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![[Post New]](/s/i/i.gif) 2012/07/25 09:37:01
Subject: Necron night scythe + destroyers
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Thrall Wizard of Tzeentch
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Well I'm not sure if this has been asked before, or if its legal, but I notced that jump infantry can be carried in a night scythe, which means that a night scythe can carry 7 destroyers . Has anyone carried these destroyers In a scythe then dropped them off before or after a move of the scythe, using any heavy destroyers to pop anti flier vehicles and the flier to pop anti infantry/anything else that tesla destructors can hurt. I was thinking these would be good mobile fire bases and pretty hard to assault because of their movement range and weapon range and the preferred enemy for everything allowing them rerolls for hits and wounds. What do you (the reader) think and has anyone played this load out? if so how did this go for them/you? Sorry if I missed a massive thing that stops destroyers from being carried in a scythe but I assume you can because if you cant why would you be able to carry jetbikes and jump infantry in scythes anyway?!
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![[Post New]](/s/i/i.gif) 2012/07/25 09:55:53
Subject: Necron night scythe + destroyers
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Deranged Necron Destroyer
UK, Midlands
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Do the destroyer rules say that they can take a Night Scythe?
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This message was edited 1 time. Last update was at 2012/07/25 09:56:17
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![[Post New]](/s/i/i.gif) 2012/07/25 09:59:00
Subject: Re:Necron night scythe + destroyers
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Trazyn's Museum Curator
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why would you?
They are jump infantry with 24" range, and 36" range AT weapons.
They don't need a transport.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/07/25 10:03:55
Subject: Necron night scythe + destroyers
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Proud Triarch Praetorian
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They cant take them anyway, but i like your thinking
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/25 10:23:24
Subject: Necron night scythe + destroyers
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Daemonic Dreadnought
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It's a bit of a weird one.
--The nightscythe says it can carry Infantry, Jump Infantry and Jetbikes.
--But oly Warriors and Immortals can take it as a DT.
--There is no way to Embark on a nightscythe mid-game (it can't move slowly enough to allow it, and the Invasion Beam rule only allows units to disembark).
So basically, although Destroyer, Tomb Blades etc CAN take a Nightscythe, they can't.
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![[Post New]](/s/i/i.gif) 2012/07/25 10:28:29
Subject: Necron night scythe + destroyers
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Proud Triarch Praetorian
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Actually, I can prove a couple of those wrong.
Triarch Praetorians & Lychguards can take Scythes (although why would you take one for TPs)
Triarchs can re-embark, unless I have misunderstood the Embarking rule (don't have my rulebook yet so cannot check), because they disembark 6" and the next turn the Scythe moves 18" over them, leaving them 12" behind, which they then move as Jump Infantry and re-embark.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/25 10:38:15
Subject: Necron night scythe + destroyers
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Daemonic Dreadnought
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you can't embark or disembark on a Trasnport unless the tarnsport has moved 6" or less (the disembark issue is solved by the Invasion Beam addition in the FAQ)
the Nightscythe can only move 18-36"
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![[Post New]](/s/i/i.gif) 2012/07/25 10:39:30
Subject: Necron night scythe + destroyers
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Proud Triarch Praetorian
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I know, it was just a theory. But you could theoreticaly jump in before the Scythe goes whizz
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This message was edited 1 time. Last update was at 2012/07/25 10:39:41
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/25 10:49:20
Subject: Necron night scythe + destroyers
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Daemonic Dreadnought
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i suppose.....But then again i could theoretically roll a 2+ for all my RP rolls.
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![[Post New]](/s/i/i.gif) 2012/07/25 10:53:41
Subject: Necron night scythe + destroyers
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Proud Triarch Praetorian
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 I understand your sarcasm, but at least mine had a small amount of standing in the rules
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This message was edited 2 times. Last update was at 2012/07/25 10:54:26
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/25 12:19:49
Subject: Re:Necron night scythe + destroyers
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Thrall Wizard of Tzeentch
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Hahaha lol this is more ammo for wardhaters. I was thinking of using it for giving my heavy destroyers effectively 72'' range and just as a
Novelty move because no one expects what are basically fliers to jump out of fliers. It Ali's kinda reminds me of the starwars movies and 40k fluff how space ships come out of bigger space ships. It's a pity it doesn't work as it would be quite funny to pull especially of you used normal destroyers and laughed as a bazillion gauss and teslaed shots came at your meq's or whatever the hell they enemy had. Ah well ima just say fu ward.
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![[Post New]](/s/i/i.gif) 2012/07/25 12:20:02
Subject: Necron night scythe + destroyers
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Decrepit Dakkanaut
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IHateNids wrote:I know, it was just a theory. But you could theoreticaly jump in before the Scythe goes whizz
No, as it always zooms :/
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![[Post New]](/s/i/i.gif) 2012/07/25 12:21:27
Subject: Re:Necron night scythe + destroyers
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Thrall Wizard of Tzeentch
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Also praxiss are you suggesting that nothing can get onto or off a
Night scythe? Did I miss something?
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![[Post New]](/s/i/i.gif) 2012/07/25 13:40:48
Subject: Necron night scythe + destroyers
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Dakka Veteran
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Nothing can get on a NightScythe is a correct statement.
Praetorians can take them as a DT, but Lychguard can.
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![[Post New]](/s/i/i.gif) 2012/07/25 15:29:56
Subject: Necron night scythe + destroyers
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Proud Triarch Praetorian
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Sigvatr wrote:IHateNids wrote:I know, it was just a theory. But you could theoreticaly jump in before the Scythe goes whizz
No, as it always zooms :/
if that was a joke,
Is there something in the rules that says flyers must be moved first? If not, then it makes sense that you can jump in then zoom off with the flyer.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/25 15:34:54
Subject: Re:Necron night scythe + destroyers
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Trazyn's Museum Curator
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And such a theory is pointless, as you get embark or disembark on a zooming flyer.
The only reason why the night scythe is useful is because of its invasion beams special rule, which allows only disembarking.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/07/25 16:58:10
Subject: Necron night scythe + destroyers
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Jovial Plaguebearer of Nurgle
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Couldn't you take a night scythe though (not as dedicated transport),reserve the destroyers and say they are in the scythe?
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![[Post New]](/s/i/i.gif) 2012/07/25 17:09:06
Subject: Necron night scythe + destroyers
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Proud Triarch Praetorian
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Can someone please tell me if you have to Zoom Flyers before anything else happens?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/25 17:41:43
Subject: Necron night scythe + destroyers
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Dakka Veteran
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Flyers always arrive from reserves. And Night Scythes can only Zoom, so any time you have a Night Scythe on the game board, it is Zooming.
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![[Post New]](/s/i/i.gif) 2012/07/25 17:47:31
Subject: Necron night scythe + destroyers
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Decrepit Dakkanaut
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IHateNids wrote:Sigvatr wrote:IHateNids wrote:I know, it was just a theory. But you could theoreticaly jump in before the Scythe goes whizz No, as it always zooms :/
if that was a joke, Is there something in the rules that says flyers must be moved first? If not, then it makes sense that you can jump in then zoom off with the flyer. Night Scythes cannot hover thus always have to zoom and since they must arrive from reserves, they enter play moving and thus zooming and thus you cannot embark. Now withdraw that facepalm! CthuluIsSpy wrote:And such a theory is pointless, as you get embark or disembark on a zooming flyer. The only reason why the night scythe is useful is because of its invasion beams special rule, which allows only disembarking. Well, 100 points for a flyer with a Tesla Annihilator isn't too shabby either, good sir
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This message was edited 1 time. Last update was at 2012/07/25 17:48:07
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![[Post New]](/s/i/i.gif) 2012/07/26 13:30:07
Subject: Re:Necron night scythe + destroyers
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Unhealthy Competition With Other Legions
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Hey sorry togo off topic, but why can't a scythe go into hover mode?
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Fortune Favors the Bold
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![[Post New]](/s/i/i.gif) 2012/07/26 13:39:42
Subject: Necron night scythe + destroyers
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Proud Triarch Praetorian
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It dosent have the Flyer SR to go into hover mode
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/26 13:42:45
Subject: Re:Necron night scythe + destroyers
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Unhealthy Competition With Other Legions
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Gotcha, so no hovering unless it has that rule. Sorry to ask but then how do we allow it to zoom around and act as a flyer in all other ways?
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Fortune Favors the Bold
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![[Post New]](/s/i/i.gif) 2012/07/26 13:44:27
Subject: Re:Necron night scythe + destroyers
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Proud Triarch Praetorian
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Clauss wrote:Gotcha, so no hovering unless it has that rule. Sorry to ask but then how do we allow it to zoom around and act as a flyer whilst zapping stuffin all other ways?
bolded the answer, & added a bit
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/26 14:15:50
Subject: Re:Necron night scythe + destroyers
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Unhealthy Competition With Other Legions
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In the back of the 6th ed rulebook the Night scythe has the rule Fl, which denotes flyer..So how can it not enter hover mode exactly?
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Fortune Favors the Bold
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![[Post New]](/s/i/i.gif) 2012/07/26 14:55:25
Subject: Necron night scythe + destroyers
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Numberless Necron Warrior
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Let me try to fill in the gaps here from what I can remember.
Rulebook and FAQ - Night Scythe is a flier
Codex and FAQ - Night Scythes can Super Sonic
Rulebook - Fliers in zoom can't embark or disembark, they are just going too fast!
FAQ - Night Scythe can move up to 24" and disembark regularly due to the beamer.
Rulebook - Only fliers with the "Can hover" special rule or can't "Super Sonic" or something of the two can not enter hover mode.
Meowmix - meow meow meow meow meow meow meow.
Hopefully I'm pretty accurate as I'm too lazy to grab my rulebook and start flipping, however it is interesting that since embarked units on the night scythe are in reserves wouldn't it make sense to allow you to change who is embarked while still in reserves? House rules or logic, you decide!
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This message was edited 1 time. Last update was at 2012/07/26 14:56:05
40k - Necrons
LOTR - Harad
Mordheim - Reikland |
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![[Post New]](/s/i/i.gif) 2012/07/26 15:04:05
Subject: Necron night scythe + destroyers
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Trazyn's Museum Curator
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Sigvatr wrote:IHateNids wrote:Sigvatr wrote:IHateNids wrote:I know, it was just a theory. But you could theoreticaly jump in before the Scythe goes whizz No, as it always zooms :/
if that was a joke, Is there something in the rules that says flyers must be moved first? If not, then it makes sense that you can jump in then zoom off with the flyer. Night Scythes cannot hover thus always have to zoom and since they must arrive from reserves, they enter play moving and thus zooming and thus you cannot embark. Now withdraw that facepalm! CthuluIsSpy wrote:And such a theory is pointless, as you get embark or disembark on a zooming flyer. The only reason why the night scythe is useful is because of its invasion beams special rule, which allows only disembarking. Well, 100 points for a flyer with a Tesla Annihilator isn't too shabby either, good sir  I meant useful as a transport, but I see your point xD.
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This message was edited 1 time. Last update was at 2012/07/26 15:04:17
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/07/26 15:36:46
Subject: Necron night scythe + destroyers
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Longtime Dakkanaut
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Robbietobbie wrote:Couldn't you take a night scythe though (not as dedicated transport),reserve the destroyers and say they are in the scythe?
There's no option to take a NS as not a dedicated transport, sadly.
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![[Post New]](/s/i/i.gif) 2012/07/26 15:58:40
Subject: Re:Necron night scythe + destroyers
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Swift Swooping Hawk
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Clauss wrote:In the back of the 6th ed rulebook the Night scythe has the rule Fl, which denotes flyer..So how can it not enter hover mode exactly?
It has the Flyer special rule, but not the Hover Special rule. Look at the Storm Raven it has both special rules. I believe it is the only one currently with Hover.
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![[Post New]](/s/i/i.gif) 2012/07/26 16:22:51
Subject: Necron night scythe + destroyers
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Proud Triarch Praetorian
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Vendettas have hover as well.
Why am I not surprised that it is only Imperial Flyers?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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