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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Here we go.. Couldn't find it anywhere else, just a bunch of discussions about Orks and Tyranids.

I was told a unit of Orks in cover are Leadership 30 when an Aspiring Sorcerer went to Psychic Shriek. I rolled two 6's and a 5. What's even more fun is that Ahriman was attached and he Shrieked as well, and rolled a total of 14 himself.

Pretty sure that would be some dead orks with no armor or cover saves, as LD can't go over 10.

So what's the dealio? I lost the game anyways, so it's no biggie. I just don't want to be screwed on Ork rules.

Thanks.

This message was edited 1 time. Last update was at 2012/08/06 16:51:56


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Orks may always choose to substitute the number of orks in their mob for their leadership value. If it is 11 or greater, they are fearless.

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Made in nl
Blood-Drenched Death Company Marine





The Netherlands

As you said yourself, the Leadership characteristic can never be higher as 10. No Leadership 30 nonsense.

   
Made in us
Longtime Dakkanaut




Ork codex states that a "ork mob may always substitute the number of Orks in their mob for their Leadership value. If an Ork Mob numbers 11 or more it is Fearless" Their leadership is based on the number of mobs in the unit. If they had 30 models in their unit, then it was 10 for purposes of Shriek.

Shriek is rolling 3d6 and subtracting the enemy's leadership.

Edit: Forgot about capped stats.. LD would be 10 and Fearless. (Modifiers on pg 2)

This message was edited 1 time. Last update was at 2012/08/06 17:05:35


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Redemption wrote:As you said yourself, the Leadership characteristic can never be higher as 10. No Leadership 30 nonsense.

Although the BRB says no characteristic higher than 10, the Ork Codex says it is equal to the number of models. Codex vs BRB.

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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

There was no codex on hand so I had to ask. I really hate when people don't have their book.

Thank you, gentlemen.

This message was edited 1 time. Last update was at 2012/08/06 17:02:19


 
   
Made in ca
Mekboy on Kustom Deth Kopta




the mob's leadership max's out at LD 10. if their are 11 or more models in the mob, then the mob is fearless with a LD 10.

 
   
Made in us
Regular Dakkanaut




Interesting. I've always played like they were leadership 10, but RAW that may be wrong?

They've had plenty of time to faq this to cap it at 10..

   
Made in ca
Mekboy on Kustom Deth Kopta




pretre wrote:
Redemption wrote:As you said yourself, the Leadership characteristic can never be higher as 10. No Leadership 30 nonsense.

Although the BRB says no characteristic higher than 10, the Ork Codex says it is equal to the number of models. Codex vs BRB.


and in the FAQ under the weird boy it states his leadership using the mob rule can never go above 10.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Oooh, looks like that may resolve it right there. Nice find, sirlynchmob.

Maxed at 10.

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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Ahhhh this is the discussion I was looking to have.

Thanks again, fellas.
   
Made in us
Regular Dakkanaut




sirlynchmob wrote:
pretre wrote:
Redemption wrote:As you said yourself, the Leadership characteristic can never be higher as 10. No Leadership 30 nonsense.

Although the BRB says no characteristic higher than 10, the Ork Codex says it is equal to the number of models. Codex vs BRB.


and in the FAQ under the weird boy it states his leadership using the mob rule can never go above 10.


Doesn't it matter that the FAQ only applies to the weird boy? I.e. for other things that require the boys to have a leadership value, the faq is silent ?
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Leadership can't go above 10, you use that value, because while you can use the number of boyz in the squad as the ld, since you can't go above 10... your leadership 10.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
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Made in us
Regular Dakkanaut




juraigamer wrote:Leadership can't go above 10, you use that value, because while you can use the number of boyz in the squad as the ld, since you can't go above 10... your leadership 10.


I completely agree. That's how I've always (will always) play mob rule.

I was just trying to parse out the codex trumps BRB, therefore the leadership = number of models, which ignores where the BRB says it's capped at 10.

The faq says this doesn't apply to the weird boy's psychic power test,

my question is just, why doesn't the codex overrule the BRB unless faq'd?
   
Made in us
The Hive Mind





jcress410 wrote:my question is just, why doesn't the codex overrule the BRB unless faq'd?

Codex only wins if there's a conflict.

BRB sets a limit.
Codex doesn't mention a limit.

No conflict.

If the Codex said there was a limit of 5, 7, 10, 11, 15, or 30 then the Codex would win.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

The ork codex doesn't give you permission to have a leadership above 10. The limit stands.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in bg
Cosmic Joe





Bulgaria

juraigamer wrote:The ork codex doesn't give you permission to have a leadership above 10. The limit stands.

Yup permissive ruleset.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Yellin' Yoof




So the ultimate question is...does Psychic Shriek get negated by Fearless? If not, then yah, there is some dead orks.

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Made in gb
Decrepit Dakkanaut




No, as they autopass Morale checks, not ALL Leadership tests.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Fearless doesn't make you auto-pass Leadership tests (only Pinning, Fear, Morale and Regroup tests), and the psychic power makes no mention of Fearless units being immune. So no, Fearless doesn't do anything against Psychic Shriek.

   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I just realized after 3 years of playing orks I could take the leadership value that equals the model count if I wanted to fail, so something like a troop nob and warboss need to take a test, test on leadership 2! Fall back, regroup on warboss leadership 9, go near objective, laugh.

Dammit, orks have combat tactics!

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

juraigamer wrote:I just realized after 3 years of playing orks I could take the leadership value that equals the model count if I wanted to fail, so something like a troop nob and warboss need to take a test, test on leadership 2! Fall back, regroup on warboss leadership 9, go near objective, laugh.

Dammit, orks have combat tactics!


Fail morale test. Sweeping advance. Both die. Oops.

That is interesting to say the least but it's a very circumstantial use when a morale check is forced.

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