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![[Post New]](/s/i/i.gif) 2012/08/10 03:14:47
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Land Raider Pilot on Cruise Control
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What are the main changes to our playstyles?
Also, are dreadnoughts still viable?
What works for these armies?
Basically, give me a run down of how the armies work in 6th
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"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts |
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![[Post New]](/s/i/i.gif) 2012/08/10 04:53:42
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Bounding Assault Marine
brooklyn, NY. USA
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AV 12 dreds took a significant hit imo, with grenades now hitting at their weapon skill. I think Ironclad Dreads are still viable, even though units that cant hurt it can try and disengage.
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There is only the Emperor! He is our shield and protector.
Crimson Fist- 9,000+
30K Imperial Fists- 2100 |
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![[Post New]](/s/i/i.gif) 2012/08/10 05:01:42
Subject: Re:Advice on Black Templars and Space Marines in 6th Edition
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Land Raider Pilot on Cruise Control
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I'm so disappointed that Dreadnoughts got nerfed :( I really wanted to field a few in my armies, but now with vehicles getting popped too easily, it seems useless.
Also, I'm think of either A) Footslogging my BT or B) Drop podding them in with a few rhinos. And maybe a LRC
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"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts |
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![[Post New]](/s/i/i.gif) 2012/08/10 15:50:59
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Implacable Black Templar Initiate
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footslogging templar is amazing. Screen of neophytes, chaplain with servitors. Moving 9" in the enemy's shooting phase is awesome.
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"In space, nobody can hear you scream unless it's a battle cry for the Emperor!"
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![[Post New]](/s/i/i.gif) 2012/08/10 15:57:37
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Shas'o Commanding the Hunter Kadre
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Enough with the crying over dread changes. Dreads actually got better. Grenades? Please, 10 marines with krak grenades are going to do on average 1 hull point. Since av 12 dreads can be hurt, people can't choose to run away if they can hurt it.
I can't talk about how vanilla marines are being played, my lists are always different than the supposed standard ones, but as for black templars:
Tank hunter terminators with 2 cyclone missile launchers.
Vindicators with POTMS.
Large squads of troops, either have a marshall or give the squad a chaplin.
Cheap as hell landspeeders.
Those are basically the best that BT can have.
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![[Post New]](/s/i/i.gif) 2012/08/11 17:43:43
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Longtime Dakkanaut
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Foot slogging could work.
For BT has a very strong gunline with cheap typhoons and CMLs.
Else drop pods, which are now pretty awesome. Probably termies with assault cannons with tank hunter.
Not sure how you will shoot down flyers but oh well.
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![[Post New]](/s/i/i.gif) 2012/08/12 02:26:22
Subject: Re:Advice on Black Templars and Space Marines in 6th Edition
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Land Raider Pilot on Cruise Control
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Would a BT army comprised of possibly a Tank hunter Dread or termies, and Drop Pod squads backed by Typhoons be good?
And I'm complaining about them cause they aren't as good. They can get glanced to death. That isn't cool at all.
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"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts |
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![[Post New]](/s/i/i.gif) 2012/08/12 06:28:39
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Road-Raging Blood Angel Biker
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juraigamer wrote:Enough with the crying over dread changes. Dreads actually got better. Grenades? Please, 10 marines with krak grenades are going to do on average 1 hull point. Since av 12 dreads can be hurt, people can't choose to run away if they can hurt it.
How exactly is this better? In 5th, the Dreadnought would take no damage and the unit couldn't run away automatically. In 6th, the Dreadnought takes a hull point of damage and the unit can't run away automatically.
Further, in 6th, if the unit can't hurt the Dreadnought, they can run away automatically - something they couldn't do at all in 5th.
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![[Post New]](/s/i/i.gif) 2012/08/13 00:05:01
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Longtime Dakkanaut
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Typhoons are cheap and killy. Not much more is needed.
As they sit at the far back and have their own cover save, I would not worry about them.
3 deadly drop pods, 2 drop pods with a small number of crusaders to win objectives, 1 more squad of crusaders as you need to hold your own objective, then up to 9 typhoons would be great.
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![[Post New]](/s/i/i.gif) 2012/08/13 00:54:15
Subject: Re:Advice on Black Templars and Space Marines in 6th Edition
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Land Raider Pilot on Cruise Control
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I highly doubt I can fit that much in 1500pts. I can do 4 Landspeeders, and at least 3 drop pods and 3 squads of chainsword marines. I can also do assault termies or shooty termies (or both) and a venerable/vanilla Dreadnought. And an Emp's Champ, a Marshal, and a Chaplain.
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"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts |
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![[Post New]](/s/i/i.gif) 2012/08/13 14:36:29
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Boosting Black Templar Biker
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Check in to our Techmarines. Give him a full servo-harness, and a SS. For 125 pts, you can have a 2+.3++, 2PW and 2PF attacks, plus rage (2more PW attacks on the charge). Put him up front for "Look out sir!" and neophytes around him. I have use that combo before, works great!
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10k Black Templar
Warhound Titan "Legio Matallica" |
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![[Post New]](/s/i/i.gif) 2012/08/13 19:55:09
Subject: Re:Advice on Black Templars and Space Marines in 6th Edition
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Longtime Dakkanaut
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Demdiddydizzy wrote:I highly doubt I can fit that much in 1500pts. I can do 4 Landspeeders, and at least 3 drop pods and 3 squads of chainsword marines. I can also do assault termies or shooty termies (or both) and a venerable/vanilla Dreadnought. And an Emp's Champ, a Marshal, and a Chaplain.
110 EC
80 marshall
202 command squad 3 termies, tank hunter 2 assault cannon, drop pod.
285 5 terminators 2 assault cannon, tank hunter, drop pod
135 dread with drop pod
120 5 crusaders with meltagun, drop pod
120 5 crusaders with meltagun, drop pod
95 5 crusaders with lascannon
350 5 typhoons
Though this is a bit of joke list, if you can keep crusader alive and get lucky with flyers then the list is pretty killy for the points.
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![[Post New]](/s/i/i.gif) 2012/08/14 02:28:00
Subject: Re:Advice on Black Templars and Space Marines in 6th Edition
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Land Raider Pilot on Cruise Control
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Seems a little interesting, but I don't like the bare Marshall at all. And why is the EC only 110? I always take Accept Any Challenge.
I think a modification I'd make to this list is removing one Typhoon, and adding on a few crusaders and weapons to my Marshal.
I will definitely take this list into some consideration though. Drop and Spray. I like it.
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"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts |
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![[Post New]](/s/i/i.gif) 2012/08/14 02:35:19
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Daemonic Dreadnought
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Cheap CML are nice, but not a big deal
2 things have my attention because they are a big deal
Tank hunting termies with 2 heavy weapons per squad is a big deal.
Army wide preferred enemy is a big deal.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/08/14 02:51:33
Subject: Re:Advice on Black Templars and Space Marines in 6th Edition
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Land Raider Pilot on Cruise Control
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They're good anti-armor.
I feel like I shouldn't be focusing so much on termies. I like the command squad more than the other Termie squad cause it's cheaper.
Accept Any Challenge it always a good choice. I never stray from it.
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"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts |
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![[Post New]](/s/i/i.gif) 2012/08/14 13:19:18
Subject: Re:Advice on Black Templars and Space Marines in 6th Edition
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Boosting Black Templar Biker
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With a shooty list like that you dont need AAC. You wont get in to CC with your units, thats not what that list is made for. The bare bones Marshal is just for a warlord. This list is just to shoot at everything before they get a chance to touch you. It a decent list, but a little cheesey too.
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10k Black Templar
Warhound Titan "Legio Matallica" |
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![[Post New]](/s/i/i.gif) 2012/08/15 00:53:14
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Longtime Dakkanaut
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schadenfreude wrote:Army wide preferred enemy is a big deal.
They can not get this any more.
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![[Post New]](/s/i/i.gif) 2012/08/15 01:49:43
Subject: Re:Advice on Black Templars and Space Marines in 6th Edition
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Land Raider Pilot on Cruise Control
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Well, the other Vows do not appeal to me. So I guess I have to focus a bit more CC then if I wanna take AAC
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"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts |
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![[Post New]](/s/i/i.gif) 2012/08/15 04:21:30
Subject: Advice on Black Templars and Space Marines in 6th Edition
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Daemonic Dreadnought
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Tactical termies got a large buff in 6th now that power weapons are either ap3 or i1. Double hw in each squad + tank hunters is a pretty solid unit.
Single lascannon + plasma guns on a troops choice is also nice.
It's a solid codex, but starting bt now is risky because who knows if their next codex will be a nerf to their current good units.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/08/15 07:27:08
Subject: Re:Advice on Black Templars and Space Marines in 6th Edition
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Land Raider Pilot on Cruise Control
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I'm gonna add a drop and spray Tact Termie Squad most likely as fire support
I hate that configuration. Used it a few times, didn't work out for me.
I have lots of extra space marines. I'm sure I can recover with a little of converting and allocating.
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"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts |
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