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Made in gb
Huge Hierodule






Nottingham (yay!)

Can he realistically be made to work?

   
Made in no
Liche Priest Hierophant





Bergen

He sucked in 5th edition. The carnifex is bad. He is worse.

   
Made in gb
Lord of the Fleet






London

lindsay40k wrote:Can he realistically be made to work?


No

/end thread
   
Made in us
Drone without a Controller




Well if you think about it his regen stacks with it will not die so endurance on him is pretty good, so if he's not focused down in one turn he'll probably get some wounds back. But hes a pretty big target

om nom nom  
   
Made in gb
Huge Hierodule






Nottingham (yay!)

No shenanigans with units joining him or anything, then?

   
Made in us
Tough Tyrant Guard





He is a unit of one so no shenanigans. There are a few notes I have on him.

1) He is a character. He can make challanges.
2) He has Alpha so there are some games you can play with this. Have a unit out of synapse to try to get them to fail the IB roll, but use his leadership to take morale rolls.
3) IWND and his regen does stack.
4) He is no slower than any other foot unit now (maybe 1-2" slower than Fleet).
5) He can get cover much more easy now. Take a look at the model and it is much smaller than a normal Fex.


In short, if you can screen him and get him into CC he still can wipe out huge units (and he gets HoW, not sure if that counts as an attack towards his adding attacks). He is still pricey, but the 2D6 charge range makes him faster and lets face it, most overwatch isn't going to phase him.

I plan on trying him out again in some friendly games next month.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

> cover

Sadly, my OOE conversion is a hulking beast of a thing :(

   
Made in us
Hellacious Havoc




North Texas

Gloomfang wrote:He is a unit of one so no shenanigans. There are a few notes I have on him.

1) He is a character. He can make challanges.
2) He has Alpha so there are some games you can play with this. Have a unit out of synapse to try to get them to fail the IB roll, but use his leadership to take morale rolls.
3) IWND and his regen does stack.
4) He is no slower than any other foot unit now (maybe 1-2" slower than Fleet).
5) He can get cover much more easy now. Take a look at the model and it is much smaller than a normal Fex.


In short, if you can screen him and get him into CC he still can wipe out huge units (and he gets HoW, not sure if that counts as an attack towards his adding attacks). He is still pricey, but the 2D6 charge range makes him faster and lets face it, most overwatch isn't going to phase him.

I plan on trying him out again in some friendly games next month.


HoW does not count against his number of attack or anything like that, its essentially a separate, free attack.

Personally I like him, but then again, I don't play nids so whatever.

This message was edited 1 time. Last update was at 2012/07/31 23:17:03



 
   
Made in us
Tough Tyrant Guard





lindsay40k wrote:> cover

Sadly, my OOE conversion is a hulking beast of a thing :(

Modeling for Disadvantage?

And I have a few folks at tounaments who complainabout my ols screamer killers being MFA. I did rebase them to the right size base though. And I am not replacing the 3 of them as I have had them for almost 2 decades.
   
Made in us
Longtime Dakkanaut




Niiai wrote:He sucked in 5th edition. The carnifex is bad. He is worse.


The first part of the statement is true, however Carnifexes are certainly not bad in 6th. Blessings play well with large units, and there is no larger unit of Nids then a Fex star, and they are by far the most dependable anti-air the nids currently have.

As Gloomfang mentioned his character status is really the most interesting aspect of him in 6th. Too bad he doesn't have a 2+, he could potentially be beasting if he did.

This message was edited 1 time. Last update was at 2012/08/01 00:29:53


 
   
Made in us
Elite Tyranid Warrior






The main problem I see with Old One Eye is he is way too expensive. You can get a trygon for the same price which is much faster with deep strike and more versatile since a trygon can shoot too.

I wouldn't mind swinging a Old One Eye at my opponents but the points are just better spent on something else.

Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.

- 3300 painted 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

ShadarLogoth wrote:
Niiai wrote:He sucked in 5th edition. The carnifex is bad. He is worse.


The first part of the statement is true, however Carnifexes are certainly not bad in 6th. Blessings play well with large units, and there is no larger unit of Nids then a Fex star, and they are by far the most dependable anti-air the nids currently have.

As Gloomfang mentioned his character status is really the most interesting aspect of him in 6th. Too bad he doesn't have a 2+, he could potentially be beasting if he did.

Yeah but that can also mean that he'll spend his whole assault phase killing 1 sergeant who challenged him.

   
Made in us
Tough Tyrant Guard





Andilus Greatsword wrote:
Yeah but that can also mean that he'll spend his whole assault phase killing 1 sergeant who challenged him.

You say that like it is a bad thing.

I will let you in on a secret about chalanges.

You issue/accept a chalange when when you are afraid your character with the unit will kill off the entire unit in your turn. That is the hero will die but your unit alone can not kill them all.

You decline a challange when you think that your unit and your character will kill off both the character and enemy unit in your turn.

This is just a new version of making sure you are still in combat on your opponent's shooting phase.

So OOE does a challange in your phase. In your opponents phase he wipes out the unit. Like I said not a bad thing.

It takes some time learning to balance things like that, but once you figure it out your game gets a lot better. Alway manage challanges so that you are certain that you are in CC in their shooting phase and able to move and charge again in yours
   
Made in us
Longtime Dakkanaut




To add to what Gloomfang just posted Character status also means precision strikes, and coupled with challenges give you good ways of weeding out Power Fists. This is a pretty nice buff compared to normal Carnies.
   
Made in gb
Tunneling Trygon






ShadarLogoth wrote:To add to what Gloomfang just posted Character status also means precision strikes, and coupled with challenges give you good ways of weeding out Power Fists. This is a pretty nice buff compared to normal Carnies.


He's got to get there first though, which is the main problem with him. For his points level he should be able to jump out of terrain or something.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Gloomfang wrote:
lindsay40k wrote:> cover

Sadly, my OOE conversion is a hulking beast of a thing :(

Modeling for Disadvantage?


Naw, modding for fun, and happening to end up with a playpiece for wargames that may or may not have rules that make it worth taking out the display case.

Looks like OOE's going to be playing Poker with my Pyrovores for quite some time, eh?

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Gloomfang wrote:
Andilus Greatsword wrote:
Yeah but that can also mean that he'll spend his whole assault phase killing 1 sergeant who challenged him.

You say that like it is a bad thing.

I will let you in on a secret about chalanges.

You issue/accept a chalange when when you are afraid your character with the unit will kill off the entire unit in your turn. That is the hero will die but your unit alone can not kill them all.

You decline a challange when you think that your unit and your character will kill off both the character and enemy unit in your turn.

This is just a new version of making sure you are still in combat on your opponent's shooting phase.

So OOE does a challange in your phase. In your opponents phase he wipes out the unit. Like I said not a bad thing.

It takes some time learning to balance things like that, but once you figure it out your game gets a lot better. Alway manage challanges so that you are certain that you are in CC in their shooting phase and able to move and charge again in yours

Yeah, I understand that benefit and was considering it myself, but that also means Old One Eye has to step it up next turn and kill or rout the rest of the squad or he'll be tarpitted into his own player turn.

   
Made in us
Regular Dakkanaut




Wait, how does OOE get, It does not Die? I don't see that in the FAQ.
   
Made in us
Fireknife Shas'el





United States

He doesn't. That's one of the reasons he's bad.
   
Made in us
Regular Dakkanaut




Oh! ok, yeah I was confused. He really should have it too. It's like, the whole point of him. Man, i really miss 40K back in 3rd Ed, and i guess 4th. Idk, Chaos and Nids were just so much more fun to play.
   
Made in us
Longtime Dakkanaut




McNinja wrote:He doesn't. That's one of the reasons he's bad.


Um, or he gets it from one of the 17 possible psykers and 40+ possible Biomancy rolls via Endurance....how was that not obviously implied ?
   
Made in us
Drone without a Controller




ZombieJoe wrote:Wait, how does OOE get, It does not Die? I don't see that in the FAQ.


With the amount of psychers in the army your fielding with him there should be at least one flinging endurance around.

om nom nom  
   
 
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