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![[Post New]](/s/i/i.gif) 2012/07/27 22:52:30
Subject: Chimera FIrepoints
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Bounding Dark Angels Assault Marine
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Hi Everyone
I am planning to have IG as an ally and am thinking, if I get a vet squad and then upgrade two of them to a autocannon and then put the whole squad in a chimera can the guys with the autocannon shoot out, and if so do the count as 1 person shooting or 2
Thanks
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2012/07/27 22:54:45
Subject: Chimera FIrepoints
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Captain of the Forlorn Hope
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You can shoot as many weapons as you have fire points. The Autocannon is 1 weapon, so you can fire 4 more in addition to it. If both auto cannons are fired out that is 2 weapons so you get 3 more.
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This message was edited 1 time. Last update was at 2012/07/27 22:55:32
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/07/27 22:55:30
Subject: Chimera FIrepoints
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Powerful Phoenix Lord
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The IG HWT/VWT is a single model represented by two guardsmen on a single base.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/28 01:06:42
Subject: Chimera FIrepoints
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Stealthy Space Wolves Scout
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Imperial Guard Heavy Weapon Team takes 2 men from the squad and forms a single model with 2 wounds and 2 attacks but only one shooting attack.
You can fire the autocannon from a Chimera and it uses a single firing point, BUT as autocannons are a Move-or-Fire weapon you can only fire it if the Chimera was stationary that turn.
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- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating |
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![[Post New]](/s/i/i.gif) 2012/07/28 02:29:11
Subject: Chimera FIrepoints
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Captain of the Forlorn Hope
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karlosovic wrote:You can fire the autocannon from a Chimera and it uses a single firing point, BUT as autocannons are a Move-or-Fire weapon you can only fire it if the Chimera was stationary that turn.
That is not 100% true, as you are allowed to make snap shots with heavy weapons even if they move.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/07/28 02:54:44
Subject: Chimera FIrepoints
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Stealthy Space Wolves Scout
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Oh yes, of course
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- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating |
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![[Post New]](/s/i/i.gif) 2012/07/28 04:40:14
Subject: Chimera FIrepoints
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Raging-on-the-Inside Blood Angel Sergeant
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It's impossible to have 2 autocannons in a veteran's squad as well. You only get 1 autocannon but it takes 2 models away and they are joined into a single model that has 2 figures on a single large base.
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![[Post New]](/s/i/i.gif) 2012/07/28 05:31:14
Subject: Chimera FIrepoints
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Bounding Dark Angels Assault Marine
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is it possible to get two VWT in one vet squad?
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2012/07/28 06:25:29
Subject: Re:Chimera FIrepoints
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Fixture of Dakka
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Nope. Automatically Appended Next Post: 3 specials, 1 heavy.
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This message was edited 1 time. Last update was at 2012/07/28 06:26:02
"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2012/07/30 00:18:41
Subject: Chimera FIrepoints
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Decrepit Dakkanaut
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Can it shoot over the Chimera turret?
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![[Post New]](/s/i/i.gif) 2012/07/30 00:45:02
Subject: Chimera FIrepoints
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Dark Angels Librarian with Book of Secrets
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Nope. That's what the turret is for.
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![[Post New]](/s/i/i.gif) 2012/07/30 00:50:15
Subject: Chimera FIrepoints
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Pyromaniac Hellhound Pilot
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bobtheoverlord wrote:is it possible to get two VWT in one vet squad?
Closest you can get is upgrade the squad with Sgt Harker, and then add your normal heavy weapon squad. So, you can possibly have two heavy bolters, and three special weapons.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/07/30 04:29:05
Subject: Chimera FIrepoints
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Cosmic Joe
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Byte wrote:Can it shoot over the Chimera turret?
No, it blocks LoS from the hatch.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/07/30 14:08:41
Subject: Chimera FIrepoints
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Leader of the Sept
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Unless they are firing out of the turret hatch itself. The Chimera rules don't specify where the fire points actually are. Also in my view they could easily be hanging halfway out of the rear hatch with the AC lying on the turret anyway (Grunts are inventive chappies).
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This message was edited 2 times. Last update was at 2012/07/30 14:09:36
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2012/07/30 15:35:01
Subject: Chimera FIrepoints
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Cosmic Joe
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It's players like you that give honest IG generals a bad rep.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/07/30 15:43:47
Subject: Chimera FIrepoints
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Frightening Flamer of Tzeentch
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What? Why do you say that?
Isn't the general consensus that all shots are taken from the hatch on the turret?
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Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
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![[Post New]](/s/i/i.gif) 2012/07/30 15:44:10
Subject: Chimera FIrepoints
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Drop Trooper with Demo Charge
Lost in Warp... again
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DeathReaper wrote:You can shoot as many weapons as you have fire points.
The Autocannon is 1 weapon, so you can fire 4 more in addition to it.
Wait, aren't there SIX firepoints on a chimera? So it would be the autocannon plus 5? As for the firepoints themselves, I always assumed those lasguns sticking out the back were the fire points. Which if the turret is turned right, you can get maybe 1 forward facing shot. Or as it IS a turret, you could just turn the Chimera slightly.
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![[Post New]](/s/i/i.gif) 2012/07/30 15:52:12
Subject: Chimera FIrepoints
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Frightening Flamer of Tzeentch
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Hear we go:
Page 39 of IG codex
"FIVE MODELS can fire from the Chimera's TOP HATCH. In reality, several are firing from the fixed lasgun emplacements along either flank, but for simplicity we assume all shots to BE TAKEN FROM THE HATCH."
Take the 5 shots from the top hatch. Not the lasgun emplacements at the back.
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Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
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![[Post New]](/s/i/i.gif) 2012/07/30 15:55:28
Subject: Chimera FIrepoints
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Manhunter
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And that Top hatch is which one? The one flanked by the Lasguns (I use that one) or the turrent hatch?
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/07/30 15:59:26
Subject: Chimera FIrepoints
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Cosmic Joe
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Step one: Look at the two.
Step two: Use your brain to figure out which can fit 5 guys.
Step three: For a tournament as the TO.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/07/30 16:01:05
Subject: Chimera FIrepoints
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Manhunter
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HoverBoy wrote:Step one: Look at the two.
Step two: Use your brain to figure out which can fit 5 guys.
Step three: For a tournament as the TO.
I agree it should be easy to see, but shouldn't we post a ruling using you know rules rather then an insult?
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/07/30 16:03:20
Subject: Chimera FIrepoints
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Cosmic Joe
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Sorry, i guess i'm still kinda bitter about the man with "crud" in his name attracting every WAAC 12 yr old in the game to the army i used to love.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/07/30 16:08:25
Subject: Chimera FIrepoints
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Manhunter
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HoverBoy wrote:Sorry, i guess i'm still kinda bitter about the man with "crud" in his name attracting every WAAC 12 yr old in the game to the army i used to love.
Funny I thought Ward wrote Grey Knights (the local WAAC army)
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/07/30 16:09:55
Subject: Chimera FIrepoints
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Cosmic Joe
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Never did see GK win vs IG around here.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/07/30 16:10:44
Subject: Chimera FIrepoints
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Frightening Flamer of Tzeentch
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HoverBoy wrote:Step one: Look at the two.
Step two: Use your brain to figure out which can fit 5 guys.
Step three: For a tournament as the TO.
To be fair, the rear hatch couldn't fit anywhere near 5 models either, and is only marginally (very marginally) bigger than the turret hatch. So it's easy to see where the confusion lies. Because a.) Both hatches are roughly the same size, and b.) the rules do not clarify which hatch they are talking about.
GW have never been too bothered about transports scales either, which really doesn't help with this matter. The scale issue is the same with the SM Rhino.
So needlessly insulting people when it's clearly the fault of GW for hazy explanations and a scale issue isn't very fair to be honest. Automatically Appended Next Post: ObliviousBlueCaboose wrote:And that Top hatch is which one? The one flanked by the Lasguns (I use that one) or the turrent hatch?
Has this been FAQ'd?
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This message was edited 1 time. Last update was at 2012/07/30 16:12:11
Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
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![[Post New]](/s/i/i.gif) 2012/07/30 16:13:53
Subject: Chimera FIrepoints
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Cosmic Joe
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GW would never FAQ that, it would mean they have to work.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/07/30 16:17:09
Subject: Chimera FIrepoints
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Drop Trooper with Demo Charge
Lost in Warp... again
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FifteenHours wrote: ... FIVE MODELS ...
 Well, here's me looking stupid (the codex is sitting right in front of me...)
I wonder why they modeled it with six lasguns then?
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![[Post New]](/s/i/i.gif) 2012/07/30 16:18:42
Subject: Chimera FIrepoints
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Haemonculi Flesh Apprentice
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Yea but in the description it says guardsmen are using the fixed las guns on the hull but for simplicity just fire any 5 guys. This is a huge gimme already considering you used to have to fire those crap las guns and now you can fire SW and HW. I know this is a fluff description but nowhere in the main body of rules does it tell you to use the turret hatch either.
I would say decide at the table with your opponent or ask the TO.
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![[Post New]](/s/i/i.gif) 2012/07/30 16:19:32
Subject: Chimera FIrepoints
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Cosmic Joe
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Because in times of old the six lasguns could be manned by the squad inside while a single guy popped out of the hatch to shoot his special weapon.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/07/30 16:20:50
Subject: Chimera FIrepoints
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Manhunter
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DMajiko wrote:FifteenHours wrote: ... FIVE MODELS ...
 Well, here's me looking stupid (the codex is sitting right in front of me...)
I wonder why they modeled it with six lasguns then?
In the fluff they only where lasguns, and it reflected in prior rules. the models inside could fire the lasguns as lasguns or open the hatch and fire one weapon out of it. However since you opened the hatch its now opentopped.
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Proud to be Obliviously Blue since 2011!
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