Hello folks,
According to my understanding, 6th ed now makes it possible to
run things over with tankshocks, and before I try using it in anger (or just for the lulz) i'd like to get some outside opinions, examples etc etc.
Now then, on
pg 85, 2nd column 1st full paragraph it describes how a unit must react if a tank would stop its movement above the models, with the second sentence indicating that if the move cannot bring them into coherency, the models are removed.
From my understanding of this, it's entirely possible to wipe out a badly positioned unit with 2 well placed tank shocks, viz:
With a target straight line of 10 example grots, 1 inch apart, insert Chimera A between them in such a way that the shortest distance to reform is behind the charging chimera,maybe making a "bump" of about 2 inches,
as illustrated
Chimerae(?) are 3.5 inches wide and 4.5~ long (and may be extended with a dozer blade but that's for later).
Now tank shock a second chimera so as to place it nose to tail with the first with 1.5 " distance to get more out of it. in the above example this would force the two ninja grots to go either left or right.
Now what happens to the squad?
It is obvious that by moving only the models that would be under the treads, it's not possible to attain coherency, but are *only* the models that were affected by the 2nd tank shock removed? would every model that also had to move the 1 inch to get taken off? As the book says `any model that can't manage this` would that remove the *
whole* squad since it's no longer possible for it to attain coherency this turn?
More importantly, how could this backfire?
If this was angled correctly, 2 chimerae (!) could be angled to force a squad to rearrange itself more than 15 inches if originally in a straight line. This would be especially vicious if dealing with, e.g. terminators just coming out of a landraider, as they would be forced to reform in the rear of the first chimera.
Love
M