Right, I don't (yet) play warhammer. I collected a couple of the models as a kid and played one intro game but that was it. Recently a friend(/that-git-who-wants-me-to-be-poor

) of mine has been trying to get me into it and as a sci-fi fan I caved miserably and got a few necron things. I still kinda intend to build that army, but slowly due to lack of money. However as a massive doctor who fan I joked about proxying in some Dalek minifigs, and recently about proxying in a Dalek Saucer for a monolith. Yesterday I started thinking and realised I'd rather have a dalek army, and I like the idea of putting together their own rules. Plus its much cheaper.
For figures I plan to use the 35
mm ones given away in magazines (if I'm lucky I'll have 32 by next week). These are a bit big, but considerably cheaper than the old 28
mm ones. Besides I like the larger new paradigm, so there.

I'd like to also use the saucer set from character building, though a while back I planned on scratchbuilding my own.
http://jim028.deviantart.com/art/Exterminate-vs-Exterminatus-II-208971968?q=boost%3Apopular+dalek+warhammer&qo=29 - Here's a size comparison with a painted one. Bigger than they're supposed to be but the right order of magnitude. Especially if I don't put them on seperate bases (iffy).
Anyway, I don't really know how to play the game, which is why I'm reading through the 5th edition rulebook and learning as I think of things. I've also seen the previous thread in this forum that had some ideas, and seen other ideas floating around. Most of the stats are contradictory.
So to start of, here's all the different things I can think of that could go in a Dalek army.
Dalek Emperor
Half of them are immobile which wouldn't be that useful, the moving ones have big spherical top halves to the casing. I'm thinking toughest armour and psyker abilities, but I dn't know much about those. this owuld proabbly be the most expensive
HQ one you could have.
Cult of Skaro
'Above and beyond the emperor', meant to think like the enemy. Possibly not as they were specific individuals, and I'm probably going to use New Paradigm models. Still, figured I'd include them. Expensive and give a bonus to a specific enemy or something? Perhaps upgrading a supreme?
Dalek Supreme
Possibly not the basic
HQ leader, but an upgrade to perhaps?(metalert casing, tougher)
Eternal
We have no idea what it is, except that it has unique livery (all the others are colour plus silver, this is yellow plus black. even the supreme is silver) and is probably time travel related. Perhaps it can either have or apply to others the necron resurrection rule? to represent time travel and having a second go? (Though they don't normally do that). Eldar have guys that can see the future right, is there a mechanic for that?
'Black' Dalek
May need a different name if I don't use that colouring, these have historically been in charge in some episodes, and are possibly what was later named Dalek Supreme. Or rather, supremes are black Daleks, but not all Balck Daleks may be Supremes. Either way this can be a normal overall leader level that upgrades into supreme. Like Lords and Overlords for Necrons.
Emperor's Personal Guard
These /black domed ones have shown up in a couple of episodes, once with bigger second gunsticks. Can be a unit that goes with the emperor or perhaps can show up on their own in smaller numbers. Think triachs
Saucer Commander
Below the whole task force one, upgrade of normal commander?
IIRC you can put necron lords in one of the vehicles, so maybe take that rule?
'Commander'
Not sure of the name. an officer that leads drones, like a squad captain or something. Perhaps elite with it's own guard? Or perhaps an officer that goes into normal squads? Or split it into two and have both. On that note:
Scientist & strategist
The other types of officer. Add them to squads to add abilities? So strategists let them be more tactical (outflank is a seperate thing isn't it?) while scientist gives them some tech?
Drone/Warrior/Standard Dalek
A dalek. Basically a minitank, though someone made a good argument for monstrous creature rather than vehicle. Good armour, good gun, possibly shields added to armour (scientist upgrade?), probably relativly expensive for fairness. I've seen AV9/10 suggested in some places.
Special Weapons Dalek
No eyestalk, plunger or gunstuick. One MASSIVE gun. Insane even by dalek standard. Possibly borrow necron destroyer traits, though it could be argued that ALL daleks should have the hate everything trait. [

] Other Daleks think its an abomination. Basically artiller, so the gun has a template?
Dalek Trooper/Roboman/Ogrons
Mercenary/slave/monkey like alien - humanoid troops under Dalek command. Cheap cannon fodder. If robomen then slow and stupid, if ogrons then VERY slow and stupid..
Dalek Saucer
Probably uses monoltih rules, though maybe flying a little higher? Might split this into two, smaller ones like this and a full on cruiser that might use Titan rules? (Probably wouldn't use, just put it in for completeness). I'd like to have this in, problem with is it's quite large for something flying, so either you'd have to pretend it's higher up and just never move it over a building, make my own base(fiddly if I'm using the character building one) and again never move it over a building, or hold in in mid air the whole game.

How to flying units cope with buildings and such if you can't really put a base down?
Hoverbout/Transolar disc/Skimmer
The first two are small disc like vehicles Daleks fly around in kinda like the small necron fighters. The latter is from the 'lego' saucer, which has a detatchable skimmer, that's a two dalek one. Might not use it though. They'd probably be fast attack.
Slyther
Rubbery betentacled monsters used as a 'guard dog' occasionally. Not sure what that would be, almost certainly borrow something from the tyrannid rules.
Varga plant
Walking cactus person. If it pricks you you a turn into a varga plant. Apparently genestealers, some chaos thing, and necron mind scarabs have mechanics for this, do any of them work for permament conversion or can they all be shaken off with leadership? I'm thinking once jabbed you turn into one and attack formerly friendly models in site (close quarters only, lose weapons after first turn, get varaga stats after second?), and maybe get a leadership role to commit suicide? Armour realistically should block this which can act as a balancing. also makes sense if they're weak against flame weapons.for a model I'm thinking an imperial guard with a suitably 'oh god the pain' face covered in cotton wool.
On the Dalek itself, they're squishly little mutant blobs in minitanks. The natural choice is to class them as vehicles (but move them like infantry), someone in the previous thread here made good arguments for them being monstrous creatures due to the traits. They've got very accurate*, very deadly guns, very tough armour (and sometimes shields - perhaps for elite or
HQ units? Or a scientist upgrade?). The silly little plunger arm is actually very strong ( as in has apparently dented steel on screen and anyone grabbed by it usually doesn't get away) so could make a good close combat weapon, but the nature of the dalek makes them awkward in
cc. So high strength, low weapon skill? Probably low initiative as well, partly for the awkward
cc partly for them hanging around shouting exterminate instead of shooting.

Leadership I'm not sure. They don't ever run away, but can panic. Not sure exactly what stats to choose to represent the tough shell and squishy inside, high armour save, moderate toughness, and one wound? (possibly higher armour but if wounded its the eyestalk blown off and they can't see?

)
The next issue though is moving. At first glance they're buggered on anything other than a flat surface, sicne the secodn story they've acted like hovercraft though and can cope with most small bumps and such, and even stairs but still have soem issues with climbing. By the end of the classic series they can completely hover, and by the new series they can fly like fighter jets if they want. I've never like the full flight abilities so I'd probably keep it as a hover. One suggestion was that at the start of a movement turn they can elevate (but not move) then move like skimmer tanks or jet troops until they decide to spent a turn landing (and perhaps if they land in difficult terrain they're in trouble? They can cope normally but if they are knocked over they can have issues). For normal bumps and such they can hover over like humans can jump small obstacles.
*Except when shooting main characters. An amusing thought:They have extremely high
BS against normal troops, but rubbish against
HQ.
For wargear there's the obvious gunstick. Plungers have been used in close combat, on occasion they have claws, flamethrowers, or blowtorches (perhaps the right officer can grant these to a unit? Another thought was strategist could upgrade the eyestalk, example: the new night vision rule?). Normal casings are dalekanium, supremes and such can have them upgraded to metalert. Forcefields for elites and
HQs (one is stated to make you catch fire if you touch the casing. Though that was actually on a drone, it seems unbalanced for close combat). Transmat pads or systems for teleporting? The saucer could maybe deepstrike units.
Don't know what the gunstick would be based on, it has different modes in the series (including a paralysis beam which I don't really see the point of here [

] ), it's pretty much never misses (except when shooting the Doctor) and usually always kill instantly in one hit (except when hitting the doctor) by screwing up the insides. Sometimes it has a widebeam, perhaps an upgrade? (strategist?) Usually doesn't punch holes in stuff and just ignores armour (seems harsh) not even scratching surfaces. Other times it will cause explosions or punch through several meters of concrete. Perhaps guass weapons stats?
Anyway, here are the basic stats aforementioned friend suggested:
WS 3
BS 4 S 4 T 5 W 1 I 2
LD 8/9
SV 3+
Here's the previous thread:
http://www.dakkadakka.com/dakkaforum/posts/list/272933.page#1235582
And heres a couple of other attempts people have made(not always ones I like):
http://www.40konline.com/index.php?topic=118215.0;wap2
http://www.lounge.belloflostsouls.net/showthread.php?t=8589
http://www.selwg.com/Dalek.pdf
Anyway, it should be obvious by now that when it comes to the game rules, I don't have a clue what I'm talking about. So help and advice would be useful.

I'd like to be able to crush my friend's imperial guard beneath the mighty metaphorical foot of the Dalek Empire, but it would be good if it wasn't
too easy. So I suppose it should be fairly balanced