Ok, so, I've been doing some thinking. And it seems to me, that, weirdly, command squad's have an overlooked potential, as pseudo terminators. Lemmie explain.
Let's say, you get 2 captain's as your
HQ's, either plain captains, or special ones like shrike or lysander, whatever you use. This means you can have 2 command squads.
So that's 10 models. Give them each a chainsword and storm shield. That's a 5 man unit, cheaper than 5 terminators. Give them a few other little upgrades like the banner, to make them even better with the spare points.
They now get a 3+ invulnerable from the stormshield. Which is almost as good as a terminator with one, only their armour is lower than the terminator one, but more often than not you are forced to make that invulnerable anyway. Then they actually become -more- survivable than the
Terminator's, given that the apothecary gives them feel no pain.
So, they are slightly cheaper without other upgrades, and instead of lightning claws, they get feel no pain (Though if you wanted to up the ante a bit, you could give them power fists or otherwise, though that will make them more expencive.) This pretty much gives you, almost-terminators, with feel-no-pain. That's damn survivable.
Other advantages? Get them into a rhino in your army, and all 10 of them can travel upfield! Much easier than land raider's for terminators, double the capacity, a fraction of the price. Or, even just give them a land raider, and you can fit in 10 rather than 5, and take your 2 captains with them to boot! Or put all 10 in a drop pod, with those captains, again, more good stuff! With the space marine special rule, if you only have that one drop pod, you can land this squad of 2 captains, and 10 pseudo-terminator's right on the first turn, right up close! Woop!
More advantages? 90 more point's, you can put the whole squad on bikes instead of giving them a transport. They become pseudo biker-terminators! Bikernators
Another advantage!? These pseudo-terminator's, don't take up anything on your force organisation chart. So, you can throw in some real terminator's if you like, just for the hell of it. Give one of your captains a teleport homer, bring in the pseudo's in a drop pod first turn, then use the homer to bring the terminator's right down with them!
So, Army idea. Let's give that a go.
2 Captains with storm shields and power swords, one with a teleport homer
2 command squads with storm shields and Chainswords (Or powerfists or more! if you preferr) All this in a drop pod.
10 Assault terminator's in reserve.
Another 10 if you have the points for it.
2 squad's of sniper scout's, to make up for those last few required troops choices.
Whatever you like to bulk out with the remaining points.
This is clearly an annihalation army only, but it let's you drop 22 to 32 unit's right into the enemy, very early in the game, that are very -very- hard to kill.
So, what'dya think? Utter nonsense, or something to think about?