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I guess a few days ago Square announced some new information, including changing "2.0" to "A Realm Reborn".
It would seem there is going to be a cataclysm in the world and only a few people will survive, in some sort of time bubble, only to reawaken after some time in the future. Well, an apocalypse is one way to reboot a game world.
The price tag for the PS3 version was also released, coming in at $39.99.. Having it be $20 under the normal MSRP for a new game of this production level is not a bad move, really, as it might be low enough to temp some to try it. After letting the original dev team run wild with little oversight they have a lot of good will they have to generate.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
The centre of a massive brood chamber, heaving and pulsating.
Ooh! Sounds cool.
First I have to get through XIII and XIII-2 though. Not that that's a bad thing.
Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote: I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
Square's online games I've only tried XI. I thought it was cool but I just didn't have the time to continue playing. I didn't try XIV because, around the time of its release, I was kind of getting out of MMOs (Eve Online and Star Trek Online have brought me back in).
Formosa wrote:why dont they just give us what we all want... a FF7 remake with voice acting and updated graphics.. thats it.. no change in any of the mechanics
That sounds awful. Not everyone thinks FF7 was the best thing ever.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
Wow, what an amazingly uninspired idea and execution of a trailer. I was mildly curious as to what this reboot entailed, and I am disappointed on many levels by this trailer alone. But instead of just being 'that hater guy' let me go through point by point what I feel hurts this trailer.
First of all, while I can't speak to content, the concept itself reeks of a desperate grab at WoW. "Look guys! There's a big...um...Cataclysm thing that totally changes everything!" It is a change purely on style and not substances. Without gameplay footage to see (and why would they show it, anyway given what it was) I can close my eyes and say they'll patch in "ruined" cities and landscapes, but do nothing to change the nature or story of the game. Just a "oh look, there was a big event the stakes are REALLY raised now! Just go with it!"
Second of all, this trailer is just...shoddy. This is supposed to be a big call for new blood into the game, and they can't even be arsed to not RE-USE the same footage in cinematics over and over for their trailer? It reeks of a slapped together and lazy production. Even the voice actor is notably bad and completely out of tune with the overall scene they are trying to portray.
Now this third point is based solely on what I know of Square-Enix, but its story looks to be as bland and lifeless as the original FFXIV. No matter how much world wrecking they show us, it doesn't matter if they have done nothing for us to care about it. As usual, they go for the 'jingle keys in their face and they won't ask questions' of pushing some cinematics over any substantive content.
Nothing about this interests me, and only makes me more upset that I wasted 90 dollars on the original collector's edition of FFXIV and why I even bother with Square-Enix anymore.
curran12 wrote:It is a change purely on style and not substances.
The rest I'll let you have as they are more in the realm of personnel opinion, but this is just flat out wrong. Even if they just released it now with all the changes made up to this point there would be substantive changes. The interface, job system, auction house, and more have been overhauled. The entire landscape is being overhauled as well. The original design team wanted to go with a seamless world but the problem is that they acheieved it by making everywhere look the same. The new team is going back to zones and making each area unique and more detailed.There is still more to do, and being different doesn't necessarily mean you will like it, but this isn't just a name change. I agree it would be nice if there was some in-game footage, but it is just a teaser after all, and really meant to promote the new title. As it gets closer I imagine there will be more trailers that show the differences, though I get the impression they could come over to your house and pleasure you personally and you would just shake you head the whole time and grumble about the CE. You have every right to be upset, and I would be as well, but that doesn't mean you can just make things up either. I'm not telling you to buy the game, or that even if you did that you would like it, but it will be a different game.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
doc1234 wrote:Didn't they formally apologize for XIV already?
When the President and CEO of Square/Enix fired the original development team he made an apology, and announced a new group to overhaul the project. Making it into something good seems to be a point of pride at this point for him at this point, and one reason why the project wasn't abandoned.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
doc1234 wrote:Didn't they formally apologize for XIV already?
When the President and CEO of Square/Enix fired the original development team he made an apology, and announced a new group to overhaul the project. Making it into something good seems to be a point of pride at this point for him at this point, and one reason why the project wasn't abandoned.
Faith in Square/Enix restored
- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
curran12 wrote:It is a change purely on style and not substances.
The rest I'll let you have as they are more in the realm of personnel opinion, but this is just flat out wrong. Even if they just released it now with all the changes made up to this point there would be substantive changes. The interface, job system, auction house, and more have been overhauled. The entire landscape is being overhauled as well. The original design team wanted to go with a seamless world but the problem is that they acheieved it by making everywhere look the same. The new team is going back to zones and making each area unique and more detailed.There is still more to do, and being different doesn't necessarily mean you will like it, but this isn't just a name change. I agree it would be nice if there was some in-game footage, but it is just a teaser after all, and really meant to promote the new title. As it gets closer I imagine there will be more trailers that show the differences, though I get the impression they could come over to your house and pleasure you personally and you would just shake you head the whole time and grumble about the CE. You have every right to be upset, and I would be as well, but that doesn't mean you can just make things up either. I'm not telling you to buy the game, or that even if you did that you would like it, but it will be a different game.
Trust me, if I was only upset because of the CE of FF14, I would not be anywhere near as disbelieving towards this reboot. Needless to say, S-E has burned up all of my goodwill ever since about FFX. I'm not going to go on too wild of a tangent here, but S-E would have to come and apologize for about the last decade of their work to me, if they are offering to do so. But as I said, tangent that I'm sure will get torn into, and I'll happily defend it. Anyway!
Can you explain to me what the extent of the overhauls are? I don't need detailed patch notes, but I'd like something more to go off of than 'it's being overhauled'. And I'm really questioning how much an overhaul is going to accomplish given how immensely bad the original system was. To me, this is less of a case of not an overhaul being needed, but to scrap the thing down to zero and build a new system in its place. You can overhaul a junker all you want, but at the end of the day, it is still a junker, y'know? If you have some of the detailed overhaul notes, I'd love to see them.
And really, a lot of my issue is just with how...really iffy the trailer itself is. The voice actor was just a complete non-fit for the text, in my opinion, unless he was some character from the game that I never saw (which is possible) and that they couldn't be bothered to add enough content so they resorted to re-using shots. If they can't even make a trailer with more polish (and, for its faults, S-E is great at trailers usually) why are they even trying to bring this corpse back to life? It strikes me as a token effort at best, an "eh, it'll be good enough" kind of resurrection that is no love, no passion and certainly no new inspiration going into it. If the trailer has those traits, I hold little hope for the game itself.
When the President and CEO of Square/Enix fired the original development team he made an apology, and announced a new group to overhaul the project. Making it into something good seems to be a point of pride at this point for him at this point, and one reason why the project wasn't abandoned.
Faith in Square/Enix restored
doc1234, you are far more accepting of their failures than I am. I'm not going to berate you for them, but I gotta ask how this one thing is enough to pay back the years of dropping quality (Final Fantasy) or simple crap (the Kingdom Hearts side-quel things)?
How you build your character is different. You just gain new abilities as you get the appropriate level. No longer do you have to grind reknown to unlock traits from guilds. Generally you get abilities on even levels and traits on odd. You have access to all abilities from jobs you have learned but can only equip so may, being 10 at level 50, or evey 5 levels you get another support job slot. The overall interface for setting up your hotbar is much more streamlined and easy to use. You can't have traits (passive) from other jobs, but you can have abilities.
It has an auto-attack instead of having to press to light attack or heavy attack to do normal attacks. It is much more like FFXI in this respect.
The hotbar is more like a mix of FFXI and other standard MMO's. There is a persistent bar like in WoW, but you can bring up the macro bars just like in FFXI.
They added the jobs in to go along with the jobs. Generally a job is a more focused version of a class. For example Pugilist's job is Monk. A pugilist is an all around class and has good solo survivability and decent DPS. The Monk trades in access to all subjobs and restricts it to just two jobs to take support abilities from (Archer and Gladiator) but opens up access to Monk only abilities, such as Stunning Palm and Dragon Kick. It isn't as survivable, but is a more focused damage dealer. Gladiator becomes Paladin, which trades in damage for even more survivability. Basically if you are soloing you use your class, but in a party you would switch to your job. There are lengthy quests to unlock the job abilities and artifact armor for each job, with stories and everything.
You can do solo skillchains.
The auction house now has a search function and all the cities are linked, so no more of that idiotic search from retainer to retainer.
Added in a King Moogle, Garuda, and Ifrit endgame fights, as well as something like besieged if you played FFXI, in which it is possible to participate as a crafter as well as a combat type.
Crafting interface has been smoothed out and it keeps better track of your recipes as well as being able to select a recipe and it setting all the crafting items into the box. It also keeps the recipe up so if you are grinding out something, like ingots, you can just click to go again instead of having to go through the whole process of selecting the components over again.
Lots of bug fixes, though certainly there are more to go.
The reboot will have an entirely new over world.
The reboot will add the option of making Male Miqote (Mithra) and female Roegadyn (Galka).
This message was edited 1 time. Last update was at 2012/08/04 05:14:40
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
Let's see here, gonna go over this bit by bit and slow, since this is all news to me.
Ahtman wrote:How you build your character is different. You just gain new abilities as you get the appropriate level. No longer do you have to grind reknown to unlock traits from guilds. Generally you get abilities on even levels and traits on odd. You have access to all abilities from jobs you have learned but can only equip so may, being 10 at level 50, or evey 5 levels you get another support job slot. The overall interface for setting up your hotbar is much more streamlined and easy to use. You can't have traits (passive) from other jobs, but you can have abilities.
Interesting. The optimist side of me is glad that it has dropped at least one horrible design element from when I played. But the pessimist says that this is pretty much what's been done before in other games (Diablo 3 coming specifically to mind here in a broad sense). So I guess this is a good change on the overall balance, but it isn't exactly thrilling me or tempting me to play again.
It has an auto-attack instead of having to press to light attack or heavy attack to do normal attacks. It is much more like FFXI in this respect.
I'm going to be harsh on this one, but the FF14 team should not be patting themselves on the back for fixing the worst idea they ever had. Going from "godawful" to just "boring stock system" is nothing to be proud of.
The hotbar is more like a mix of FFXI and other standard MMO's. There is a persistent bar like in WoW, but you can bring up the macro bars just like in FFXI.
Macros are good, but does that mean macros live on an entirely separate bar? If that's the case, my goodness is tempered a little bit since I like being able to mingle my non-macro abilities and macros on the same hotbar. But that's minor.
They added the jobs in to go along with the jobs. Generally a job is a more focused version of a class.
So something like they did in FFXI, if I'm not mistaken? I'm mixed on this. On the one hand, I loved the multiple storylines and characters introduced through gaining jobs in FFXI. In fact, I felt that was one of the game's strongest suits. But at the same time, it also brings back painful memories of having to grind up my subjobs while my main and mos tfavorite playstyle simply sat on the bench. If that is fixed or changed somehow, I'm all for this.
You can do solo skillchains.
I like this, plain and simple. Skillchains are always cool, and soloing them is cool.
The auction house now has a search function and all the cities are linked, so no more of that idiotic search from retainer to retainer.
This is just a shift from "doing something really bad" to "well, now we do it like we should have been doing in the first place." I'm not draping SE in applause for reaching the mediocre baseline of mmos.
Added in a King Moogle, Garuda, and Ifrit endgame fights, as well as something like besieged if you played FFXI, in which it is possible to participate as a crafter as well as a combat type.
I'm always in favor of more endgame content, and I like the idea of crafting classes getting something to do. But at the same time, I ask what about the early and midgame content? If that content is still teeth-grindingly dull, nobody will want to get to the endgame stuff. Also, on the topic of crafting skills, I do not remember besieged (may have come after I left FFXI) but I hope that the crafting skills are more actively involved, and not a WoW-esque "PUT THE INGOTS IN THE BOX" kind of thing.
Crafting interface has been smoothed out and it keeps better track of your recipes as well as being able to select a recipe and it setting all the crafting items into the box. It also keeps the recipe up so if you are grinding out something, like ingots, you can just click to go again instead of having to go through the whole process of selecting the components over again.
See above. SE should have known better than to start with such a horrible interface. Making it less terrible is not an overhaul.
The reboot will have an entirely new over world.
I have my doubts. It will have an entirely new LOOKING world. But that can be deceiving, and SE is not above cutting corners. If all the new world actually brings is a new look to the same quests, and perhaps a few big jagged "blown up" landscapes, I'll pass. If you want an mmo that did the 'ruined world' thing right, check out Asheron's Call 2 from back in the day. It was an mmo that was set in the ruins of the first games' world, the towns were all ruined piles of rubble that built up over time based on the activity of players. If the smiting forge at Cragstone was fully-fueld for very long times, it became a hub of smiting, and subsequently trading activity and thus, the town buildings in Cragstone would be built up in content patches. Call me a skeptic, but I doubt SE is going to do that.
The reboot will add the option of making Male Miqote (Mithra) and female Roegadyn (Galka).
Aesthetics, pure and simple. Style over substance.
So in all, I want to emphasize that I get what they are trying to do. I see the plan and machinations at work, but I just don't see the earth shaking changes that are going to reverse FF14's fortunes. Even if all of these changes you talk about go in really well, what do you really have? Pretty much another WoW-clone, but this one with the burden of a launch and initial release that is pretty much legendary in how much of a colossal flop it was. MMOs are moving forward, look at TERA online and Guild Wars 2 for some genuinely cool advances in gameplay, and hell even The Old Republic has pretty much dominated in how involved the 'solo' storyline is done. If FF14 is going to stand a prayer, it needs more, and I don't see it here. At best, it will pull out of its tailspin and maybe eke out a tiny niche built around (misguided, imo) SE loyalty, and that is at the most optimistic vibe I can summon for the whole thing. When you get down to it, it is just another example of SE's increasingly toxic complacency with its products, and evidence that unless they make some significant changes to how they make games, they are going to keep falling and tumbling.
And I'd like to add that there is nothing more I'd -love- to see than SE stop sucking. I'd love to be excited about the next Final Fantasy or Kingdom Hearts, but I'm not. I've been burned too many times by a company I used to love and defend. I'm loyal to them, but I'm no longer enabling or supporting their bad habits. There are companies out there that do better JRPG storywriting and gameplay than SE, and I'm going to support them because they seem to give a damn still.
Phew, didn't that get vitriolic!
This message was edited 1 time. Last update was at 2012/08/04 07:06:08
You keep changing the goal posts. First you said there were no changes made, then when it is shown that changes have been made, and isn't even near finished, your argument changes to you not liking the changes being made.
Again we are back to you presenting an attitude that no matter what they do you would find a reason to not like it.
You should also stop saying things that are false, like 'it won't be a new overworld'. I'd be willing to bet you haven't kept up with any of the development blogs or interviews with the new team. If you had you would have read the discussions on the new overworld as well as seen all the new designs for the new zones.
Excluding the last two, these aren't changes that are 'going in', but have already gone in. These changes aren't what they plan to do, but things already implemented.
Jobs and Classes aren't quite like FFXI. Jobs are just advanced versions of classes. Paladin isn't a separate job from Gladiator, it is the enhanced version of it.
Considering you haven't played through the games storyline or seen the cutscenes, I'm not really sure you can say with any meaningful authority that the others are better already, or that it has nothing to offer.
Adding in more race options isn't style over substance. Of course it isn't substance over style either. The main part of the game isn't creating your character, but the game world, and it seems odd to gak over the idea that more options for players is a bad thing. Style over substance would be just changing the GUI, but not the game itself. The underlying mechanics have changed from the disasterous launch. It would be silly for the CEO to apologize for the game publicly and then do nothing to change the game, don't you think?
Also, It plays nothing like WoW, unless your view of games is so broad that you think Faceball 2000 and Call of Duty are the same game because they are both first person and use buttons. It is one of the small handful of games not trying to be WoW.
If this comes across as confrontational it isn't meant to, I just don't know what it is you are trying to get out of this. I'm not trying to convince you to buy it or like it, just explaining some of what you asked me to.
This message was edited 1 time. Last update was at 2012/08/04 13:08:09
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
curran12 wrote:It is a change purely on style and not substances.
The rest I'll let you have as they are more in the realm of personnel opinion, but this is just flat out wrong. Even if they just released it now with all the changes made up to this point there would be substantive changes. The interface, job system, auction house, and more have been overhauled. The entire landscape is being overhauled as well. The original design team wanted to go with a seamless world but the problem is that they acheieved it by making everywhere look the same. The new team is going back to zones and making each area unique and more detailed.There is still more to do, and being different doesn't necessarily mean you will like it, but this isn't just a name change. I agree it would be nice if there was some in-game footage, but it is just a teaser after all, and really meant to promote the new title. As it gets closer I imagine there will be more trailers that show the differences, though I get the impression they could come over to your house and pleasure you personally and you would just shake you head the whole time and grumble about the CE. You have every right to be upset, and I would be as well, but that doesn't mean you can just make things up either. I'm not telling you to buy the game, or that even if you did that you would like it, but it will be a different game.
Trust me, if I was only upset because of the CE of FF14, I would not be anywhere near as disbelieving towards this reboot. Needless to say, S-E has burned up all of my goodwill ever since about FFX. I'm not going to go on too wild of a tangent here, but S-E would have to come and apologize for about the last decade of their work to me, if they are offering to do so. But as I said, tangent that I'm sure will get torn into, and I'll happily defend it. Anyway!
Can you explain to me what the extent of the overhauls are? I don't need detailed patch notes, but I'd like something more to go off of than 'it's being overhauled'. And I'm really questioning how much an overhaul is going to accomplish given how immensely bad the original system was. To me, this is less of a case of not an overhaul being needed, but to scrap the thing down to zero and build a new system in its place. You can overhaul a junker all you want, but at the end of the day, it is still a junker, y'know? If you have some of the detailed overhaul notes, I'd love to see them.
And really, a lot of my issue is just with how...really iffy the trailer itself is. The voice actor was just a complete non-fit for the text, in my opinion, unless he was some character from the game that I never saw (which is possible) and that they couldn't be bothered to add enough content so they resorted to re-using shots. If they can't even make a trailer with more polish (and, for its faults, S-E is great at trailers usually) why are they even trying to bring this corpse back to life? It strikes me as a token effort at best, an "eh, it'll be good enough" kind of resurrection that is no love, no passion and certainly no new inspiration going into it. If the trailer has those traits, I hold little hope for the game itself.
When the President and CEO of Square/Enix fired the original development team he made an apology, and announced a new group to overhaul the project. Making it into something good seems to be a point of pride at this point for him at this point, and one reason why the project wasn't abandoned.
Faith in Square/Enix restored
doc1234, you are far more accepting of their failures than I am. I'm not going to berate you for them, but I gotta ask how this one thing is enough to pay back the years of dropping quality (Final Fantasy) or simple crap (the Kingdom Hearts side-quel things)?
Game companies have betrayed me worse And thats without squares track record to lean on, hell that alone i can give them benefit of the doubt for. I mean what, lets argue i actually liked 13, thats 4 bad games in how many years of FF? And drop in quality over the years, im assuming you mean the console ones only. Had no real problem with dissidia or crises core etc
- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
I apologize if my point wasn't as clear as it could have been. Just to make it perfectly clear, my point in all of this is that FF14, reboot or not, is not changing enough for it to be anything worthwhile as an MMO, and that the trailer does nothing to make me think otherwise. That said, let's do that point by point thing, since it is so nice and organized and it helps my sleep-deprived mind make sense of things:
You should also stop saying things that are false, like 'it won't be a new overworld'. I'd be willing to bet you haven't kept up with any of the development blogs or interviews with the new team. If you had you would have read the discussions on the new overworld as well as seen all the new designs for the new zones.
No, I haven't read the development blogs. I'll admit to that. I have no interest in them. What exactly is changing then other than appearance? Are monster spawns changing? Are the contents of area quests changing significantly? What is fundamentally changing?
Excluding the last two, these aren't changes that are 'going in', but have already gone in. These changes aren't what they plan to do, but things already implemented.
I see, so what exactly is changing specific to this reboot, then? Right now I'm trying to untangle what is new content and what has been their attempts to pull out without the reboot. But even if they were made earlier, I don't see my stance on most of them changing. Going from 'terrible' to 'standard for the industry' is not going to win my money, it just isn't gonna do it.
Jobs and Classes aren't quite like FFXI. Jobs are just advanced versions of classes. Paladin isn't a separate job from Gladiator, it is the enhanced version of it.
Fair enough. Could you tell me more of the mechanics, then? Is it still like FFXI in that each job/class/whatever needs to be levelled individually?
Considering you haven't played through the games storyline or seen the cutscenes, I'm not really sure you can say with any meaningful authority that the others are better already, or that it has nothing to offer.
You're right. I have not seen much of the FF14 story outside of the introductory 'attacked by jellyfish things' on the boat, but then again once you got off that boat, I had no idea what was going on or why I was doing anything. The gameplay was a very effective barrier to immersion. But what the trailer shows is nothing interesting, plot-wise. Just not doing it for me. I'm not willing to subject myself to such bad gameplay to see a story that isn't interesting me.
Adding in more race options isn't style over substance. Of course it isn't substance over style either. The main part of the game isn't creating your character, but the game world, and it seems odd to gak over the idea that more options for players is a bad thing. Style over substance would be just changing the GUI, but not the game itself. The underlying mechanics have changed from the disasterous launch. It would be silly for the CEO to apologize for the game publicly and then do nothing to change the game, don't you think?
Male and female versions of other races is style over substance. At the very most, they will offer new class combos MAYBE, but given SE's usual policy of letting players do any job at any race, I don't see that happening. The gameplay for the 'new' races is the same, the story will be the same and they will bring nothing to the table other than catboys and lady galkas. And regarding the apology from the CEO, I appreciate the apology, but apologizing for things that should have been caught and fixed in testing doesn't change what they did.
Also, It plays nothing like WoW, unless your view of games is so broad that you think Faceball 2000 and Call of Duty are the same game because they are both first person and use buttons. It is one of the small handful of games not trying to be WoW.
To put it simply; you coulda fooled me. I'm looking over your overhaul changes and I see a trending towards the generic basic WoW formula of GUI and gameplay especially in terms of combat. I'm not saying it is going to be a pure WoW-clone, as it has Skillchains (something I'd like to see more of) and a few other elements, but with the GUI as you describe and auto attacking, what makes a fight different on a core level than in WoW? I'm just not seeing it.
If this comes across as confrontational it isn't meant to, I just don't know what it is you are trying to get out of this. I'm not trying to convince you to buy it or like it, just explaining some of what you asked me to.
It's all good, man. I am an old curmudgeon on MMOs and SE just disappoints me so regularly that I'm a bit sad to see them doing like this.
And as for you doc:
Game companies have betrayed me worse And thats without squares track record to lean on, hell that alone i can give them benefit of the doubt for. I mean what, lets argue i actually liked 13, thats 4 bad games in how many years of FF? And drop in quality over the years, im assuming you mean the console ones only. Had no real problem with dissidia or crises core etc
Well, that's all down to perspective. To me, it was FFX that was the first remarkably poor FF game in terms of design and story and FF has been in a relative tailspin from my sight ever since. That said, I do not have a PSP, so Dissidia and Crisis Core are something that I can't speak to. But in drop in quality, I also mean their other big series, Kingdom Hearts. If you just look at the two 'main' games it isn't too bad, outside of the character development for the villains being handed over to bad fanfiction writers, but ah well. But then with KH, you see the tangled clusterfeth of the 'mid/side-quels' that are just horrifying now.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
This will probably be a game I'll evade.
Where is my Skyrim again?
I just don't like Japanese games. MAinly the characters. Guys with girly hair with short pants and nothing on the upper body, save for as too short jacket? Nightmares, nightmares!
thenoobbomb wrote:MAinly the characters. Guys with girly hair with short pants and nothing on the upper body, save for as too short jacket? Nightmares, nightmares!
The writing isn't much better either.... its like playing a Korean Drama
Several of the ones shown (Older Elf, Judge) are NPC's I've seen in the story line, though I am suprised they also didn't show Cid. I can't be sure, but the Galka Paladin is in the Paladin quest line, and I think the others are NPC's are from the other job quests. I only ever finished Paladin and Monk, and they didn't show the Monk, or Dragoon, so I can't say for sure. They could just be generic characters for the trailer as well.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
The human male in Warrior AF, though without the helmet on for most of the vid. He still isn't the/or a main character.
I think it might be the 'generic adventurer' from the original trailer for the game, and the rest are the same party, just all grown up, and in advanced jobs.
This is the Warrior armor, btw.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
That warrior armor isn't bad. A pity the women in it will probably look like sluts.
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Melissia wrote:That warrior armor isn't bad. A pity the women in it will probably look like sluts.
The female armor isn't usually radically different than the male armor most of the time. Occasionally there are differences, as the female Monk has shorts instead of pants, but most of the other armors are the same.
If you want to see the female Warrior AF go to about 3:05. This video shows the human female character model in all the different AF armors.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
The centre of a massive brood chamber, heaving and pulsating.
Melissia wrote:That warrior armor isn't bad. A pity the women in it will probably look like sluts.
Most of the female characters in FF13 were pretty un-slutty, with the exception of one of the background characters. Lightning, the main character, was sensibly dressed (compared to most videogame females) and a good character to boot.
Admittedly the basic civillian uniform consisted of shorts and a tube top, but this applied to the men as well, so it is slightly more forgivable.
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buddha wrote: I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!