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Made in us
Decrepit Dakkanaut






Madison, WI

After searching this forum & not finding the answers I'm looking for, I thought I'd post my queries here. Forgive me as I haven't ever seen them used so some of the answers may be obvious and/or they may be in there and I just didn't pick up on it when reading the rules.

So....

1. A spore mine cluster (purchased without a biovore) is a single FA slot, 3-6 mines per cluster @ 10 points per mine and they deep strike in essentially before the deployment begins. (yes/no/partially correct)
2. Can a spore mine be set off by ending it's move within 2" of another tyranid model?
3. If a spore mine explodes and there are other spore mines within it's radius... do you roll to wound those mines as well, perhaps setting off further explosions?
4. What happens if a spore mine deep strikes directly on a model (friend or foe)? Does it mishap, or just blow up??


Thanks!

Again, sorry for the simple questions... still sorting this out. Might not be the best use of points... but I'm experimenting with them right now in a friendly game with my kids and they're pretty entertaining.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Gitsplitta wrote:1. A spore mine cluster (purchased without a biovore) is a single FA slot, 3-6 mines per cluster @ 10 points per mine and they deep strike in essentially before the deployment begins. (yes/no/partially correct)

Correct. And after they deep strike, each spore mine in the cluster becomes a separate unit.

2. Can a spore mine be set off by ending it's move within 2" of another tyranid model?

Only if you're playing Tyranids vs Tyranids and that Tyranid model is controlled by your opponent. If it drifts into a friendly model it is just removed from play without exploding.

3. If a spore mine explodes and there are other spore mines within it's radius... do you roll to wound those mines as well, perhaps setting off further explosions?

Correct.

4. What happens if a spore mine deep strikes directly on a model (friend or foe)? Does it mishap, or just blow up??

As they're deployed before any other forces, the only thing it can deep strike onto are other Spore Mine Clusters you already deployed. If they do, they're removed from play.

   
Made in gb
Been Around the Block





sorry to piggy back a question on to this thread, but once spore mines are deployed can enemy units deploy next to them or do they follow the normal rules for deployment, as in you need to be 18 inches away in plain sight?

I've always let my opponent just deploy next to them with a tank that detonates them but started thinking that they might be not even be able to do that.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

As long as they're not (re-)deploying with the Infiltrate or Scouts rule, they can deploy anywhere in their deployment zone, as long as they keep at least 1" away of the spore mines.

Once the game has started and the spore mine touches an enemy model, or ends any Movement phase within 2" of an enemy model, it will explode as usual.

So yeah, driving a vehicle with an armour value of 11 or better is a good way to get rid of em safely.

   
Made in us
Decrepit Dakkanaut






Madison, WI

LOL! Yes, question #4 was a stupid one given question #1. Sorry... it was still early.

Thanks Redemption, I really appreciate the help!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

You're most welcome.

One often overlooked (and IMO silly) bit is that because the individual spore mines in the cluster are considered separate units after they have been deployed, any mine that drifts into another mine is removed from play.

Which makes larger spore mine clusters basically destroy themselves with a few unlucky scatter dice rolls.

   
Made in us
Sneaky Lictor





Oakland, CA

Spore mines are useless unless fired from Biovores, just another of the "wtf cruddace?" bits in our codex :-/ The Meiotic Spores from FW are cool though, look into them!

"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras 
   
Made in us
Decrepit Dakkanaut






Madison, WI

@Redemption: I'll keep that in mind. I'm just playing around with them at the moment. They've provided some good comic relief and have messed with my opponent's deployment a bit... so not all bad by any stretch. Even killed a couple of things.

@60mm: I have 3 of those about half painted.... the air defense aspect is intriguing given the current paradigm. I just wonder of three spores really amount to anything useful.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Decrepit Dakkanaut






Madison, WI

For those of you who helped with the spore mine question... thank you. Just finished painting up a variety of mines and spores for my son's army... thought you might enjoy them. Nothing fancy mind you... but not bad for a day's work.



Best,
Gits

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
 
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