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Can a deep striking, FMC swoop the turn it arrives??  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Ultramarine Scout with Sniper Rifle




Cleveland, OH

As the subject. The rulebook says that you have to move 12" to swoop. Also says FMCs can choose to swoop or glide when they arrive from reserve, but i assume they refer to coming on from the board edge. I see no permission given under deep strike otherwise, so am I correct in assuming that FMCs must choose the only legal "mode" on the turn they deep strike (gliding) ?

This message was edited 2 times. Last update was at 2012/07/26 17:55:59


 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






This has been debated elsewhere.
For and against has their points, but as a Deamon player Id say "for swooping deepstrike" has stronger points!

Things arriving from deepstrike (like tanks or jumppacks) technically count as having moved 12", so the requirement for swooping is covered.
Also, most FMC arriving from reserves will be deepstiking deamons so it would seam od if the rules or FAQ has not prohibited this move specifically.

Please search the ymdc topics for a longer debate.

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Made in us
Ultramarine Scout with Sniper Rifle




Cleveland, OH

Can you direct me to said post? I see a topic 4 pages long debating swooping vs grounded. I don't see the specific question of a FMC deep striking addressed when I've searched. I would say your statement "technically counting as moving 12"" is incorrect. The rulebook says cruising speed for vehicles, which is 6.1" at the minimum. Which isn't 12" FMC must move at least 12" to swoop. So I'm saying that no specific permission is given under deepstrike that counts the FMC as having moved a specific distance other than just counting as having moved. So I would say that no permission is given = your FMC may only choose the legal form of it's movement that turn, gliding.

And all FMCs can deep strike, so don't leave out the 'nids too!

I'm not sure it needs to be stated to be prohibited, you need permission to do things in the rules yes?

 
   
Made in gb
Longtime Dakkanaut





Swooping FMC are still jump MC, so they still count as having moved 12".

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Ultramarine Scout with Sniper Rifle




Cleveland, OH

Testify wrote:Swooping FMC are still jump MC, so they still count as having moved 12".


Rulebook pg please? I'm not seeing where it says that they count as moving 12" when they deepstrike. Just that they count as having moved.

 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

The rule says they must choose to swoop or glide when they arrive from reserves.

There is nothing in that rule that says deepstriking works differently from any other way of arriving from reserves.


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
Regular Dakkanaut




DW wrote:And all FMCs can deep strike, so don't leave out the 'nids too!

I must have missed this rule. Flying MCs don't have the Deep Strike special rule. Furthermore, when gliding, they only move, shoot, and charge like a Jump MC. When swooping, they only move like a Jump MC. I don't see anywhere in the FMC section that would provide all FMCs the ability to Deep Strike.

Since Jump MCs are Jump units, they get the Deep Strike rule. But Flying MCs are not also Jump MCs.

BarBoBot wrote:The rule says they must choose to swoop or glide when they arrive from reserves.

There is nothing in that rule that says deepstriking works differently from any other way of arriving from reserves.

This is true, however FMCs can't move in the Movement phase when they arrive from reserves. The Swooping rules state that Swooping FMCs must move at least 12". No rule says that models arriving via deep strike are counted as moving their full (or partial) movement distance.
   
Made in se
Stern Iron Priest with Thrall Bodyguard






Here is the one I was thinking about. Not as long as I remembered, but raise the major points without being decicive. http://www.dakkadakka.com/dakkaforum/posts/list/460574.page

If you say its allowed a normal movement after deepstrike, you can make a swoop full move.
If you say it cant make a normal movement after deepstrike, the movement must have been used up to make the deepstrike, thus having met the requirement for swooping. It comes to the same conclusion, IMO.

This message was edited 1 time. Last update was at 2012/07/27 14:30:50


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Made in us
Ultramarine Scout with Sniper Rifle




Cleveland, OH

elrabin wrote:
DW wrote:And all FMCs can deep strike, so don't leave out the 'nids too!

I must have missed this rule. Flying MCs don't have the Deep Strike special rule. Furthermore, when gliding, they only move, shoot, and charge like a Jump MC. When swooping, they only move like a Jump MC. I don't see anywhere in the FMC section that would provide all FMCs the ability to Deep Strike.

Since Jump MCs are Jump units, they get the Deep Strike rule. But Flying MCs are not also Jump MCs.



BarBoBot wrote:The rule says they must choose to swoop or glide when they arrive from reserves.

There is nothing in that rule that says deepstriking works differently from any other way of arriving from reserves.

This is true, however FMCs can't move in the Movement phase when they arrive from reserves. The Swooping rules state that Swooping FMCs must move at least 12". No rule says that models arriving via deep strike are counted as moving their full (or partial) movement distance.


Ah, yes my mistake I meant Jump MCs.....

This is my whole case in point.....gd games workshop.

 
   
 
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