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Made in us
Ultramarine Scout with Sniper Rifle




Massachusetts, United States

From what I gather, Flyers arrive no sooner than turn two. that means that your opponent can spend turn one trying to destroy your AA for his flyer later in the game. So, to avoid injury, and to be in the right place at the right time, would it make sense to drop something like 400-500 points on a drop pod containing 4 HB wielding Dev Squad and Lysander make much sense? mind you, I ask because I don't have many models to work with. i only have 2 rhinos that could stand in for the various tanks of the SM codex, 2 land speeders, and two dreadnaughts. besides that i have something like 40-50 marines, 5 assault marines, 5 terminators, and a few characters. myself and those I play with are not opposed to me using proxy as long as the model is the same base size as it is representing. (had a cygnar lancer warjack to represent lysander in my last game )

or could someone with the new rule book tell me if SM have any skyfire units? otherwise im looking at any str 5-6 TL spam...

thank!


1500 points Cygnar: +25 points 
   
Made in us
Road-Raging Blood Angel Biker





No. First, and this seems to be a common misconception, but when forced to use Snapfire, Heavy Bolters are hurt just as bad as all other heavy weapon options (for C:SM at least).

Most fliers have AV 11 or 12. In the former case, you're averaging 2 hits, for .33 HP a turn. In short, it would take your squad the entire game to kill an AV 11 2 HP flier. Dropping in Lysander is less effective than just buying another squad of them, if they're the same cost (I'm not sure off the top of my head). And if the flier is AV 12, which many of the most dangerous ones are (Vendettas, Storm Ravens), you can't even hurt them.

With your list, I'd suggest either making an Aegis Defense Line and proxy a Quad Gun, or turn one of your Dreadnoughts into the Skyfire Dreadnought from Forge World, if your group allows.

The only exception is if you are trying to hit a flying MC.

This message was edited 1 time. Last update was at 2012/08/14 19:09:34


   
Made in us
Ultramarine Scout with Sniper Rifle




Massachusetts, United States

Ricter wrote:No. First, and this seems to be a common misconception, but when forced to use Snapfire, Heavy Bolters are hurt just as bad as all other heavy weapon options (for C:SM at least).

Most fliers have AV 11 or 12. In the former case, you're averaging 2 hits, for .33 HP a turn. In short, it would take your squad the entire game to kill an AV 11 2 HP flier. Dropping in Lysander is less effective than just buying another squad of them, if they're the same cost (I'm not sure off the top of my head). And if the flier is AV 12, which many of the most dangerous ones are (Vendettas, Storm Ravens), you can't even hurt them.

With your list, I'd suggest either making an Aegis Defense Line and proxy a Quad Gun, or turn one of your Dreadnoughts into the Skyfire Dreadnought from Forge World, if your group allows.

The only exception is if you are trying to hit a flying MC.


I was actually working on a scratch build quad gun the just the other day. just need to know how much fence i get out of the defense line. a dreadnaught with skyfire intrigues me. where can i find the rules for that?

1500 points Cygnar: +25 points 
   
Made in nz
Bounding Assault Marine





Christchurch, New Zealand

The Contemptor Mortis has its rules in imperial armour aeronautica.

Damn the haters, Full speed ahead!

The Steel Drakes 3500pts and counting!  
   
Made in gb
Blood-Raging Khorne Berserker





London

I think the best SM answer to fliers is the Stormtalon. It's very good against fliers.


Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

lunarman wrote:I think the best SM answer to fliers is the Stormtalon. It's very good against fliers.


This. Stormtalons are pretty good anti-air fighters.

   
Made in us
Road-Raging Blood Angel Biker





While the Stormtalon is great killing one enemy flier, it is not a good solution against a heavy flier list. You may alpha down one flier, but you'll be easily wrecked next turn.

Further, just about everyone is bringing tools to bring down 1-2 fliers. Running a Stormtalon by itself isn't enough saturation and it is difficult to get its points back against opponents without fliers.

   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Doomhunter wrote:The Contemptor Mortis has its rules in imperial armour aeronautica.


Isn't the Contemptor Mortis' rules in Imperial Armor Apocalypse 2? It's 40k Approved.

http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Armour_Books/IMPERIAL-ARMOUR-APOCALYPSE-SECOND-EDITION.html

http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space-Marine-Dreadnoughts/RELIC-CONTEMPTOR-DREADNOUGHT-BODY.html

Considering they link to each other... And considering the Contemptor Mortis is in the book right infront of me...

Anyways, there are Mortis Pattern Dreadnoughts as well as Contemptor Mortis Dreadnoughts. The Tarantula's are also Anti Air, some Forgeworld brand Land Raiders/Whirlwinds, Aegis Quadguns, etc.

This message was edited 2 times. Last update was at 2012/08/14 21:12:59


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in nz
Bounding Assault Marine





Christchurch, New Zealand

Crazyterran wrote:
Doomhunter wrote:The Contemptor Mortis has its rules in imperial armour aeronautica.


Isn't the Contemptor Mortis' rules in Imperial Armor Apocalypse 2? It's 40k Approved.

http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Armour_Books/IMPERIAL-ARMOUR-APOCALYPSE-SECOND-EDITION.html

http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space-Marine-Dreadnoughts/RELIC-CONTEMPTOR-DREADNOUGHT-BODY.html

Considering they link to each other... And considering the Contemptor Mortis is in the book right infront of me...

Yes they are in there to (I use one), the latest iteration is in aeronautica.

Damn the haters, Full speed ahead!

The Steel Drakes 3500pts and counting!  
   
Made in us
Fixture of Dakka





Doomhunter wrote:
Yes they are in there to (I use one), the latest iteration is in aeronautica.

Any idea if the rules are different from IA:2nd? I already own that one.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in nz
Bounding Assault Marine





Christchurch, New Zealand

DarknessEternal wrote:
Doomhunter wrote:
Yes they are in there to (I use one), the latest iteration is in aeronautica.

Any idea if the rules are different from IA:2nd? I already own that one.

I think there are slight stat and option changes, I still use IA 2nd's rules

Damn the haters, Full speed ahead!

The Steel Drakes 3500pts and counting!  
   
Made in us
Longtime Dakkanaut




Indiana

Twin linked autocannon dreads would be okay. Biggest weakness of flier heavy lists is lack of board presence( for objectives and the like)

I think the best thing against them is have a strong board presence, hide, play to the objective and do what you can to minimized its ability to kill your units.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Fixture of Dakka





Leth wrote:Twin linked autocannon dreads would be okay. Biggest weakness of flier heavy lists is lack of board presence( for objectives and the like)

I think the best thing against them is have a strong board presence, hide, play to the objective and do what you can to minimized its ability to kill your units.

That works, but as you say, only against flier heavy lists.

It's one or two fliers that are much more of an issue for an army that has no answer to fliers. Since they are free to pick your stuff apart while being invulnerable themselves, and not crippling their own army while doing so.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Stalwart Space Marine





This may be a obvious but can't we use flakk missiles in our mls? Since the rules for them are detailed in the reference section of the BRB? Spamming str 7 ap 4 skyfire missiles seems fine to me...

I was also thinking of running triple storm talons with my drop pods. At 1850 points I can still get around 40 marine bodies and two dreads on the ground while my flyers can (hopefully) take down any opposing air force.

"Wherever you tread, tread lightly. We are closer than you think and our blades are sharp"  
   
Made in au
Numberless Necron Warrior




Unfortunately no one has access to Flakk Missiles yet. They are in the rulebook, but there aren't listed as available ammo for any Missile Launchers. That might get FAQ'd later, you know, after everyone has bought tons of fliers .
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Doomhunter wrote:
DarknessEternal wrote:
Doomhunter wrote:
Yes they are in there to (I use one), the latest iteration is in aeronautica.

Any idea if the rules are different from IA:2nd? I already own that one.

I think there are slight stat and option changes, I still use IA 2nd's rules


Ok, thanks.

I'll have to check the Aeronautica book to see which one is slightly better. Since he's 215pts now, might as well get the better one down the road, no?


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Stalwart Space Marine





Unfortunately no one has access to Flakk Missiles yet. They are in the rulebook, but there aren't listed as available ammo for any Missile Launchers. That might get FAQ'd later, you know, after everyone has bought tons of fliers .


Dang that seems pretty silly to me. Oh well my buddies will probably just agree to allow the use of flakk missiles in our games and if not I just have to depend on my stormtalons.

"Wherever you tread, tread lightly. We are closer than you think and our blades are sharp"  
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Ricter wrote:Further, just about everyone is bringing tools to bring down 1-2 fliers. Running a Stormtalon by itself isn't enough saturation and it is difficult to get its points back against opponents without fliers.


Who said anything about only bringing one? Bring 3. And where are you getting the idea that it won't get its points back unless facing enemy flyers? With TL AC, and either TL HB, TML, and Skyhammers, it can do some greatly anti-infantry, and has the option to Hover Strike if necessary.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in my
Been Around the Block




Crazyterran wrote:
Doomhunter wrote:
DarknessEternal wrote:
Doomhunter wrote:
Yes they are in there to (I use one), the latest iteration is in aeronautica.

Any idea if the rules are different from IA:2nd? I already own that one.

I think there are slight stat and option changes, I still use IA 2nd's rules


Ok, thanks.

I'll have to check the Aeronautica book to see which one is slightly better. Since he's 215pts now, might as well get the better one down the road, no?



They only things updated are the targeting rules for 6ED (instead of AA mount, skyfire and interceptor when stationary) and having 3 Hull points).

Everything else point wise, options and stats are exactly the same as IA:A 2E.

This message was edited 1 time. Last update was at 2012/08/15 06:19:32


 
   
Made in pl
Kelne





Warsaw, Poland

As others have said, try the Stormtalon. Proxy the Aegis Defence Line with an AA gun and bring a Stormtalon.
   
Made in us
Road-Raging Blood Angel Biker





Godless-Mimicry wrote:
Ricter wrote:Further, just about everyone is bringing tools to bring down 1-2 fliers. Running a Stormtalon by itself isn't enough saturation and it is difficult to get its points back against opponents without fliers.


Who said anything about only bringing one? Bring 3. And where are you getting the idea that it won't get its points back unless facing enemy flyers? With TL AC, and either TL HB, TML, and Skyhammers, it can do some greatly anti-infantry, and has the option to Hover Strike if necessary.


No one clarified the number - so I said that taking one isn't a good option.

And nearly everyone is bringing some anti-flier defense. Quad guns, Hydras, psykers, etc. If you just have one target, it'll be taken down rather easily. It's the same saturation idea that applies for everything else - light vehicles, heavy vehicles, etc.

   
Made in us
Stalwart Space Marine





I'm personally bringing three stormtalons in my DP list there extra fire power will work wonders against almost anything and will shoot down most other flyers as well. the only problem is stormravens that 12 armour all around is seriously hard for almost all the anti air firepower to even dent.
I really wish vanilla marines could get these too but oh well.

"Wherever you tread, tread lightly. We are closer than you think and our blades are sharp"  
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

FallenAfh wrote:They only things updated are the targeting rules for 6ED (instead of AA mount, skyfire and interceptor when stationary) and having 3 Hull points).

Everything else point wise, options and stats are exactly the same as IA:A 2E.


Wow, is that for all Mortis pattern dreads or just the contemptor mortis?

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Stealthy Warhound Titan Princeps






If your really worried about them, try taking 2 squads of missile devastators, and a librarian epistolary in power armor.

Take the divination primaris power, prescience. Cast it twice, once on each dev squad. 8x twin linked missile shots should result in like 2 hits, and stands a decent chance of killing / crippling them.

Also, if you play in a game without fliers, they are still pretty good.
   
Made in nz
Bounding Assault Marine





Christchurch, New Zealand

Horst wrote:If your really worried about them, try taking 2 squads of missile devastators, and a librarian epistolary in power armor.

Take the divination primaris power, prescience. Cast it twice, once on each dev squad. 8x twin linked missile shots should result in like 2 hits, and stands a decent chance of killing / crippling them.

Also, if you play in a game without fliers, they are still pretty good.

Vanilla SM libbys can't get divination.
You can't cast the same power twice a turn either

Damn the haters, Full speed ahead!

The Steel Drakes 3500pts and counting!  
   
Made in us
Stealthy Warhound Titan Princeps






Doomhunter wrote:
Horst wrote:If your really worried about them, try taking 2 squads of missile devastators, and a librarian epistolary in power armor.

Take the divination primaris power, prescience. Cast it twice, once on each dev squad. 8x twin linked missile shots should result in like 2 hits, and stands a decent chance of killing / crippling them.

Also, if you play in a game without fliers, they are still pretty good.

Vanilla SM libbys can't get divination.
You can't cast the same power twice a turn either


those poor vanilla bastards.

Play blood angels!

And why can't you cast the same power twice a turn? I'm fairly sure you can.
   
Made in nz
Bounding Assault Marine





Christchurch, New Zealand

Horst wrote:
Doomhunter wrote:
Horst wrote:If your really worried about them, try taking 2 squads of missile devastators, and a librarian epistolary in power armor.

Take the divination primaris power, prescience. Cast it twice, once on each dev squad. 8x twin linked missile shots should result in like 2 hits, and stands a decent chance of killing / crippling them.

Also, if you play in a game without fliers, they are still pretty good.

Vanilla SM libbys can't get divination.
You can't cast the same power twice a turn either


those poor vanilla bastards.

Play blood angels!

And why can't you cast the same power twice a turn? I'm fairly sure you can.

BRB, pg67, Manifesting Psychic Powers.
A psyker cannot attempt to manifest the same psychic power more than once each turn - even if the manifestation attempt was not successfull.

Damn the haters, Full speed ahead!

The Steel Drakes 3500pts and counting!  
   
Made in us
Stealthy Warhound Titan Princeps






Damn rules, getting in the way of my cunning plans.
   
Made in us
Death-Dealing Devastator





Humbaba wrote:This may be a obvious but can't we use flakk missiles in our mls? Since the rules for them are detailed in the reference section of the BRB? Spamming str 7 ap 4 skyfire missiles seems fine to me...

I was also thinking of running triple storm talons with my drop pods. At 1850 points I can still get around 40 marine bodies and two dreads on the ground while my flyers can (hopefully) take down any opposing air force.


When the new codex releases they are going to add the skyfire options to the ML iirc.

1500 points (Work In Progress)
 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Horst wrote:Damn rules, getting in the way of my cunning plans.


Still not that cunning given that even if you could do it, for the cost of two Devastator Squads and a Librarian, they would combined that down 1HP a turn on average on Ravens, Valkyries, and Dragons. The thing people don't seem to realise is sure you can spend all these resources to down a flyer with using AA, but then you are wasting the potential of those resources by not using them on things they are actually good at.

3 Stormtalons are fine, though having allied Guard with an Astropath and Officer of the Fleet helps them a lot.

Read Bloghammer!

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My Chaos Space Marines plog
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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
 
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