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Made in us
Storm Trooper with Maglight






Simply put, take DKOK as you ally. Their Death Korps Quartermaster gives any unit within 2 inches FNP.Thus blob squad with FNP.

DKOK list http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf

On a side note can DKOK take Chimera's?

This message was edited 1 time. Last update was at 2012/08/04 05:24:53


 
   
Made in us
Heroic Senior Officer





Western Kentucky

NOPE, they can't take a chimera. They're dedicated transport is really, really crap if I remember correctly. Also, I'd rather just take a DKoK powerblob. ALL of their guardsmen are at least WS4, for a measly 1 point more. Easily worth the price alone. Plus, all the sarges can take powerfists. I'd probably take a DKoK powerblob and the quartermaster, over trying to buy the quartermaster and a mandatory krieg troop choice to get FNP in my regular crappy guard blob.

Also, isn't the quartermaster's ability DKoK units only?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Storm Trooper with Maglight






MrMoustaffa wrote:NOPE, they can't take a chimera. They're dedicated transport is really, really crap if I remember correctly. Also, I'd rather just take a DKoK powerblob. ALL of their guardsmen are at least WS4, for a measly 1 point more. Easily worth the price alone. Plus, all the sarges can take powerfists. I'd probably take a DKoK powerblob and the quartermaster, over trying to buy the quartermaster and a mandatory krieg troop choice to get FNP in my regular crappy guard blob.

Also, isn't the quartermaster's ability DKoK units only?


IG and DKOK are considered battle brothers, and since he special rule is worded like this.

Medicae-servitor
Each turn one squad with a member within 2" of
the Quartermaster or any of his servitors may
use the Feel No Pain universal special rule. This
ability may not be used if the Quartermaster is in
base contact with an enemy model, or has been
removed as a casualty.

I'm guessing yes they can use the rule. Also yeah the DKOK transports suck, that I why I'm only taking them as allies. I want them for their HQ, Blob, and it might be worth giving them a Priest so they can reroll failed hits in assault . Then go with my regular IG in chimeras/Vendettas

This message was edited 3 times. Last update was at 2012/08/04 05:43:19


 
   
Made in us
Deacon




Eugene, OR

I'd rather take Sob as allies and use Uriah, FNP, +1 attack for the whole dang blob, re-roll all hits on the first round of combat, and stubborn, then you get some cheap power armor options to go with all those IG.

At 90 points, that's hard to beat in a big blob.

2k
3300


 
   
Made in us
Nigel Stillman





Austin, TX

Holy nutsack,

I just read the PDF that the OP posted for the DKOK. These guys are absolutely mental. So for 10 more points than a normal IG squad, I get +1 WS, basically have stubborn in combat, and can regroup if they're within 6" of an officer? Oh and let us not forget, they can also get FNP and their Commissars and sergeants/watchmasters can take powerfists!

Also the Hades Breaching Drills are ridiculous, I'm pretty sure that the only thing that could survive that would be a superheavy. Oh and let us not forget the Thunderer, aka the cheapo Leman Russ Demolisher. And the cheapo Medusa siege cannon which just happens to be a Barrage weapon.

Now I can see why some people aren't a huge fan of FW units, brb blobs of doooom.

I would totally take these guys if I had the spare cash to make an army.

:edit: I like the idea about taking them as allies

This message was edited 1 time. Last update was at 2012/08/04 05:52:33


 
   
Made in us
Heroic Senior Officer





Western Kentucky

you do realize that DKoK can form the best version of powerblobs in the game right? Or were you referring to them being the ally for your regular IG?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Nigel Stillman





Austin, TX

MrMoustaffa wrote:you do realize that DKoK can form the best version of powerblobs in the game right? Or were you referring to them being the ally for your regular IG?


Haha I know that, that's why I said that I see why people aren't a huge fan of FW rules. I would use the heck out of these guys if I wanted to drop a spare grand. For now I would definitely use them as allies. I will see about getting one of these babies
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/DEATH_KORPS_OF_KRIEG_INFANTRY_AND_ACCESSORIES/DEATH-KORPS-OF-KRIEG-INFANTRY-SQUADS-FOR-GORGON.html

Pretty good price, of course time is money and you'll be spending a lot of time and energy separating these dudes out. We'll see.
   
Made in us
Heroic Senior Officer





Western Kentucky

That's just the guys that ride in it. The land battleship you're thinking of is here http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/GORGON-ARMOURED-ASSAULT-TRANSPORT-WITH-MORTARS.html

Sadly, it's double the price of the korpsmen that ride in it.

Shame too, I would love a DKoK army.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Nigel Stillman





Austin, TX

MrMoustaffa wrote:That's just the guys that ride in it. The land battleship you're thinking of is here http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/GORGON-ARMOURED-ASSAULT-TRANSPORT-WITH-MORTARS.html

Sadly, it's double the price of the korpsmen that ride in it.

Shame too, I would love a DKoK army.


My good man, that's not necessarily what I was referring to. Check out this thread and enlighten yourself.
http://www.heresy-online.net/forums/showthread.php?t=58799

50 dudes for about 85 usd not including shipping, yes please!
   
Made in us
Heroic Senior Officer





Western Kentucky

Ahhhhhh ok... I see where you're going with that. Seems like a crazy amount of effort to get guys standing at ease, but that's pretty cheap for guardsmen of any flavor with GW prices.

Good luck man. I deffinitely don't have the patience to bother with it

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Frightening Flamer of Tzeentch





do they no longer sell the breaching drill?


Automatically Appended Next Post:
oh i found it nvm those things are nasty i might ally in 2 engineer squads with drills! how do you know who they can ally with??

This message was edited 1 time. Last update was at 2012/08/04 07:18:51


 
   
Made in us
Heroic Senior Officer





Western Kentucky

Overlord Zerrtin wrote:do they no longer sell the breaching drill?


Automatically Appended Next Post:
oh i found it nvm those things are nasty i might ally in 2 engineer squads with drills! how do you know who they can ally with??


They're treated as IG for allying purposes, with the sole exception that they're battle brothers to vanilla IG. So however your army allies with normal guard, is how it allies with DKOK. Same goes for the other forgeworld IG forces like the armored companies and elysians.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Vladsimpaler wrote:Holy nutsack,

I just read the PDF that the OP posted for the DKOK. These guys are absolutely mental. So for 10 more points than a normal IG squad, I get +1 WS, basically have stubborn in combat, and can regroup if they're within 6" of an officer? Oh and let us not forget, they can also get FNP and their Commissars and sergeants/watchmasters can take powerfists!

Also the Hades Breaching Drills are ridiculous, I'm pretty sure that the only thing that could survive that would be a superheavy. Oh and let us not forget the Thunderer, aka the cheapo Leman Russ Demolisher. And the cheapo Medusa siege cannon which just happens to be a Barrage weapon.

Now I can see why some people aren't a huge fan of FW units, brb blobs of doooom.

I would totally take these guys if I had the spare cash to make an army.

:edit: I like the idea about taking them as allies


Those were for 5th ed, wonder if they'll change.

Mind you to get all that fancy stuff, you lose on a lot of things that make (made) IG good as well as other things, chimeras, manticores, veterans, all the SC, stormtroopers, flyers , hydra.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Frightening Flamer of Tzeentch





MrMoustaffa wrote:
Overlord Zerrtin wrote:do they no longer sell the breaching drill?


Automatically Appended Next Post:
oh i found it nvm those things are nasty i might ally in 2 engineer squads with drills! how do you know who they can ally with??


They're treated as IG for allying purposes, with the sole exception that they're battle brothers to vanilla IG. So however your army allies with normal guard, is how it allies with DKOK. Same goes for the other forgeworld IG forces like the armored companies and elysians.


ok! thanks! my chaos marines sense new allies coming to there aid! Mwhaha
   
Made in us
Nigel Stillman





Austin, TX

Bobthehero wrote:
Vladsimpaler wrote:Holy nutsack,

I just read the PDF that the OP posted for the DKOK. These guys are absolutely mental. So for 10 more points than a normal IG squad, I get +1 WS, basically have stubborn in combat, and can regroup if they're within 6" of an officer? Oh and let us not forget, they can also get FNP and their Commissars and sergeants/watchmasters can take powerfists!

Also the Hades Breaching Drills are ridiculous, I'm pretty sure that the only thing that could survive that would be a superheavy. Oh and let us not forget the Thunderer, aka the cheapo Leman Russ Demolisher. And the cheapo Medusa siege cannon which just happens to be a Barrage weapon.

Now I can see why some people aren't a huge fan of FW units, brb blobs of doooom.

I would totally take these guys if I had the spare cash to make an army.

:edit: I like the idea about taking them as allies


Those were for 5th ed, wonder if they'll change.

Mind you to get all that fancy stuff, you lose on a lot of things that make (made) IG good as well as other things, chimeras, manticores, veterans, all the SC, stormtroopers, flyers , hydra.


If they do change I imagine that the changes will be pretty minor.

Also my main guard list is blobs and leman russes, which ultimately just gets better with the DKoK list. Of course, for the meantime I'll be wanting to buy some krieg so that I can ally them which my main guard force, which I'm expecting to get some Valkyries for.
   
Made in us
Sister Vastly Superior




Colorado

dpal666 wrote:I'd rather take Sob as allies and use Uriah, FNP, +1 attack for the whole dang blob, re-roll all hits on the first round of combat, and stubborn, then you get some cheap power armor options to go with all those IG.

At 90 points, that's hard to beat in a big blob.


What this guy said. But why not get the best of both worlds and take the better blob squad of 50 DKoK and then ally in Uriah to give them FNP, the Rerolls and the extra attacks on top of the better weapon skill. Sounds good to me.

When in doubt burn it, then burn yourself for doubting. 
   
Made in us
Member of the Ethereal Council






Or you could tak SM allies, give the libby Biomancy, roll a 4, then give them that, and relentless.

5000pts 6000pts 3000pts
 
   
Made in us
Manhunter






Little Rock AR

hotsauceman1 wrote:Or you could tak SM allies, give the libby Biomancy, roll a 4, then give them that, and relentless.


Or just take a prymaris pyker for 120+pts less then it takes to get a libby ally.

Proud to be Obliviously Blue since 2011!

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Sorry, but DKoK don't have the rule that lets you blob your squads.

Its what balances them.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Lone Wolf Sentinel Pilot




hotsauceman1 wrote:Or you could tak SM allies, give the libby Biomancy, roll a 4, then give them that, and relentless.

If you are taking Biomancy powers and not hoping for Iron Arm or Warp Speed you are doing something wrong. Charge headlong into the enemy and rip and tear. Can Mephiston take biomancy powers? I am asking because a S/T 7-9 or A 5-7 and I 8-10 Mephiston is downright terrifying.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yes, yes he can.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Lone Wolf Sentinel Pilot




Grey Templar wrote:Yes, yes he can.

The horror, the horror.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

But he loses Wings, meaning he's slow as

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Manhunter






Little Rock AR

Grey Templar wrote:Sorry, but DKoK don't have the rule that lets you blob your squads.

Its what balances them.


Thet have the Combined Squads Special Rule. So they can be blobbed.

Proud to be Obliviously Blue since 2011!

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Hmmm, I must have an old PDF.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

ObliviousBlueCaboose wrote:
Grey Templar wrote:Sorry, but DKoK don't have the rule that lets you blob your squads.

Its what balances them.


Thet have the Combined Squads Special Rule. So they can be blobbed.


Not only that but I believe they can blob things other than just infantry squads, such as HWS. They can't take heavies in basic squads though, so it balances a bit.

If you want to play blob, DKOK are the way to go. Also, hydra platforms are cheap and get interceptor, so make great AA. Add to that the awesome artillery you can get and DKOK are the infantry commander's dream. Too bad people would shout at you for using Cadian models to field them.

This message was edited 1 time. Last update was at 2012/08/05 01:04:41


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Their Grenadiers, however, are lacking.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Nigel Stillman





Austin, TX

Bobthehero wrote:Their Grenadiers, however, are lacking.


Yeah their Grenadiers are even more expensive than stormtroopers!

Also, after making a 1500 DKoK list, I'm not entirely enthused. The additional 10 points for an infantry squad hurts when you have around 9 in your army, I could almost buy 2 additional guard squads for the points I've spent!

The Thunderers and Hades Drills are super cool though. I'm definitely gonna be making a DKoK allied contingent at the very least.

This message was edited 1 time. Last update was at 2012/08/05 04:19:48


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Before anyone gets the wrong idea on "zomg DKoK are soooo powerful" I feel I need to address this

Vladsimpaler wrote:Holy nutsack,

I just read the PDF that the OP posted for the DKOK. These guys are absolutely mental. So for 10 more points than a normal IG squad, I get +1 WS, basically have stubborn in combat, and can regroup if they're within 6" of an officer? Oh and let us not forget, they can also get FNP and their Commissars and sergeants/watchmasters can take powerfists!
They also can only get heavy weapons in actual Heavy Weapons Squads, have no vets, their stormtroopers are even *more* expensive and don't have Special Operations, they have no Valkyries/Vendettas or aircraft at all, their command squads can't load up on special weapons, no Hydras/AA weapons, their only transport is an AV11/10/10 5man weeny thing with a heavy stubber, and are otherwise missing half the IG codex


Also the Hades Breaching Drills are ridiculous, I'm pretty sure that the only thing that could survive that would be a superheavy.
Aside from the fact it has a huge chance to whiff completely and still has a better than even chance of leaving most vehicles alive? And then is typically promptly destroyed after it comes on

Oh and let us not forget the Thunderer, aka the cheapo Leman Russ Demolisher.
FW allows all IG armies have access to that, and it lacks a turret and any additional weapons. Basically it's an uparmored Vindicator with a lower BS and no stormbolter.

And the cheapo Medusa siege cannon which just happens to be a Barrage weapon.
That's immobile and easier to destroy than the normal one. And again, all IG armies have access to this if they want it.


Now I can see why some people aren't a huge fan of FW units, brb blobs of doooom.
And yet, nobody has ever been particularly keen on the DKoK list for some reason...hrm.

It's a great list to play on "line 'em up and shoot 'em up" missions, but aside from that it really has a lot of stuff lacking in it. No ouflanking units, no Flyers, no AA guns, only 1 Deep Strike capable unit, *ALL* the infantry are more expensive and less flexible in general, and they lack transports and a lot of mobile elements

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Nigel Stillman





Austin, TX

Vaktathi wrote:Before anyone gets the wrong idea on "zomg DKoK are soooo powerful" I feel I need to address this

Vladsimpaler wrote:Holy nutsack,

I just read the PDF that the OP posted for the DKOK. These guys are absolutely mental. So for 10 more points than a normal IG squad, I get +1 WS, basically have stubborn in combat, and can regroup if they're within 6" of an officer? Oh and let us not forget, they can also get FNP and their Commissars and sergeants/watchmasters can take powerfists!
They also can only get heavy weapons in actual Heavy Weapons Squads, have no vets, their stormtroopers are even *more* expensive and don't have Special Operations, they have no Valkyries/Vendettas or aircraft at all, their command squads can't load up on special weapons, no Hydras/AA weapons, their only transport is an AV11/10/10 5man weeny thing with a heavy stubber, and are otherwise missing half the IG codex


Also the Hades Breaching Drills are ridiculous, I'm pretty sure that the only thing that could survive that would be a superheavy.
Aside from the fact it has a huge chance to whiff completely and still has a better than even chance of leaving most vehicles alive? And then is typically promptly destroyed after it comes on

Oh and let us not forget the Thunderer, aka the cheapo Leman Russ Demolisher.
FW allows all IG armies have access to that, and it lacks a turret and any additional weapons. Basically it's an uparmored Vindicator with a lower BS and no stormbolter.

And the cheapo Medusa siege cannon which just happens to be a Barrage weapon.
That's immobile and easier to destroy than the normal one. And again, all IG armies have access to this if they want it.


Now I can see why some people aren't a huge fan of FW units, brb blobs of doooom.
And yet, nobody has ever been particularly keen on the DKoK list for some reason...hrm.

It's a great list to play on "line 'em up and shoot 'em up" missions, but aside from that it really has a lot of stuff lacking in it. No ouflanking units, no Flyers, no AA guns, only 1 Deep Strike capable unit, *ALL* the infantry are more expensive and less flexible in general, and they lack transports and a lot of mobile elements


Too be fair the reason why I thought that they were so powerful is because they seem like an upscaled version of my current army list which is just blobs+tanks. No heavy weapons in squads for extra mobility.

Also I do note that they do lack a lot of stuff. So perhaps more accurately, they're pretty mental considering that they play right into my style of play. I would agree otherwise with you that they're not all they are cracked up to be.

I did not know that FW allowed all armies access to the Thunderer and a lot of the other stuff for the DKOK, so that's not a huge deal. Also aren't the siege cannons T7 W2 now, since that's what the rulebook says? Or do they still follow their own rules?
Haha, I don't know too much about the Hades breeching drill missing. Yes granted it's 2d6 scatter but with a large blast template, you're almost guaranteed to crush a Land Raider. And the idea of engineers coming out afterward firing shotguns is way too cool! haha

Finally, a lot of places still are anti-FW lists. I'm not particularly against them but at the shop I was at today, someone wasn't allowed to use the Vulture with the TL gatling punisher cannons. So yeah...
   
 
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