (CB, TH)
3 TL-AC dreads
5 Stern guard (3 CP, 2 PG)
Razorback (TL-PG/LC)
20 Sniper Scouts with telion and camo cloaks
6 Thunderfire cannons
2 Aegis defense lines (if I can fit them) (if not I'll add another sniper squad.)



   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Corinthius wrote:Don't you need a second HQ? I thought double FOC doubled the mandatory units too. Ie 1 HQ 2 Troops per detachment.


My understanding is that IF you take the second FoC, you also need to take the mandatory stuff again.

   
Made in us
Thunderhawk Pilot Dropping From Orbit





United States

I think that is correct. I'm gonna drop the fortifications for a captain with hellfire and combi plasma.
   
Made in it
Infiltrating Broodlord





Italy

Midnightdeathblade wrote:Thats what I was thinking, but I think it says you MAY take units for a second detachment, so up to 6 fast, heavy, elites, 4 hq, 12 troops. Correct me if im wrong please.


Page 110, beginning of the second paragraph.

[..]..you'll may add an additional Primary Detachment.[..]

Page 109, picture of the FOC and bolded sentence in the fifth paragraph.

[..]The black slots are conpulsory choices.[..]

So, for a multi-FOC you'll need at least 2 HQ and 4 troops from the same codex.

EDIT: I'm traslating the references from the Italian version of the brb, for the correct wording please check directly where indicated.

This message was edited 1 time. Last update was at 2012/07/24 16:15:27


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
 
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