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Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

There is a lot of differing opinions on lootas. I personally love them, and need them to shoot dd own Storm Ravens. I just played my GK friend (I won, by crushing his pallies with my meganobz, and bikers both getting the assualt on them), I took a unit of 15, they got destroyed turn one by some good rolls on a techmarine barrage. So what do you think is the most effective way to bring lootas, in three units of 5, two in 10, or in the full 15. Obviously different lists have different needs, so assume a list with 4 BWs and a noob biker squad, thanks!

I always press dat, if you know what I mean. 
   
Made in ca
Regular Dakkanaut




a full squad of 15 is fearless with mob rule and is very scary. i would take 2 full squads to every game if i played orcs.
   
Made in nz
Longtime Dakkanaut



New Zealand

The number of Lootas you bring is purely dependent on slots, the number of them you bring per squad is an afterthought. 15 Lootas is extreme overkill against most light vehicles (even moreso in 6th) so your priority is maximising your damage output, which means running multiple units.

Essentially if you aren't running Burnas or Kommandos (Nobz should pretty much always be taken as Troops) then you use all three slots for Lootas, otherwise you take two units (you have to be very brave/crazy/stupid to run an Ork list with absolutely no long range shooting). Start with 3 x 5, jump to 7 strong if you have the points, and 10-15 if you want to go crazy.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Love 'em, but can't roll for beans with them...

I need to take 15 to have a hope of getting one hit, as i always roll 1 shot on the d3, and then roll badly

Don't even ASK about the SAG

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Storming Storm Guardian




I personally hate going against Lootas, if I was playing lootas I would prolly play 3 squads of at least 10 each. Thats alot of long range shooting.


Automatically Appended Next Post:
I personally hate going against Lootas, if I was playing lootas I would prolly play 3 squads of at least 10 each. Thats alot of long range shooting.

This message was edited 1 time. Last update was at 2012/07/31 05:38:47


6th Edition Eldar W:15 L:7 D: 1
Eldar with Marine allies 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Lootas work best in units of 5 or 15.

15 because they are fearless with a few extra bodies to soak up wounds and keep them fearless. And the damage output is guaranteed to do some damage.

5 because they are so cheap at that point it doesn't matter if they die/run. Damage is ok, but can be good.

I personally try to take 15, and stick them in a Battlewagon.
   
Made in ca
Human Auxiliary to the Empire




Dartmouth, NS

I like to take 12 with 3 Meks in a battlewagon.


Proponents of the greater good. Bringers of enlightenment. Children of a greater destiny.


Aur'ocy shath'r'i tskan sha Tau'va.
 
   
Made in ca
Nasty Nob





Canada

I personally would want units small enough to stay in cover. Lootas are always a priority target and a fearless unit won't stay fearless for long. I'd split them.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
Made in gb
Horrific Howling Banshee




Hemel Hempstead

What do people think of adding 3 meks with bigshootaz for long range character assassination?

 
   
Made in us
Grovelin' Grot Rigger





What do people think about squads of 10? 10 is the maximum size which can go to ground if under fire.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

I use to take my lootas in groups of ten and it seemed to work well for me, if I ever brought units of 15 they would always get focused and it never mattered that they started fearless because they would never last long enough to take advantage of the mob rule. I have never tried three units of 5 so I'm playing a match today with them outfitted that way, I'll see how I like it!

I always press dat, if you know what I mean. 
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Lootaz 9,10,15 are the only way I take them. 10 fits low point games and 2 squads of 15 at 2k points is just monstrous. I've had opponents pour fire into lootas take 4 wagons AND deff koptas after them. It's all about the fear factor they bring. I auto include them with whatever point range I'm playing. I've noticed that every army just does well with heavy support fire (crazy right?) 2 vindicators and 2 autocannon dreads from the vanilla marines won a 1k point tourney last saturday I was in...so lootas are almost a necessity



15 successful trades !! 
   
Made in gb
Longtime Dakkanaut




I think they are worse to face then to play with, just as they are unpredictable.

Hull points level their unpredictable nature.
They need cover and hopefully a bosspole.
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

MFletch wrote:I think they are worse to face then to play with, just as they are unpredictable.

Hull points level their unpredictable nature.
They need cover and hopefully a bosspole.


I don't think it's worth taking a bosspole on them. Personally it's just a "suicide" unit you hope that lives. I've popped 2 bw's in the same turn with them, then turned around and had them be overrun by ONE deff kopta. It's just easier to make them more damagey than more survivable and people will devote a LARGE portion of their army to bringing them down. I've seen an opponent deploy and realize they have to take down the lootas or they're going to eat them and basically switch table edges. If you put down the skyport thing or whatever you get a 4+ invuln so that might be worth a look.

This message was edited 1 time. Last update was at 2012/07/31 22:13:00




15 successful trades !! 
   
Made in us
Regular Dakkanaut




Another thing I have taken advantage of with lootas is the fact that allot of people over commit to take them out positioning them away from control points and the rest of my army I have had opponents commit 3 times the cost of the lootas to take em out. When going against an assault army they can draw the nasty deathstar's + some away from and out of the fight people hate em that much. They can't ignore them but they could probably take care of em with a single assault squad but instead they send their best stuff.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Gharron wrote:
MFletch wrote:I think they are worse to face then to play with, just as they are unpredictable.

Hull points level their unpredictable nature.
They need cover and hopefully a bosspole.


I don't think it's worth taking a bosspole on them. Personally it's just a "suicide" unit you hope that lives. I've popped 2 bw's in the same turn with them, then turned around and had them be overrun by ONE deff kopta. It's just easier to make them more damagey than more survivable and people will devote a LARGE portion of their army to bringing them down. I've seen an opponent deploy and realize they have to take down the lootas or they're going to eat them and basically switch table edges. If you put down the skyport thing or whatever you get a 4+ invuln so that might be worth a look.

You could also just drop a ruin in your deployment area when setting up terrain and deploy them there. Or take an aegis defense line.

rubicant99 wrote:What do people think of adding 3 meks with bigshootaz for long range character assassination?

Lootaz are supposed to shoot vehicles, monstrous creatures and infantry with 4+ saves. Those usually don't have anything worth of assassination, and if they do, they'll shrug off AP5 wounds.

This message was edited 1 time. Last update was at 2012/08/01 08:01:25


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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