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![[Post New]](/s/i/i.gif) 2012/07/28 13:59:17
Subject: Dreadnaughts Immune to Thunder Hammers?
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Grim Rune Priest in the Eye of the Storm
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I have not seen this discussed after some looking around the treads.
While researching my Space Wolf Synergy Thread I notice something under the 6th Edition BRB USR Concussive. It says:
“A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase.”
Hull Points are not Wounds, therefore Dreadnaughts and Vehicles are unaffected by the USR Concussive.
Am I reading this correct?
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This message was edited 1 time. Last update was at 2012/07/29 13:16:23
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![[Post New]](/s/i/i.gif) 2012/07/28 14:00:39
Subject: Dreadnaughts Immune to Thunder Hammers?
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[MOD]
Not as Good as a Minion
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If thats all there is to the rule, then I'd say you are right. Make sure you aren't missing a sentence afterwards or anything though, I hate saying that and then there being another sentence proving the OP and I wrong.
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This message was edited 1 time. Last update was at 2012/07/28 14:01:16
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/07/28 14:35:07
Subject: Dreadnaughts Immune to Thunder Hammers?
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Decrepit Dakkanaut
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Entirely correct. Of course walkers have never cared about TH additional effects - in 5th you only shook vehicles without a WS
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![[Post New]](/s/i/i.gif) 2012/07/28 14:40:29
Subject: Dreadnaughts Immune to Thunder Hammers?
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Land Raider Pilot on Cruise Control
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This makes me sad, there is no other sentence at the end, that is it. Chainfists for my tank hunting termies then.
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![[Post New]](/s/i/i.gif) 2012/07/28 15:13:22
Subject: Re:Dreadnaughts Immune to Thunder Hammers?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Big deal, Dreadnoughts still hate all those Str8 hits you did to them.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/28 15:24:35
Subject: Dreadnaughts Immune to Thunder Hammers?
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Raging-on-the-Inside Blood Angel Sergeant
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No more shaken from Thunder hammers. Better off just hunting monstrous creatures instead
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![[Post New]](/s/i/i.gif) 2012/07/28 15:26:29
Subject: Re:Dreadnaughts Immune to Thunder Hammers?
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Land Raider Pilot on Cruise Control
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Grey Templar wrote:Big deal, Dreadnoughts still hate all those Str8 hits you did to them.
They do. But I would take S8 + 2d6 over S8 + d6 any day. Especially against the Ironclad. Armor 12 is still only 33% chance to penetrate.
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This message was edited 1 time. Last update was at 2012/07/28 15:27:52
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![[Post New]](/s/i/i.gif) 2012/07/28 15:28:28
Subject: Re:Dreadnaughts Immune to Thunder Hammers?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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True, but you don't really have the option for both on the same unit. Hammernators are stuck with THs for anti-tank.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/28 17:44:57
Subject: Re:Dreadnaughts Immune to Thunder Hammers?
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Land Raider Pilot on Cruise Control
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Grey Templar wrote:True, but you don't really have the option for both on the same unit. Hammernators are stuck with THs for anti-tank.
This is true. Its not a bad thing to have S8 against a vehicle. I'll still try to kill a vehicle with the TH, I just won't like it.
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![[Post New]](/s/i/i.gif) 2012/07/28 18:56:49
Subject: Dreadnaughts Immune to Thunder Hammers?
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Decrepit Dakkanaut
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rogueeyes wrote:No more shaken from Thunder hammers. Better off just hunting monstrous creatures instead
You NEVER got shaken frmo TH, not in 5th certainly and not in 4th, from memory.
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![[Post New]](/s/i/i.gif) 2012/07/28 19:18:29
Subject: Re:Dreadnaughts Immune to Thunder Hammers?
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Lord Commander in a Plush Chair
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Captain Antivas wrote:Grey Templar wrote:Big deal, Dreadnoughts still hate all those Str8 hits you did to them.
They do. But I would take S8 + 2d6 over S8 + d6 any day. Especially against the Ironclad. Armor 12 is still only 33% chance to penetrate.
depending on Army(lets assume nilla Marines) then 5 TH+ SS termies swinging 2x each on a Dread will equate to about 5 hits(WS4 vs WS4), you then have a 50% chance to damage with 66% of those 50 that hit Penetrating(Average 2.5 damage results; 1.6666 of which penetrate) meaning your termies should, conservatively, cause 2 hull points removed, and 1 roll on the penetrating chart. That is for 200 Points.
If you have 5 Tac-termies, 4 with Chainfists, you have just spent 20 extra points for a complete, just about guaranteed destruction(91.66% chance to damage at all per hit).
But in the end it is the T-Hammers that are more survivable.
The Dread will have at least 2 attacks, 1 of which will hit and there is only a 16.666% chance that 1 hit will not wound. The S10 wound is then saved 2/3 of the time by the T-hammer termie, but the Chain fist only has it saved 33.333% of the time. Meaning that the Chain fister is twice as likely to die which will bring his team down to 6 attacks, 3 of which hit, 2.75 of which damage. End result might still be the Dread-struction, but it still cost more.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2012/07/28 20:24:36
Subject: Dreadnaughts Immune to Thunder Hammers?
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Land Raider Pilot on Cruise Control
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nosferatu1001 wrote:rogueeyes wrote:No more shaken from Thunder hammers. Better off just hunting monstrous creatures instead
You NEVER got shaken frmo TH, not in 5th certainly and not in 4th, from memory.
You did in 5th. Positive. Automatically Appended Next Post: Kommissar Kel wrote:Captain Antivas wrote:Grey Templar wrote:Big deal, Dreadnoughts still hate all those Str8 hits you did to them.
They do. But I would take S8 + 2d6 over S8 + d6 any day. Especially against the Ironclad. Armor 12 is still only 33% chance to penetrate.
depending on Army(lets assume nilla Marines) then 5 TH+ SS termies swinging 2x each on a Dread will equate to about 5 hits(WS4 vs WS4), you then have a 50% chance to damage with 66% of those 50 that hit Penetrating(Average 2.5 damage results; 1.6666 of which penetrate) meaning your termies should, conservatively, cause 2 hull points removed, and 1 roll on the penetrating chart. That is for 200 Points.
If you have 5 Tac-termies, 4 with Chainfists, you have just spent 20 extra points for a complete, just about guaranteed destruction(91.66% chance to damage at all per hit).
But in the end it is the T-Hammers that are more survivable.
The Dread will have at least 2 attacks, 1 of which will hit and there is only a 16.666% chance that 1 hit will not wound. The S10 wound is then saved 2/3 of the time by the T-hammer termie, but the Chain fist only has it saved 33.333% of the time. Meaning that the Chain fister is twice as likely to die which will bring his team down to 6 attacks, 3 of which hit, 2.75 of which damage. End result might still be the Dread-struction, but it still cost more.
oh sure, bring in statistics to make me look silly.
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This message was edited 1 time. Last update was at 2012/07/28 20:26:35
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![[Post New]](/s/i/i.gif) 2012/07/29 00:18:22
Subject: Dreadnaughts Immune to Thunder Hammers?
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Decrepit Dakkanaut
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Captain - youre wrong. Positive. You only gave a stunned result to vehicles without a WS You are wrong.
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This message was edited 1 time. Last update was at 2012/07/29 00:18:33
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![[Post New]](/s/i/i.gif) 2012/07/29 00:35:53
Subject: Re:Dreadnaughts Immune to Thunder Hammers?
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Purposeful Hammerhead Pilot
Newcastle, NSW ,Australia
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You are all wrong, a vehicle without an Initiative that suffered any sort of damage result from a thunder hammer was automatically crew shaken. Pg. 42 of the 5th edition rulebook
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![[Post New]](/s/i/i.gif) 2012/07/29 00:36:17
Subject: Dreadnaughts Immune to Thunder Hammers?
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Land Raider Pilot on Cruise Control
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nosferatu1001 wrote:Captain - youre wrong. Positive. You only gave a stunned result to vehicles without a WS You are wrong.
5th Edition Rulebook, page 73, "Immobilised and/or stunned walkers fight in close combat with one less attack than usual (to a minimum of 1)..." That's from the Walkers section of the rules. If you cannot give a stunned result to a Walker how does a stunned result affect them? Positive.
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![[Post New]](/s/i/i.gif) 2012/07/29 00:37:34
Subject: Dreadnaughts Immune to Thunder Hammers?
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Powerful Phoenix Lord
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Antivas, you realise that nos is talking about the stun resulting from a Thunder Hammer, not Stun results in general?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/07/29 00:57:26
Subject: Dreadnaughts Immune to Thunder Hammers?
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Land Raider Pilot on Cruise Control
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Happyjew wrote:Antivas, you realise that nos is talking about the stun resulting from a Thunder Hammer, not Stun results in general?
The distinction is not relevant. The rules for TH say nothing about WS. It says initiative value, nothing about WS. I don't even know why we are talking about 5th ed, I just am OCD about being right. Which I am.
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![[Post New]](/s/i/i.gif) 2012/07/29 10:40:04
Subject: Dreadnaughts Immune to Thunder Hammers?
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Decrepit Dakkanaut
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Captain Antivas wrote:Happyjew wrote:Antivas, you realise that nos is talking about the stun resulting from a Thunder Hammer, not Stun results in general?
The distinction is not relevant. The rules for TH say nothing about WS. It says initiative value, nothing about WS. I don't even know why we are talking about 5th ed, I just am OCD about being right. Which I am.
Wrong. Read page 42, Thunder Hammers, final sentence. "Against vehicles with no initiative value". Walkers in 5th edition did NOT get SHAKEN from TH. Similarly in 4th. (I was wrong in thinking it required a vehicle to have a WS)
You stated TH shook walkers in 5th. They didnt. Absolutely 100% they did not.
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![[Post New]](/s/i/i.gif) 2012/07/29 13:17:11
Subject: Dreadnaughts Immune to Thunder Hammers?
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Grim Rune Priest in the Eye of the Storm
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"Fixed"
I was talking about in 6th Edtion.
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![[Post New]](/s/i/i.gif) 2012/07/29 14:10:54
Subject: Dreadnaughts Immune to Thunder Hammers?
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Decrepit Dakkanaut
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Yes, and we're pointing out that its not a change from 5th OR 4th
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![[Post New]](/s/i/i.gif) 2012/07/29 15:02:52
Subject: Dreadnaughts Immune to Thunder Hammers?
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Servoarm Flailing Magos
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Captain Antivas wrote: I just am OCD about being right. Which I am.
Sucks when it turns out you're actually wrong and you've been insisting a point like people around you are just slow, eh?
I know, I'm like that too.
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![[Post New]](/s/i/i.gif) 2012/07/29 17:14:51
Subject: Dreadnaughts Immune to Thunder Hammers?
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Land Raider Pilot on Cruise Control
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Purifier wrote:Captain Antivas wrote: I just am OCD about being right. Which I am.
Sucks when it turns out you're actually wrong and you've been insisting a point like people around you are just slow, eh?
I know, I'm like that too.
It happens. In this case we were both wrong. And I am ok with that.
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![[Post New]](/s/i/i.gif) 2012/07/29 17:21:33
Subject: Dreadnaughts Immune to Thunder Hammers?
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Decrepit Dakkanaut
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I was wrong as to the requirement for ignoring Shaken, you were just entirely wrong.
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![[Post New]](/s/i/i.gif) 2012/07/29 17:26:17
Subject: Dreadnaughts Immune to Thunder Hammers?
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[DCM]
Tilter at Windmills
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And yet the world keeps turning.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/07/29 18:03:05
Subject: Re:Dreadnaughts Immune to Thunder Hammers?
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Land Raider Pilot on Cruise Control
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I could argue this further but if me being entirely wrong makes you feel better than you can have it. I don't need it.
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![[Post New]](/s/i/i.gif) 2012/07/29 18:12:09
Subject: Dreadnaughts Immune to Thunder Hammers?
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Decrepit Dakkanaut
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Mannahnin wrote:And yet the world keeps turning.
You're lying - every time one of those three has an argument, the entire universe is instantly at Absolute Zero (all motion is stopped) until it is resolved
God forbid one of them be wrong or we might all turn into Bose-Einstein Condensates.
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![[Post New]](/s/i/i.gif) 2012/07/29 19:35:00
Subject: Dreadnaughts Immune to Thunder Hammers?
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Longtime Dakkanaut
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Curious... In the vehicles and assaults section of the BRB, pg 76. It says that vehicles count glancing hits as 1 wound and penetrating hits as 2 wounds.
If they counts as wounds does not the concussive rule apply to walkers?
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![[Post New]](/s/i/i.gif) 2012/07/29 19:42:59
Subject: Dreadnaughts Immune to Thunder Hammers?
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[DCM]
Tilter at Windmills
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No. Because they don't count as wounds, except for a specific and limited purpose, at a specific and limited time, which is defined in the rest of that sentence.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/07/29 19:46:11
Subject: Dreadnaughts Immune to Thunder Hammers?
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Longtime Dakkanaut
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Mannahnin wrote:No. Because they don't count as wounds, except for a specific and limited purpose, at a specific and limited time, which is defined in the rest of that sentence.
Does the Concussive USR have a specific time that it comes into play or is it does it apply to what happened in the assault phase as a whole?
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![[Post New]](/s/i/i.gif) 2012/07/29 19:51:10
Subject: Dreadnaughts Immune to Thunder Hammers?
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[DCM]
Tilter at Windmills
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Concussive requires the model to suffer an unsaved wound. A walker never does. Instead it suffers a glancing or penetrating hit, neither of which can trigger Concussive, but each of which counts as a specified number of wounds for the specific purpose of calculating who won a given round of assault.
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This message was edited 1 time. Last update was at 2012/07/29 19:51:38
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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