Switch Theme:

Daemon Update questions...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block





So I just picked up the new White Dwarf 391...

Question #1: I noticed that the Daemons in the update do not have a save value, leading me to believe they follow the rule for Daemons on CRB which means they all have 5+ invulnerable saves (even the Tzeentch ones ... ...), does this sound correct? Secondly, if the previous question is correct, are all daemons supposed to have a 5+ invulnerable save, basically overwriting the codex (IE Fateweaver is i5 instead of i3)?

As always, thank you to every one who responds

This message was edited 1 time. Last update was at 2012/07/28 03:50:31


The Ashbringer Legion 2000 point Chaos Daemons 1W-1L-1T 
   
Made in us
Dakka Veteran




California

I would think its a combination you get the abilites from the codex and the brb with the daemon rules.
   
Made in us
Dark Angels Librarian with Book of Secrets






As far as I remember, Chaos Daemons have never had anytiing bit invulnerable saves.
   
Made in us
Been Around the Block





The stats in the update has a - in the save slot

The Ashbringer Legion 2000 point Chaos Daemons 1W-1L-1T 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






The new update only change the units in the update (otherwise we would be looking at a deamon codex cosisting of 3 chariots, flamers and screamers, with no furter rules or guidelines ).
The deamon rule in the main rule book give all deamons 5++, but there is also inv saves given in the codex: chaos deamons; if any saves in the codex are better, they are to be used (exept for the units edited with the WD update).

@SoloFalcon1138
They got the gift iron hide giving 3+ armour save, ut I dont think its written out in any profile.

This message was edited 1 time. Last update was at 2012/07/28 11:30:11


 
   
Made in gb
Decrepit Dakkanaut




You get all the rules from the main codex, meaning your save is at least a 5++.

You dont overwrite anything int he daemon codex with the daemon rule from the BRB, as any contradictions are handled in favour of the codex.

This message was edited 1 time. Last update was at 2012/07/28 14:40:30


 
   
Made in gb
Longtime Dakkanaut





Just posted this in the news topic, but will post it here as well.

Just read the latest White Dwarf.

I quote;

'The aspect of Tzeentch's Daemon's that is immediately noticeable in Warhammer 40,000 is that their invulnerable save is better than that of other Daemons of Chaos, making them tough to kill'.

Screamers and Flamers must still be 4++ or this statement doesn't make sense.
   
Made in gb
Decrepit Dakkanaut




Nope, they dont have an improved save any longer. WD is wrong, shock.

(they were wrong on the venom number of shots as well - s venoms with no upgrades put out 12 shots, not 8)
   
Made in us
Land Raider Pilot on Cruise Control





Utah

dan2026 wrote:Just posted this in the news topic, but will post it here as well.

Just read the latest White Dwarf.

I quote;

'The aspect of Tzeentch's Daemon's that is immediately noticeable in Warhammer 40,000 is that their invulnerable save is better than that of other Daemons of Chaos, making them tough to kill'.

Screamers and Flamers must still be 4++ or this statement doesn't make sense.


If a Daemon Prince takes a Mark of Tzeentch he gets a 4+ Invulnerable save. This makes that sentence make sense still. If the new summary lists the save as "-" then Flamers and Screemers get the Daemon's base 5+ save.

This message was edited 1 time. Last update was at 2012/07/29 17:03:05


 
   
Made in us
Dakka Veteran




California

Im wondering do the heralds still have the option for the old chariot that modifed thier statline, they didt say it was out.
   
Made in gb
Decrepit Dakkanaut




Yes, as it hasnt been replaced.
   
Made in us
Tunneling Trygon






Screamers have - for their save, plus a 5++ invulnerable. However, if they Mark of Tzeentch, they would then add 1 to that save, for a 4++ invulnerable, same as before.


 
   
Made in us
Land Raider Pilot on Cruise Control





Utah

jifel wrote:Screamers have - for their save, plus a 5++ invulnerable. However, if they Mark of Tzeentch, they would then add 1 to that save, for a 4++ invulnerable, same as before.


Unless this was updated by WD Screamers cannot take Marks of Chaos. The entry specifies Daemon Prince only and a Mark is not an option in their profile or upgrade list.
   
Made in bg
Cosmic Joe





Bulgaria

Well this thread seems handled.

PS: Gotta compliment the OP on the slammin avatar.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Tunneling Trygon






Captain Antivas wrote:
jifel wrote:Screamers have - for their save, plus a 5++ invulnerable. However, if they Mark of Tzeentch, they would then add 1 to that save, for a 4++ invulnerable, same as before.


Unless this was updated by WD Screamers cannot take Marks of Chaos. The entry specifies Daemon Prince only and a Mark is not an option in their profile or upgrade list.


Wait, Screamers of Tzeentch don't have... Mark of Tzeentch? Thats amusing.


 
   
Made in us
Land Raider Pilot on Cruise Control





Utah

jifel wrote:
Captain Antivas wrote:
jifel wrote:Screamers have - for their save, plus a 5++ invulnerable. However, if they Mark of Tzeentch, they would then add 1 to that save, for a 4++ invulnerable, same as before.


Unless this was updated by WD Screamers cannot take Marks of Chaos. The entry specifies Daemon Prince only and a Mark is not an option in their profile or upgrade list.


Wait, Screamers of Tzeentch don't have... Mark of Tzeentch? Thats amusing.


No they don't as only a Daemon Prince may take a Mark of Tzeentch. Since a Screamer of Tzeentch is not a Daemon Prince it cannot have a Mark of Tzeentch.
   
Made in us
Been Around the Block





HoverBoy wrote:Well this thread seems handled.

PS: Gotta compliment the OP on the slammin avatar.


Nerd Rage!!!!!!!!!!!!!!!!

The Ashbringer Legion 2000 point Chaos Daemons 1W-1L-1T 
   
Made in us
Longtime Dakkanaut





I noticed the chages to Screamers and Flamers as well.
Consider the following:
Flamers
Lost - inv save -1 to 5+
Lost - one model gains Bolt of Tzeentch
Gained - +1 more wound
Gained - +1 Initiative
Gained - "Sgt" AKA Pyrocaster
Gained - 12pts per model cheaper

Screamers
Lost - inv save -1 to 5+
Lost - one model gains Unholy Might
Lost - Warp Jaws
Lost - 10pts more expensive
Gained - Slashing Attack
Gained - Lamprey's Bite
Gained - +1 more wound
Gained - +1 Initiative

Overall I think it balances out. I like Screamers better this way.

This message was edited 4 times. Last update was at 2012/07/29 20:55:10


 
   
Made in gb
Longtime Dakkanaut





Screamers and Flamers having a 5++ doesn't make any kind of logical sense to me.

It just feels wrong when Horrors still have a 4++.
   
Made in eu
Fresh-Faced New User




Can someone clarify one thing to the total noob?

As I understand the general rules, you are not allowed to assault after the deepstrike. Can Deamons do it?
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

No, because there's no rule saying they can
   
Made in eu
Fresh-Faced New User




I asked because while reading WD battle report it seemed that daemons coming from reserve were instantly attacking (assaulting) the enemy. At least that's how I understood it...
   
Made in au
Quick-fingered Warlord Moderatus






Cyvash wrote:Im wondering do the heralds still have the option for the old chariot that modifed thier statline, they didt say it was out.


nosferatu1001 wrote:Yes, as it hasnt been replaced.


The WD claimed the Seeker Chariot could be used for a Slaanesh Herald, but I guess, WD and all that jazz, could just be flat out wrong.

This codex update seemed like a pretty neat idea to me, but it's just been poorly executed IMO, to put out this document that so obviously and immediately required a FAQ.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Decrepit Dakkanaut




The chariot CAN be used by a herald, however nothing replaces the other chariot they have that doesnt have an AV. Not that I found
   
Made in us
Ambitious Space Wolves Initiate





nosferatu1001 wrote:The chariot CAN be used by a herald, however nothing replaces the other chariot they have that doesnt have an AV. Not that I found


The first part is correct as it is listed in a box under the points listing part of the update for the new Chariots. I would question though whether the old chariot is still a viable option for a Slaanesh Herald. Why would they list the three options as Mount of Slaanesh, Seeker Chariot and Exalted Chariot when they only describe the Chariots in this update? I'm thinking that is meant to replace the prior options for the Slaanesh Herald.

I'm also thinking that the other Heralds with Chariot options would stay as written in the original codex and would NOT be considered Chariots under the new 6th edition rules (they aren't vehicles). They act more like mount upgrades by altering the stat line of the Herald. Anyone have a different opinion?
   
Made in us
Regular Dakkanaut





danant wrote:I asked because while reading WD battle report it seemed that daemons coming from reserve were instantly attacking (assaulting) the enemy. At least that's how I understood it...


They did make screamers better in this respect actually. Since turbo boosting is done in the shooting phase now, you can land, Turbo boost 24" over an enemy unit dropping D3 str 4 hits per screamer on the unit. And pretty much be positioned wherever the hell you want.
   
Made in us
Land Raider Pilot on Cruise Control





Utah

icefire78 wrote:
danant wrote:I asked because while reading WD battle report it seemed that daemons coming from reserve were instantly attacking (assaulting) the enemy. At least that's how I understood it...


They did make screamers better in this respect actually. Since turbo boosting is done in the shooting phase now, you can land, Turbo boost 24" over an enemy unit dropping D3 str 4 hits per screamer on the unit. And pretty much be positioned wherever the hell you want.


This is true, but they lost 3 str in their "melta bombs" attack. They still get 2d6 armor penetration but are str5 not str8.
   
Made in gb
Decrepit Dakkanaut




They get 3 attacks though, so double the number on the charge than previously....
   
Made in us
Dakka Veteran





So I'm a bit confused, is Lamprey's Bite just how they attack, or is it an optional attack instead of their normal attacks?

Edit: It seems like it's just how they attack, which is amazing, just not sure.

This message was edited 1 time. Last update was at 2012/07/31 02:13:01


 
   
Made in us
Longtime Dakkanaut





lucasbuffalo wrote:So I'm a bit confused, is Lamprey's Bite just how they attack, or is it an optional attack instead of their normal attacks?


Lamprey's bite = melee attack
Slashing attack = "fly over" attack (think Necron catacomb command barge)
   
 
Forum Index » 40K You Make Da Call
Go to: