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Made in us
Fresh-Faced New User




Jarl Olaf Shieldbreaker’s Sepp (7th) Great Company

Jarl Olaf Shield breaker (Wolf Lord)
Wolf Claw+ Storm Shield+ Thunderwolf Mount+ Wolf Tooth Necklace+ Saga of Bear+ 2 Fenrisian Wolves= 230 pts

Olaf’s Retinue
Thunderwolf Cavalry x5+ Storm Shield x2+ Thunder Hammer+ Melta Bombs x5= 345 pts

Squad Ein
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x9+ Banner+ Mark of the Wulfen+ Melta= 165 pts

Squad Tvier
Wolf Priest “Kjartan Iceblood“ + Runic Armor+ Melta Bombs= 125 pts
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x8+ Mark of the Wulfen+ Banner+ Melta= 150 pts

Squad Prir
Rune Priest “Nils Greybone“ + Chooser of the Slain+ Wolf Tooth+ Wolf Tail= 125 pts
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x8+ Mark of the Wulfen+ Banner+ Melta= 150 pts

Long Fangs x5+ Missile Launchers x4= 115 pts

Long Fangs x5+ Heavy Bolters x4= 95 pts

Lone Wolf+ Mark of the Wulfen+ 2 Fenrisian Wolves= 55pts

Rhino (contains Squad Tyier)+ Dozer Blades= 40 pts

Rhino (Contains Squad Prir)+ Dozer Blades= 40 pts

Drop Pod (Squad Ein)= 35 pts

ALLIES: 95th Cadian Rifles

Lord Commissar Ephraim Richter+ Power Sword= 80 pts

The Chosen Men
Veteran Squad+ 3 Melta Guns+ Vox Caster= 105 pts

Maiden Squadron
Valkyrie Assault Carrier “Joan of Arc”+ Rocket Pods= 130 pts
Valkyrie Assault Carrier “Boudicca”+ Rocket Pods+ Lascannon= 145 pts
Valkyrie Assault Carrier “Hippolyta” + Rocket Pods= 130 pts

Total= 2389
   
Made in gb
Speedy Swiftclaw Biker




first if your taken a wolf claw on the lord take runic armor and ditch saga of the bear and the 2 wolfs.


how good do you want this list to be as there are loads we could change to make it better, if its for fun then its upto you what you take.
   
Made in us
Fresh-Faced New User




Honestly, I want a fun list that doesnt totally suck. Mathematically, the wolf claw is better, but I'm going to put an axe on my model because it looks better. Should I just run it as a Frost Axe?
   
Made in gb
Speedy Swiftclaw Biker




dont take the frost axe its the same points as a fist so whats the point. a power axe is good but you want to take on all characters in combat i would go with

wolf lord: thunder wolf ,thunder hammer, storm shield, runic armor,saga of the bear
then give 1 of your thunderwolfs a wolf claw to kill the rest of the squad.

or take a wolf claw on the lord dont take the necklace its not worth it most of the time.

if you want a decent list then first drop the heavy bolter long fangs and take missile long fangs.

for the priests i would keep the rune priest with a big long fang pack with divination. drop the wolf priest.

you need more troops in drop pods of rhinos. dozer blades are good.

get a quad gun and sit the vets on it with plasma and an auto cannon.

take 1 vendetta 3 valkaries are pointless i feel.

if you dont want to do some of these changes but its just for fun so its fine.

   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I like this list. I only have a couple of minor comments.

1) Wolf Tooth Necklaces - You don't need them. Your wolf lord has WS6 which means that he hits everything with WS5 or less on a 3+ in CC already. How many models WS6 or better do think that an average opponent will have? The answer is probably zero or one. Either way, the 10 points you are paying will only provide an advantage for you for one or two rounds of CC against a single model in your opponents force *IF* you get into CC with him in the first place.

The same goes for your Rune Priest. You don't even want him in close combat in the first place, but you absolutely don't want him in CC with an enemy character because the rune priest will lose and the WTN won't save him. On the other hand, if he does happen to get into an assault with enemy troops or elites, then his WS 5 is probably enough to make him hit on 3+ anyway. So the WTN is a waste of 10 points for him too.

Furthermore, if you get rid of the WTN's on the wolf lord and the Rune Priest (save 20 points), you can give runic armor to your wolf lord. This will be a huge advantage for him becasue with 2+ armor, most opponents will have to strike at initiative 1 to have a chance at wounding him. That gives your wolf lord a chance to wreck them at initiative 5 first!

2) The Wolf Priest - Is awesome when employed properly. Two things : He makes any squad he joins Fearless AND he confers Preferred Enemy to them against one unit type. Preferred Enemy allows you to re-roll all "to HIt" and "to Wound" dice rolls of "1' when you target that unit type (in BOTH shooting AND close combat)! My recommendation would be to choose "Infantry" as that unit type and then give the squad he joins plasmaguns instead of meltaguns. Why? Because when you get to re-roll the 1's to hit, the chances of you rolling a "Gets Hot!" result are very small ( about 2% per shot down from 16% normally) and with a 2+ to wound re-rolling any 1's, you have a 98% chance to wound anything with toughness less than 6. combine this with the fact that plasmaguns can rapin fire and you'll see that the plasmaguns are much more likely than meltaguns to kill off enemy infantry (ie terminators, power armor etc). Furthermore, if you take preferred enemy against "vehicles" and use your meltaguns, sure you'll get to re-roll your 1's to hit - but you lose the benefit of re-rolling "to Wound".


Automatically Appended Next Post:
clark10 wrote:
if you want a decent list then first drop the heavy bolter long fangs and take missile long fangs. drop the wolf priest.

I disagree with both of these. If you're contesting objectives on 5 out of 6 scenarios, then the name of the game is killing the other guy's troops. Heavy bolters do that very well. Against MEQ, 5 heavy bolters will kill just as many as 5 krak missiles, but against anyone with 4+ armor save or worse (ie...Necron warriors, Tau Fire Warriors, Eldar, Dark Eldar, Ork Boyz) the Heavy Bolters are vastly superior to missiles.

The Wolf Priest is good - you should keep him but use him properly. Also...he doesn't really need runic armor. Just because Space Wolves are good at close combat doesn't mean you should necessarily go looking for it. You have the thunderwolves for assault - use your grey hunters to grab objectives and shoot their bolters.

clark10 wrote:
for the priests i would keep the rune priest with a big long fang pack with divination. you need more troops in drop pods of rhinos. dozer blades are good.

This is very solid advice. The rune preist is best left back with the long fangs using Divination to give re-rolls. AND you do need more troops.

clark10 wrote:
get a quad gun and sit the vets on it with plasma and an auto cannon. take 1 vendetta 3 valkaries are pointless i feel.

I don't think you need the quad gun from an ADL if you have the Valkyries. But if you can save points by exchanging the valkyries. It's not a bad idea. Still, it's more important for you to get some more troops.

This message was edited 2 times. Last update was at 2012/08/07 14:41:40


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Battleship Captain





NYC

Swap the Valk for Vendettas. Much more damage output.

Valk is more of a transporty thing. You could use some more lascannons, anyways.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
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The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Fresh-Faced New User




Thanks for the tips. I will take all of these into consideration. One thing I was thinking fo doing was dropping the Long Fangs all together and instead get some heavy guns of the IG. Like the Colossus.

I do like the Vendettas, but I went with the Valkyries because I like the rocket pods. It might seem like im tailoring my list, but my number one opponent is an Ork player. I really wanted to get rid of those hordes.

As for my Wolf Lord, I really like the frostblade/axe fluff, but the claws are better mathematically. I'm trying to work out a comprimise.

The whole veteran squad is really just something for me to drop on objectives.
   
Made in us
Fresh-Faced New User




Heres the updated list. I tweaked it a little more, but I'm still iffy. I put a plasma pistol on my Wolf Lord because I can actually model it and Plasma is much better in 6th edition. With the leftover points I was thinking about getting an ordanance piece, like a colossus.

Jarl Olaf Shieldbreaker’s Sepp (7th) Great Company

Jarl Olaf Shield breaker (Wolf Lord)
Frost Blade+ Plasma Pistol+ Runic Armor+ Wolf Tail Talismen+ 2 Fenrisian Wolves+ Thunderwolf+ Belt of Russ= 255pts

Olaf’s Retinue
Thunderwolf Cavalry x5+ Storm Shield x2+ Thunder Hammer+ Melta Bombs x5= 345 pts

Squad Ein
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x9+ Banner+ Mark of the Wulfen+ Melta= 165 pts

Squad Tvier
Wolf Priest “Kjartan Iceblood“+ Melta Bombs+ Runic Armor= 125 pts
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x8+ Mark of the Wulfen+ Banner+ Plasma Gun= 155 pts

Squad Prir
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x9+ Mark of the Wulfen+ Banner+ Melta= 165 pts

Squad Fjorir
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x9+ Mark of the Wulfen+ Banner+ Melta= 165 pts

Long Fangs x5+ Missile Launchers x4= 115 pts

Rune Priest “Nils Greybone“ + Chooser of the Slain+ Wolf Tail= 115 pts
Long Fangs x5+ Heavy Bolters x4= 95 pts

Lone Wolf+ Mark of the Wulfen+ 2 Fenrisian Wolves= 55pts

Razorback (contains Missle Long Fangs)= 75 pts

Rhino (contains Squad Tyier)+ Dozer Blades= 40 pts

Rhino (Contains Squad Prir)+ Dozer Blades= 40 pts

Drop Pod (Squad Ein)= 35 pts

Drop Pod (Squad Fjorir)= 35 pts

ALLIES: 95th Cadian Rifles

Lord Commissar Ephraim Richter+ Power Sword= 80 pts

The Chosen Men
Veteran Squad+ 3 Melta Guns+ Vox Caster= 105 pts

Calysto (Vendetta Gunship)= 130 pts

Total= 1867 pts
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Hmmm....


Kjartan Iceblood


Have you by chance read any of Bernard Cornwell's novels? Perhaps, this one?

http://www.bernardcornwell.net/books/the-lords-of-the-north-2/


Anyway...to the list.

Jarl Olaf Shield breaker (Wolf Lord)
Frost Blade+ Plasma Pistol+ Runic Armor+ Wolf Tail Talismen+ 2 Fenrisian Wolves+ Thunderwolf+ Belt of Russ= 255pts


I guess I don't really understand the point of the plasma pistol. Did you want to get the wolf lord into close combat, or is he just going to circle the enemy shooting his pistol? Wolf Claw + storm shield instead of plasma pistol + Belt of Russ maybe?


Squad Tvier
Wolf Priest “Kjartan Iceblood“+ Melta Bombs+ Runic Armor= 125 pts
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x8+ Mark of the Wulfen+ Banner+ Plasma Gun= 155 pts


Give the wolf guard in this unit a combi-plasma instead.

Also... I don't think your Rhino's need dozer blades. They probably won't last long enough to use them. Otherwise it looks like a decent list.

This message was edited 1 time. Last update was at 2012/08/09 15:10:21


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Fresh-Faced New User




1. Yes I have read Bernard Cornwell. I havn't finished that series, but it is really good.

2. I gave him a plasma pistol and a frost blade for a few reasons. A. I like the Frost Blade Fluff. B. I want him to have that extra attack in close combat that he gets for have 2 weapons and no shield. C. If he has to shoot, at least its with something that might actually be useful, rather than the bolt pistol. I would have gone with a stormbolter, but I dont have a right handed one, so I just put a plasma pistol on him. D. The Wolf Claw might be mathematically better, but the frost blade is almost as good and its cheaper.

3. Sure, ok. I figured with the rerolls from the Wolf Priest, I can reroll a 'gets hot", so... yeah lets go all out.

4. I have a couple points left, should I get an artillary piece from the IG?


Automatically Appended Next Post:
Jarl Olaf Shieldbreaker’s Sepp (7th) Great Company

Jarl Olaf Shield breaker (Wolf Lord)
Frost Blade+ Storm Bolter+ Runic Armor+ Wolf Tail Talismen+ 2 Fenrisian Wolves+ Thunderwolf+ Belt of Russ= 243pts

Olaf’s Retinue
Thunderwolf Cavalry x5+ Storm Shield x2+ Thunder Hammer+ Melta Bombs x5= 345 pts

Squad Ein
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x9+ Banner+ Mark of the Wulfen+ Melta= 165 pts

Squad Tvier
Wolf Priest “Kjartan Iceblood“+ Melta Bombs+ Runic Armor= 125 pts
Wolf Guard pack Leader+ Power Fist+ Combi Plasma= 43 pts
Grey Hunters x8+ Mark of the Wulfen+ Banner+ Plasma Gun= 155 pts

Squad Prir
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x9+ Mark of the Wulfen+ Banner+ Melta= 165 pts

Squad Fjorir
Wolf Guard pack Leader+ Power Fist+ Combi Melta= 43 pts
Grey Hunters x9+ Mark of the Wulfen+ Banner+ Melta= 165 pts

Long Fangs x5+ Missile Launchers x4= 115 pts

Rune Priest “Nils Greybone“ + Chooser of the Slain+ Wolf Tail= 115 pts
Long Fangs x5+ Heavy Bolters x4= 95 pts

Lone Wolf+ Mark of the Wulfen+ 2 Fenrisian Wolves= 55pts

Razorback (contains Missle Long Fangs)= 75 pts

Rhino (contains Squad Tyier)+ Dozer Blades= 40 pts

Rhino (Contains Squad Prir)+ Dozer Blades= 40 pts

Drop Pod (Squad Ein)= 35 pts

Drop Pod (Squad Fjorir)= 35 pts

ALLIES: 95th Cadian Rifles

Lord Commissar Ephraim Richter+ Power Sword= 80 pts

The Chosen Men
Veteran Squad+ 3 Melta Guns+ Vox Caster= 105 pts

Calysto (Vendetta Gunship)= 130 pts

Gabrielle (Leman Russ Exterminator) 150 pts

Total= 2005 pts

I added an exterminator because I thought it might be good against infantry.

This message was edited 2 times. Last update was at 2012/08/09 17:31:59


 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Oh...For some reason I thought it said Plasma Pistol and Storm Shield. Which just seems silly to me.

Anyways...A storm Bolter + Frost blade is a very poor choice. The only way that a frost weapon (blade or axe) can compete with other option (Claw or fist) is if you take a pistol with it. Once you take the storm bolter, you lose the extra CC attack and therefore would be better off with a wolf claw / power fist instead of a Frost Blade / Frost Axe.

Mathematically, the straight wolf claw is just about equivalent to the frost blade + pistol. But the claw is cheaper. I also like the idea of a plasma pistol, but ... wow ... 15 points is a lot.

As for the artillery - I have no comment except this. As a true space wolf player, I have no need of allies. You like the fluff of frost weapons. I like the fluff of space wolves being their own force.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Fresh-Faced New User




That's weird about the storm bolter, because Ive actually heard it both ways. Oh well, I'll just keep the plasma pistol for now and say its a regular bolt pistol. Same thing with the frost blade. I'll keep the model on it, but I'll try a wolf claw and see if I like it better. If it ends up that I really love the Wolf Claw, I can just make up some silly fluff reason saying that THIS FROST BLADE IS SPECIAL AND IT WORKS LIKE A WOLF CLAW BUT ISN'T.

Fluff is great, I can basically do whatever I want.

As for the IG, I've always really liked them and I just wanted a good reason to start collecting them. As I told you in the PM, Chosen Men and 95th Rifles are a reference to Sharpe, also but Cornwell.
   
Made in gb
Longtime Dakkanaut




Not sure a single aeroplane is good enough, then that isn't enough antiflyer threat.

Any chance you are willing to swap allies and allied over.
As you can bring most of your space wolves in just the allied bit, then IG will be better if they can bring 3 units of aeroplanes, or 3 heavy tanks.
   
Made in us
Fresh-Faced New User




I was thinking of dropping the tank and getting another vendetta.
   
Made in us
Fresh-Faced New User




Ok heres a new and updated list. I decided to drop the WGPL's because they didnt seem nessicary. I realize its a little more expensive now, but I am willing to add more stuff to go up to 2500. Any Suggestions?

Jarl Olaf Shieldbreaker’s Sepp (7th) Great Company

Jarl Olaf Shield breaker (Wolf Lord)
Frost Blade+ Plasma Pistol+ Runic Armor+ Wolf Tail Talismen+ 2 Fenrisian Wolves+ Thunderwolf+ Belt of Russ+ Saga of the Beastslayer= 265pts

Olaf’s Retinue
Thunderwolf Cavalry x5+ Storm Shield x2+ Thunder Hammer+ Melta Bombs x5= 345 pts

Squad Ein
Grey Hunters x10+ Banner+ Mark of the Wulfen+ Meltax2= 180 pts

Squad Tvier
Wolf Priest “Kjartan Iceblood“+ Melta Bombs+ Runic Armor= 125 pts
Grey Hunters x9+ Mark of the Wulfen+ Banner+ Plasma Gun= 170 pts

Squad Prir
Grey Hunters x10+ Mark of the Wulfen+ Banner+ Meltax2= 180 pts

Squad Fjorir
Grey Hunters x10+ Mark of the Wulfen+ Banner+ Meltax2= 180 pts

Long Fangs x5+ Missile Launchers x4= 115 pts

Rune Priest “Nils Greybone“ + Chooser of the Slain+ Wolf Tail= 115 pts
Long Fangs x5+ Heavy Bolters x4= 95 pts

Lone Wolf+ Mark of the Wulfen+ 2 Fenrisian Wolves= 55pts

Razorback (contains Missle Long Fangs)= 75 pts

Rhino (contains Squad Tyier)+ Dozer Blades= 40 pts

Rhino (Contains Squad Prir)+ Dozer Blades= 40 pts

Drop Pod (Squad Ein)= 35 pts

Drop Pod (Squad Fjorir)= 35 pts

ALLIES: 95th Cadian Rifles

Lord Commissar Ephraim Richter+ Power Sword= 80 pts

The Chosen Men
Veteran Squad+ 3 Melta Guns+ Vox Caster= 105 pts

Calysto (Vendetta Gunship)= 130 pts


Total= 2290 pts
   
Made in au
Conniving Informer





Australia

G'day mate, I thought I would throw my 2 cents in.
I agree with most of the stuff G'KNUCKLE has said, he has helped me alot with my 6th edition list ideas.

But here is my attempt.

Olaf Shieldbreaker wrote:Ok heres a new and updated list. I decided to drop the WGPL's because they didnt seem nessicary. I realize its a little more expensive now, but I am willing to add more stuff to go up to 2500. Any Suggestions?


First off be carefull with just adding and adding. Thats what I do and now I have over 6k of space wolves! Maybe set it to 1500 with an add of 500 then 500 if the larger games present themselves. It depends on your local games club of course what is the usual.

Olaf Shieldbreaker wrote:Jarl Olaf Shieldbreaker’s Sepp (7th) Great Company

Jarl Olaf Shield breaker (Wolf Lord)
Frost Blade+ Plasma Pistol+ Runic Armor+ Wolf Tail Talismen+ 2 Fenrisian Wolves+ Thunderwolf+ Belt of Russ+ Saga of the Beastslayer= 265pts


I love frost weapons as well I have a few wolf guard with them because I have to have some. But not on my lord they are to expensive for what they do. Wolf claw and storm shield. then you can lose the belt. I like the idea of the wolves for the LOS. I have never used the saga, they always seemed too expensive. I'd drop it but it is up to you.

Olaf Shieldbreaker wrote:Olaf’s Retinue
Thunderwolf Cavalry x5+ Storm Shield x2+ Thunder Hammer+ Melta Bombs x5= 345 pts


Drop the MB for the TH guy, he has a TH he doesn't need a MB as well. Take another storm shield to give a better 3++ arc for the pack. Mayby even drop a TWC. there is a thing as too much of a deathstar. Something I have learned is you want the squad you assualt to last the first round of combat then get wiped out in there turn so you assualt in yours without having to weather the storm of thier shooting phase. Not that I don't think that 4 TWC and a WL on TW can't wipe out most things just a thought to save some points.

Olaf Shieldbreaker wrote:Squad Ein
Grey Hunters x10+ Banner+ Mark of the Wulfen+ Meltax2= 180 pts


These are great I always run one in a rhino as a mobile tank hunter squad or back up another GH squad in assualt.

Olaf Shieldbreaker wrote:Squad Tvier
Wolf Priest “Kjartan Iceblood“+ Melta Bombs+ Runic Armor= 125 pts
Grey Hunters x9+ Mark of the Wulfen+ Banner+ Plasma Gun= 170 pts


Add a WG to this squad for chalanges that a WP cannot handle. Give him a combi plasma, you can give him a frost blade (yeah fluff) or a wolf claw, maybe even just a power sword to keep him cheap. I'm not sold on powerfists or axes on WG in 6th ed. They get challenged, most Characters have at lease power weapons AP3 and will strike first (even necrons) only need 1 wound, no save dead and never got to use the PF. Or the Character also has I1 weapon and most likely both die. But that is just me.

Also add a Plasma pistol I think its worth it because of the WP. Also If you go against Tyranids feel free for your WP to choose MC and go hunting!

Olaf Shieldbreaker wrote:Squad Prir
Grey Hunters x10+ Mark of the Wulfen+ Banner+ Meltax2= 180 pts

Squad Fjorir
Grey Hunters x10+ Mark of the Wulfen+ Banner+ Meltax2= 180 pts


Hmmm I would add a WG with these. 1. Because you have to take three and 2. they need the extra punch. As with above I would give them combi weapons and RB or WC or PS. If you want a PF add it to the squad not the WG.

Make one squad plasma, run them together and they will do very well. I like to run my GH as packs of 20 in two transports. If they face a squad or squads the similier or better strength they fight together. If lesser then they shoot and fight apart. But thats my style.

Olaf Shieldbreaker wrote:Long Fangs x5+ Missile Launchers x4= 115 pts


Standard, but i would take the extra LF with ML

Olaf Shieldbreaker wrote:Rune Priest “Nils Greybone“ + Chooser of the Slain+ Wolf Tail= 115 pts
Long Fangs x5+ Heavy Bolters x4= 95 pts


Hmm I still like to run my RP up front in my GH for that 24" anti psyker bubble. it has always served me well. Nothing is funnier than a GK player's face when they cast thier powers and you role a 4+ and say na not this turn mate! I do like the idea of twin linked LF, but paying 100pts to do it! maybe it's a little overpriced? But thats a call for you to make after a few games. Last week gave my RP thses powers but still run him with my GH with plasma. I cast and rapid fired point blank. AWESOME.

Olaf Shieldbreaker wrote:Lone Wolf+ Mark of the Wulfen+ 2 Fenrisian Wolves= 55pts


Hmm never thought of this. Because of his rules its much beter to give TDA, TH, SS no wolves. hard to enough to kill and as long as you get him in combat with T5+ he will make his points back. One game mine took out Typhus and a Nurgle Deamon Prince then died. Purfect game in my opinion. HAHAHA

Olaf Shieldbreaker wrote:Razorback (contains Missle Long Fangs)= 75 pts

Rhino (contains Squad Tyier)+ Dozer Blades= 40 pts

Rhino (Contains Squad Prir)+ Dozer Blades= 40 pts

Drop Pod (Squad Ein)= 35 pts

Drop Pod (Squad Fjorir)= 35 pts


Lasback is good I you have points.

I don't like the mix of rhinos and Pods. If you ran this you would have to drop 1 pod first turn then in the second or third the last pod. two squads of GH alone is risky IMHO. I think all rhinos or all Pods. If you run pods try to add a 5th with dread or another GH squad this gives you 3 pods first turn with alot of fire power on a flank of his army. And enough models to weather thier fire and deter assualt....... hopefully.

Olaf Shieldbreaker wrote:ALLIES: 95th Cadian Rifles

Lord Commissar Ephraim Richter+ Power Sword= 80 pts

The Chosen Men
Veteran Squad+ 3 Melta Guns+ Vox Caster= 105 pts

Calysto (Vendetta Gunship)= 130 pts


I haven't played guard yet. But like you I want too and have played against them a few times, although it was in 5th ed. But i will give it a go.
I like this idea, but am worried about only one flier against a flier heavy army other than that I really do like it.

Think of something witty..........

Well 8th has succeeded in making me a 40k noob.

 
   
Made in us
Fresh-Faced New User




Thanks for the tips! I was thinking of possibly getting another vendetta and another squad of veterans. I get another flyer and another squad to put down and help the grey hunters. 20 guardsmen should be too useless.
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Excellent advice from Blocka.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Just wondering why you are not taking the extra HW guy with the long fangs. Another thought is one of the things I like - thinking of splitfire. Is to take some low cost weapons but mix in a true anti-tank that you can split. Like 3 ML + 2 MM. Or 1 Plasma Cannon with 4 Heavy Bolters. This gives you the ability to split off the MM to target the landraider while the missile launchers go after the mass of infantry or the Plasma Cannon to target the terminators...

2000
2000
WIP
3000
8000 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

DAaddict wrote:Just wondering why you are not taking the extra HW guy with the long fangs. Another thought is one of the things I like - thinking of splitfire. Is to take some low cost weapons but mix in a true anti-tank that you can split. Like 3 ML + 2 MM. Or 1 Plasma Cannon with 4 Heavy Bolters. This gives you the ability to split off the MM to target the landraider while the missile launchers go after the mass of infantry or the Plasma Cannon to target the terminators...


The problem with multi-meltas in general is that you have to get within 12" to get the most out of them. At a range of 12" to 14" a multimelta is just as effective against a Land Raider as a Krak missile. Do you really want your missile launchers within 12" of an enemy land raider? No you don't. So don't take a mixture of multimeltas and missile launchers because the optimum ranges of these weapons don't overlap. If you wan't to take multimeltas, then you should give multimeltas to all of the LF's in the squad and put them in a drop pod with Logan Grimnar. That way, you can get them within 12" of enemy armor right away, and you can move them and shoot at full BS because Logan makes them relentless. But honestly, I do NOT think this is a good unit because as soon as you've destroyed the target, the squad becomes useless.

On the other hand, I think that the heavy bolter / plasma cannon mix is actually really good. Both weapons are anti-infantry with a range of 36". Against targets with 4+ armor, the heavy bolters will wreck face, and the plasma cannon adds some capability to kill terminators.

Another nice mix is 3 Missile Launchers + 2 Lascannons. Both weapons have an anti-tank capability and both have a 48" range. Having the ability to split fire allows you to shoot three frag missiles at light infantry while still shooting two lascannons at a tank.

This message was edited 1 time. Last update was at 2012/08/16 19:48:34


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
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Beaver Dam, WI

I like the MM/Lascannon or ML mix. Rarely will all of your opponents all be outside of 24". Landraiders and Monoliths both tend to be played aggressively and will approach you. Also MC and multi-wound creatures tend to not like S8 AP 1 and again will get close to you. MM are cheaper than Lascannons. The split fire means I can target what is closer and rarely to the MM go to waste. It all comes down to style of play and what you find works.

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Made in au
Conniving Informer





Australia

DAaddict wrote:I like the MM/Lascannon or ML mix. Rarely will all of your opponents all be outside of 24". Landraiders and Monoliths both tend to be played aggressively and will approach you. Also MC and multi-wound creatures tend to not like S8 AP 1 and again will get close to you. MM are cheaper than Lascannons. The split fire means I can target what is closer and rarely to the MM go to waste. It all comes down to style of play and what you find works.


Just on this I find that in my LGC they are fully aware of LF as the 5 mile snipers they are! and make them priority targets. First to go is always they pack leader than there goes your split fire. I used to run 2 las/3PC LF with great success untill my oponent got wise and targeted them first turn! I have to agree with GKNUCKLE. keep like weapons together LC/ML and PC/HB. Same as All Plasma or all Melta in your GH.

Seen as SW were a power player in 5th and it looks like they will still hang in there for 6th your regular oponents will learn the power of LF and prey on there weaknes - no ablative wounds in the squad!

Think of something witty..........

Well 8th has succeeded in making me a 40k noob.

 
   
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Fresh-Faced New User




Jarl Olaf Shieldbreaker’s Sepp (7th) Great Company

Jarl Olaf Shield breaker (Wolf Lord)
Frost Blade+ Plasma Pistol+ Runic Armor+ Wolf Tail Talismen+ 2 Fenrisian Wolves+ Thunderwolf+ Belt of Russ+ Saga of the Beastslayer= 265pts

Olaf’s Retinue
Thunderwolf Cavalry x4+ Storm Shield x3+ Thunder Hammer+ Melta Bombs x3= 335 pts

Squad Ein
Wolf Guard Pack Leader+ Combi-Weapon+ Power Sword= 33 pts
Grey Hunters x9+ Banner+ Mark of the Wulfen+ Melta= 165 pts

Squad Tvier
Wolf Priest “Kjartan Iceblood“+ Melta Bombs+ Runic Armor= 125 pts
Wolf Guard Pack Leader+ Combi-Weapon+ Power Sword= 33 pts
Grey Hunters x8+ Mark of the Wulfen+ Banner+ Plasma Gun+ Plasma Pistol= 170 pts

Squad Prir
Wolf Guard Pack Leader+ Power Sword+ Combi Weapon= 33 pts
Grey Hunters x9+ Mark of the Wulfen+ Banner+ Melta= 165 pts

Squad Fjorir
Wolf Guard Pack Leader+ Power Sword+ Combi Weapon= 33 pts
Grey Hunters x10+ Mark of the Wulfen+ Banner+ Melta= 165 pts

Long Fangs x5+ Missile Launchers x2+ 2 Lascannons= 145 pts

Rune Priest “Nils Greybone“ + Chooser of the Slain+ Wolf Tail= 115 pts
Long Fangs x6+ Heavy Bolters x3 Plasma Cannon x2= 145 pts

Lone Wolf+ Mark of the Wulfen+ 2 Fenrisian Wolves= 55pts

Razorback (contains Missle/lascannons Long Fangs)= 75 pts

Rhino (contains Squad Tyier)+ Dozer Blades= 40 pts

Rhino (Contains Squad Prir)+ Dozer Blades= 40 pts

Drop Pod (Squad Ein)= 35 pts

Drop Pod (Squad Fjorir)= 35 pts

ALLIES: 95th Cadian Rifles

Lord Commissar Ephraim Richter+ Power Sword= 80 pts

The Chosen Men
Veteran Squad+ 3 Melta Guns+ Vox Caster= 105 pts

Richter’s Roughnecks
Veteran Squad+ 3 Melta Guns+ Vox Caster= 105 pts

Calysto and Gabrielle (Vendetta Gunship x2)= 260 pts


Total= 2757 pts

Ok next version of this list. The reason I only had 5 long fangs in 1 squad was so I could fit them in the razorback.

I think I'll just round this up to 3000 points and keep it at that.
   
 
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