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Made in gb
Legendary Dogfighter





RNAS Rockall

Hello folks,

According to my understanding, 6th ed now makes it possible to run things over with tankshocks, and before I try using it in anger (or just for the lulz) i'd like to get some outside opinions, examples etc etc.

Now then, on pg 85, 2nd column 1st full paragraph it describes how a unit must react if a tank would stop its movement above the models, with the second sentence indicating that if the move cannot bring them into coherency, the models are removed.

From my understanding of this, it's entirely possible to wipe out a badly positioned unit with 2 well placed tank shocks, viz:

With a target straight line of 10 example grots, 1 inch apart, insert Chimera A between them in such a way that the shortest distance to reform is behind the charging chimera,maybe making a "bump" of about 2 inches, as illustrated
Chimerae(?) are 3.5 inches wide and 4.5~ long (and may be extended with a dozer blade but that's for later).

Now tank shock a second chimera so as to place it nose to tail with the first with 1.5 " distance to get more out of it. in the above example this would force the two ninja grots to go either left or right.

Now what happens to the squad?

It is obvious that by moving only the models that would be under the treads, it's not possible to attain coherency, but are *only* the models that were affected by the 2nd tank shock removed? would every model that also had to move the 1 inch to get taken off? As the book says `any model that can't manage this` would that remove the *whole* squad since it's no longer possible for it to attain coherency this turn?

More importantly, how could this backfire?

If this was angled correctly, 2 chimerae (!) could be angled to force a squad to rearrange itself more than 15 inches if originally in a straight line. This would be especially vicious if dealing with, e.g. terminators just coming out of a landraider, as they would be forced to reform in the rear of the first chimera.

Love

M

   
Made in us
Longtime Dakkanaut




Only the models in question under the tank would be removed if they could not reach coherency. The question is does the whole unit need coherency or just the models under the tank.
   
Made in us
Killer Klaivex




Oceanside, CA

None get squished.
Only the ninja grots are in danger, and by moving to ether side when the 2nd chimera comes in, they are in coherency with another model in the unit; though the unit is out of coherency.

I've seen multiple tank shots used to split a large unit in half.
If they unit cannot regain coherency with it's normal movement, then it is forced to run, which prevents shooting/assault.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

HawaiiMatt wrote:None get squished.
Only the ninja grots are in danger, and by moving to ether side when the 2nd chimera comes in, they are in coherency with another model in the unit; though the unit is out of coherency.
I've seen multiple tank shots used to split a large unit in half.
If they unit cannot regain coherency with it's normal movement, then it is forced to run, which prevents shooting/assault.
-Matt


This. In practice, you'll only ever be able to "squish" single models with a lot of forethought and, frankly, effort that's not really worth it. Especially against ninja grots.
The suggested use - to make units run and forgo shooting, for instance the very weaponry that would be useful for destroying said tanks - is much more useful.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

The only way I can see to squish a unit is to box them in. Also this smacks of TFG.

This message was edited 1 time. Last update was at 2012/08/06 14:58:06


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