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Made in us
Been Around the Block



Upper Dublin, PA, USA

Subject line says it all. What's the most unfair, cheesiest, most OP army/combination now?

This message was edited 1 time. Last update was at 2012/08/06 00:24:27


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Any of them*, since they can all have very similar builds.


*Except Tyranids

This message was edited 1 time. Last update was at 2012/08/06 00:34:51


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Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Necrons, by far.
   
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England, West sussex.

I will second necrons they are really good now, grey knights are also very strong as they have no bad units as far as I am concerned.

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Frightening Flamer of Tzeentch





well whatevers the newest codex probably or atleast the newest one written by ward.
   
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Aschknas, Sturmkrieg Sektor

There is no overpowered army. Everyone always mentions every army; once every army is overpowered, none of them are.

Go for an army that came out in 5th edition or more recently. Anything else will be either underpowered or boring.

But seriously, this whole topic is troll bait.

As a discussion grows in length, the probability of a comparison to Matt Ward or Gray Knights approaches one.

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Made in ca
Renegade Inquisitor with a Bound Daemon





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Overlord Zerrtin wrote:well whatevers the newest codex probably or atleast the newest one written by ward.


Space Wolves is still one of the best codecies in the game, and was written by Phil Kelly.
   
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Lone Wolf Sentinel Pilot




IG can be utter cheese. 3 vendettas, 2 manticores, a hydra battery, some fortifications w/ quad guns, some mech vets spamming special weapons and two mechanized CCS spamming special weapons. The Vendettas and manticores can slaughter vehicles and transports with ease, the Hydras and fortifications can shoot down flyers, and the special weapon dudes can kill anything else, from hordes (see what 3 flamers and a heavy flamer does to a mob of boyz), to terminators (see what 9 BS 4 plasma gun shots does to a squad of terminators and itself), to tanks (it was already redundant before, but 3-4 meltas will turn any tank into molten slag), and anything in between. Also Manticores can slay MCs, MEQs, and hordes with ease as well.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Honestly, SW. GK and IG will probably be top armies for a while, just behind Necrons.
   
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Bane Lord Tartar Sauce




The top tier armies are Blood Angels, Grey Knights, Imperial Guard, Necrons, and Space Wolves (no particular order), although this seems to change with every codex release. If you are looking for something that is cheesy in addition to being powerful, look up what is commonly referred to as "Dragiowing". It's a Grey Knight army lead by Dragio which, in practical terms, just releases multiple deathstar units onto the board in hopes of sweeping everything up. That being said, if the deathstar manages to get tied up for one turn too many, it can leave it dead in the water during objective games. A flier heavy Necron build can also be pretty cheesy, but it has problems of it's own. Dark Eldar Raiderspam is also quite powerful.
   
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Renegade Inquisitor with a Bound Daemon





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Draigowing isn't nearly as cheesy as people make it out to be. It can be difficult to deal with, especially in killpoint games, but so long as you don't try to outmuscle them (you simply can't), you should be fine. There are many more powerful lists in the Grey Knight codex. Draigowing is incredibly slow and very easily outmaneuvered. Purifier Spam and Inquisitorial Henchmen will both get you much further.

Although, for what it's worth, when Draigowing wins, it crushes everything in its path. Similarly, when it loses, it loses pretty miserably. It's very rare that I have a game that's close with my Draigowing.

This message was edited 2 times. Last update was at 2012/08/06 01:20:02


 
   
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Longtime Dakkanaut





Necron with as many flyers as you can afford.

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Pulsating Possessed Chaos Marine





Chattanooga TN

necrons would be the top choice I've seen so far
grey knights
space wolves
I guess guard I hate yet to play their sillyness but everyone says they're awesome.
Then everyone else just kinda comes in to play or so I hear..but I know necrons are srsbidness atm.



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Longtime Dakkanaut





California

Are you kidding? You can't swing a dead cat around here without hit one.
   
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Regular Dakkanaut




Why are necrons op? ive not read into it, or played against a necron player, so figure i'd learn before i do run into one :/
   
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Used to be GK, but now Newcrons are the big powerhouse.

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Resolute Ultramarine Honor Guard






Peoria IL

Necrons. If you don't play then, ally them in. I don't lose very often, but I can't beat the dang 6e 'crons. 3 straight draws against them and I really feel like I've been playing up and rolling well to pull that off.

After that I'd go SW.

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Regular Dakkanaut




Melbourne, Australia

Grey knights, because they are so incredibly tough to put down, that even a bad player could easily conquer cities without thinking a single thought.
   
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yea, go with necrons.

There is literally not a vehicle IN THE GAME that a squad of warriors rapid firing against doesn't stand a good chance of killing.

average like 2.1 glances from the warriors... roll slightly better, and any vehicle is dead meat.
   
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Contagious Dreadnought of Nurgle





Hell Hole Washington

There's Velveta, Swiss, Cheddar and Gouda.
THose are some types of cheese.

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Made in ca
Renegade Inquisitor with a Bound Daemon





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Horst wrote:yea, go with necrons.

There is literally not a vehicle IN THE GAME that a squad of warriors rapid firing against doesn't stand a good chance of killing.

average like 2.1 glances from the warriors... roll slightly better, and any vehicle is dead meat.


Not to mention that that's only the tip of the iceberg of what they bring to the table.

If they were only instant death for vehicles, that would be tolerable, but they're far beyond that.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Uhh, by the time you get your army collected, it won't be the most overpowered in the game anymore. I mean, if you start collecting necron now, there's no way you're going to get it done before the new CSM codex comes out, and the first new codex of an edition tends to be pretty powerful. But even if you started CSM, there's a chance that it won't be OP, and even if they were, there's going to be dark angels coming out not too long after CSM.

This problem continues no matter how far you extend your time frame. It just takes too long to make a fully-fleshed-out (much less properly painted) new 40k army to be able to ensure that it's the strongest army once you're ready to field it.


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Renegade Inquisitor with a Bound Daemon





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Well, every once in a while, GW will release its occasional Tyranid codex, and everyone breathes a sigh of relief. Except for the Tyranid players.
   
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Lady of the Lake






Necrons, especially if the group still plays as if they're still in 5th.

   
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Boom! Leman Russ Commander




Northampton

Fafnir wrote:Draigowing isn't nearly as cheesy as people make it out to be. It can be difficult to deal with, especially in killpoint games, but so long as you don't try to outmuscle them (you simply can't), you should be fine. There are many more powerful lists in the Grey Knight codex. Draigowing is incredibly slow and very easily outmaneuvered. Purifier Spam and Inquisitorial Henchmen will both get you much further.

Although, for what it's worth, when Draigowing wins, it crushes everything in its path. Similarly, when it loses, it loses pretty miserably. It's very rare that I have a game that's close with my Draigowing.


Seconded.

I run Draigowing and I've lost many more times than I've won.

Necrons are just brutal ATM and IG are still OP.

But why would you want to be the guy with the most OP army? Where is the challenge?

You might end up with an army where you dislike the models or hate the play style.

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Dark Angels Librarian with Book of Secrets






I say go for Dark Angels. Since they are soon to recieve a new codex, eberyone will be clamoring about how overpowered the new rules will be.
   
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Puscifer wrote:
Fafnir wrote:Draigowing isn't nearly as cheesy as people make it out to be. It can be difficult to deal with, especially in killpoint games, but so long as you don't try to outmuscle them (you simply can't), you should be fine. There are many more powerful lists in the Grey Knight codex. Draigowing is incredibly slow and very easily outmaneuvered. Purifier Spam and Inquisitorial Henchmen will both get you much further.

Although, for what it's worth, when Draigowing wins, it crushes everything in its path. Similarly, when it loses, it loses pretty miserably. It's very rare that I have a game that's close with my Draigowing.


Seconded.

I run Draigowing and I've lost many more times than I've won.

Necrons are just brutal ATM and IG are still OP.

But why would you want to be the guy with the most OP army? Where is the challenge?

You might end up with an army where you dislike the models or hate the play style.

I suppose if one is torn between the IG and 'crons they can run Necrons with Guard allies. The allies alone can easily fit 10 special weapons in 3 squads, and bring excellent AT and anti-transport capabilities through vendettas and manticores, which is always a boost.
   
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Boom! Leman Russ Commander




Northampton

Buttons wrote:
Puscifer wrote:
Fafnir wrote:Draigowing isn't nearly as cheesy as people make it out to be. It can be difficult to deal with, especially in killpoint games, but so long as you don't try to outmuscle them (you simply can't), you should be fine. There are many more powerful lists in the Grey Knight codex. Draigowing is incredibly slow and very easily outmaneuvered. Purifier Spam and Inquisitorial Henchmen will both get you much further.

Although, for what it's worth, when Draigowing wins, it crushes everything in its path. Similarly, when it loses, it loses pretty miserably. It's very rare that I have a game that's close with my Draigowing.


Seconded.

I run Draigowing and I've lost many more times than I've won.

Necrons are just brutal ATM and IG are still OP.

But why would you want to be the guy with the most OP army? Where is the challenge?

You might end up with an army where you dislike the models or hate the play style.

I suppose if one is torn between the IG and 'crons they can run Necrons with Guard allies. The allies alone can easily fit 10 special weapons in 3 squads, and bring excellent AT and anti-transport capabilities through vendettas and manticores, which is always a boost.


That would look like a hideous mash up of a Terminator film with no fluff ever warranting such an army other than to be OP!!!

I cannot condone this and turn my back on it, good day to you sir!!!

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
 
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