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Aspirant Tech-Adept






Aschknas, Sturmkrieg Sektor

Would it be friendly with the existing canon to create a separate Tau empire in the Halo Stars, with the explanation being something like it being the result of an early expedition in the Tau development that went out farther than other regular Tau settlements?

As a discussion grows in length, the probability of a comparison to Matt Ward or Gray Knights approaches one.

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Elephant Graveyard

Not really...
It'd be impossible for them to keep it together due to their FTL travel not being sufficient. A few settlements would be possible but an entire empire would be hard.
The Halo stars are very spread out you see...

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Not really.

Your best bet is a Tau exploration fleet gets sucked into a Warp Rift and ends up on the other side of the Galaxy and is forced to settle planets. But even then without gellar fields, the Tau would have been eaten by Daemons on the way.

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Aschknas, Sturmkrieg Sektor

There is a list of planets in the Tau sept here: http://en.sturmkrieg.com/List_of_planets_in_the_Sturmkrieg_Sektor#Imperatorsberg_Sektor

The names represent the status after the Imperium takes over, but that's how many worlds it is.


Automatically Appended Next Post:
A Warp rift or a worm hole would probably work.

Or it could just be an extremely long duration expedition that was sent out to create a distant settlement.

This message was edited 1 time. Last update was at 2012/08/07 16:51:20


As a discussion grows in length, the probability of a comparison to Matt Ward or Gray Knights approaches one.

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Elephant Graveyard

Tau have very short lifespans compared to humans.
Coupled with their FTL travel not being brilliant they can't really expand further without help or a massive breakthrough...

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Aschknas, Sturmkrieg Sektor

purplefood wrote:Tau have very short lifespans compared to humans.
Coupled with their FTL travel not being brilliant they can't really expand further without help or a massive breakthrough...


I see that as a problem. It could be that multiple generations were intended to live on the expeditionary ships, similar to the ships that the Discovery Channel goes on about when they want to play up the danger of killer asteroids.


Automatically Appended Next Post:
I also ended up creating this sept before I had a final location for the Sturmkrieg Sector. Neither one of them really has a good way of traveling long distances.

This message was edited 1 time. Last update was at 2012/08/07 17:09:26


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Fireknife Shas'el




Harriticus wrote:Not really.

Your best bet is a Tau exploration fleet gets sucked into a Warp Rift and ends up on the other side of the Galaxy and is forced to settle planets. But even then without gellar fields, the Tau would have been eaten by Daemons on the way.


Or maybe the aun just get possessed by demons along the way.

What the OP is asking is not all that different then what ended up happening in the Jericho reach.
   
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Well now that I think about it, the Tau aren't psychic so they probably wouldn't appear very appetizing to Daemons. Problem is going through the Warp without any kind of protection would still drive them insane. If you ever saw the movie Event Horizon, it's p much what a Tau spacecraft that got sucked into the Warp would end up as...

This message was edited 1 time. Last update was at 2012/08/07 21:47:00


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Terrifying Doombull





Hefnaheim

No they would all die underway due to daemons, or get lost along the way
   
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Unless was a break or forgotten webway
   
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Richmond, VA

Only if they eldar helped them get there through the webway.

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Aschknas, Sturmkrieg Sektor

juraigamer wrote:Only if they eldar helped them get there through the webway.


That could actually happen, seeing as how the Sturmkrieg Sector is anti psychic and has ridiculous numbers of pariahs, and I was planning on having the Eldar start a history of atrocities against them.

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The Veiled Region

You could make the expedition force trying out new Tau FTL technology. Originally thought to be dead, the crew ran into an unexpected warp storm and has now just re-appeared, FTL having basically failed but successfully on the other side of the galaxy.
   
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Aschknas, Sturmkrieg Sektor

Farseer Mael Dannan wrote:You could make the expedition force trying out new Tau FTL technology. Originally thought to be dead, the crew ran into an unexpected warp storm and has now just re-appeared, FTL having basically failed but successfully on the other side of the galaxy.


I think that would be pretty good. Due to what ever Warp anomaly, they end up not spending long in the Warp either. Or it gives them better protection.

As a discussion grows in length, the probability of a comparison to Matt Ward or Gray Knights approaches one.

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The Veiled Region

Inquisitor Ehrenstein wrote:
Farseer Mael Dannan wrote:You could make the expedition force trying out new Tau FTL technology. Originally thought to be dead, the crew ran into an unexpected warp storm and has now just re-appeared, FTL having basically failed but successfully on the other side of the galaxy.


I think that would be pretty good. Due to what ever Warp anomaly, they end up not spending long in the Warp either. Or it gives them better protection.


Yep. Since the Warp has no essence of time, it could be as long or as little as you wanted. Their short life spans wouldn't matter if they felt like it was only a day but it had actually been 100 years or something!
   
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Aschknas, Sturmkrieg Sektor

They could also always go backward in time and start developing at an earlier time, but I don't think that will be necessary.

As a discussion grows in length, the probability of a comparison to Matt Ward or Gray Knights approaches one.

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Dakka Veteran





Ooooh! T'au stuff!

It should be noted that the Battlefleet Gothic T'au info explains their early 'sub-warp', or as I call it 'Warp Surfing' (Kow-a-bunga Dudes! ) all took place on unmanned drones, some of which were lost. It can be imagined that no test flight for a new T'au FTL was ever manned. Not that subsequent maiden flights could be manned and screw up, but not likely. The rulebooks fluff portion also points out that unless you have a psyker, and a good one at that, you cant fully enter the warp at all. Which is why the Navis Nobiltae or whoever exists in the Emperium, as we all know. So a Warp accident is more or less defenestrated And the greater good weeped for they had no psykers.

The Webway would certainly work, but that would almost certainly not remain secret in the expansionest T'au empire. That's marketing right there. "Hey guuuys! Check out our manifest destiny ! We're over here too! Troll-a-lol!!! AAUUGH! There's Emperials and Orks and everyone else here too! No fair guuuys! "

Other then that, let me know when "T'au Ship Voyager" launches. It has to be better then the Star Trek version. Not that it was bad, just not great.
   
 
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