Hey guys,
Just played a game the other day where my force was more or less wiped out entirely by an
AD: Combat Jump Garuda Tacbot, which came in with an
HMG, ramboed and wiped out 4 of my guys over the space of 2 turns and essentially finished the game.
Now I made some rather noobish mistakes (my excuse is that I hadn't faced an
AD unit before!

)
- Some of my guys were just facing forward into solid terrain. It's kind of funny thinking about it now why anyone would just be stood there facing directly into the wall (like they have been done something naughty), but I guess its not something that has ever come up in a game before after years of playing other games, shovelling the units forward and it not really mattering. When the
AD unit came behind them, they didn't get to
ARO other than 'turn facing', and the only difference that made was them for turn around and face the bot as it machine-gunned them

So, setting up like the pic below is bad:
"Where are you going my desert flower? I will just stare at the side of this crate, and contemplate the words of the Uluman Komenoni as written in the 14th century"
And then this happened:
"What's that noise... ?!?! " *DAKKADAKKADAKKA*
- I had a hacker, but she was too busy staring at the side of the crate. I have since found out I could 'defensive hack' the incoming
AD unit. Looking at the rules, have I got these straight?
1) I make a
WIP roll at -9, during my own turn (I presume I can only make 1 attempt per turn?). So, with my
WIP of 14 for a Djanbazan, I would need to roll a 5 or less to successfully hack?
2) If this is successful, the
AD unit must come down immediately. The player who owns the
AD unit must choose where each
AD unit will land, then roll for them immediately. They have to apply a -9 modifier to their dispersion rolls.
So, if I'm reading this right, the original airborne deployment hack is pretty unlikely to be pulled off, but if it does is rather useful as it means my opponent's
AD units must come down immediately and during my own turn, and they most likely will fly all over the place. And, the situation where the unit comes down and my people are lined up, shooting squad-style against the wall, is avoided. Although of course the order spent is wasted if my opponent doesn't have the Airborne unit in their list.
Are there any other ideas of how else to defend, other than just the obvious of having a couple of guys at the rear covering any unwelcome visitors? I use a Haqqislam list, with a mix of Ghulam, Janissary with
HMG and some Djanbazans. Although now I am seriously considering getting an
AD unit just because I've seen how horribly effective they are, despite not really like the Ragik model.